California, the Golden State, California, the Free State. The land of Hollywood, palm trees, warm weather, beaches and super models, where movie stars vacation and anyone's dream can be accomplished. But there's a dark side to this glowing hip of land, with vampires lurking in the shadows, waging secret wars amongst their own kind using mortals as pawns and soldiers in their sorid political games. California's night side has always been in the shifting control of Anarch hordes, kindred fighting amongst themselves over rules and ideals, turf and dominance, until times came for them to band together and drive off Sabbat and Camarilla alike, as well as other, younger Anarchs who hadn't put in the time and effort that they had, and had no right to a piece of their pie.
With the Camarilla creeping their control into the Free State through the north, and the Sabbat lashing out from the south and south east, the Anarchs of California fight at unfavorable odds to keep their turfs under their control. Many Anarchs have become the things they so reviled, setting themselves up as Barons of Feifs, laying their rules and ensuring that their lessers follow those rules through violence and charisma alike.
Prospect has only recently come onto the radar, having gone unnoticed by the other kindred. A city free of all factions in the beginning, but how will it be in the future? Will the Camarilla take control with an iron fist and hold fast? Will the Sabbat push in and claim the area as a new staging ground for their battlefields? Or will the Anarchs wrest it away from both only to squabble amongst themselves? Will Prospect be a becon of light to kindred across America seeking justice, or will it become yet another site of unrest and turmoil? Your choices are many here in the City of Hope, but which side will you choose?
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Vampire Staff & Sphere
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- Storytellers needed; please put a +request in if you are interested.
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Setting
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- - special landmarks -
- - NPC elders -
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Links
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- something happening here soon
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Character Generation
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CG numbers as seen on page 100/101
- Your character begins with each Attribute at one dot (exception is nosferatu, which start with a 0 in appearance). Priority selection determines how many additional dots you may place in each category: Divide seven dots among your character's primary Attributes, five dots among her secondary Attributes and three dots among her tertiary Attributes. You may not raise an Attribute above five dots. Freebie points allow you to increase an Attribute or two later on if you feel it necessary.
- Assign 13 dots to your primary category, nine dots to your secondary category and five dots to your tertiary category. You may not assign more than three dots to any Ability, but you can increase Abilities to four or five dots with freebie points later.
- Your character receives three dots to divide among their clan disciplines. Catiffs may choose from any discipline. Freebie points can help to purchase out of clan disciplines.
- Your character receives five dots to assign among the Background Traits.
- Your character starts with one point in each virtue - conscious, self-control and courage. Then you get 7 points to divide as you desire. (For Sabbat, conviction and instinct replace conscious and self-control)
- A character's starting humanity score is the sum of her conscious and self-control.
- Your character's courage determines his initial Willpower.
- The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 102).
- If your character has any Attribute or Ability at four or five dots, you may choose a specialty that applies to that Trait (appropriate specialties are listed with Traits, in Chapter Four) Specialties serve as a roleplaying tool, and they provide a bonus to dice rolls that apply to them (see p. 108).
- Once approved, if you want to put your Clan Name in front of your name on channel, you can use ANSI commands and color codes. Try '@fo me=comtitle <alias>=<< <Clan Name> >>', with color codes (e.g., %xw for white, %xb for blue, see 'help ansi codes' for more info on what letter is used for which color).
Restricted Concepts:
- up to staff to give Andrea info to put in here, or put it in themselves
Desired Concepts:
The following concepts are currently desired due to not being represented on grid, and will receive a perk:
- up to staff to give Andrea info to put in here, or put it in themselves
Temporary Restrictions on Concepts:
The following concepts are not being accepted at this time due to an over-abundance in the sphere.
- up to staff to give Andrea info to put in here, or put it in themselves
Restrictions in CharGen:
Requires Staff Approval and Justification in CharGen:
Approval Tips
Some tips on getting your character approved painlessly.
- Read Vampire Revised Core Book. All of it.
- Have a concept. Make the stats, skills, flaws, derangements, and disciplines match it.
- Talk to Staff in pages, mail or via jobs if you've got questions, concerns or ideas.
- We don't bat an eye at 3-dot anythings. 4-dot + really needs to be incorporated into your background.
- Not everyone needs to be a combat monster. Social and Mental rolls will be used liberally here.
- Gunshots get noticed here. So do two-handed swords strapped to someone's back.
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