Spirit charms

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Revision as of 20:00, 26 November 2018 by imported>Apollonia
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This page is under construction and may contain errors. Use at your own risk.

Name Type Description Books
Absorb Fetish

Unclassified

  • Weaver
Access Caern

Unclassified

Spirits may usually not access caerns from the Umbra. This Charm allows the spirit to access the fundamental nature of the caern (eg. Wisdom, Enigmas, etc.) to facilitate other Charms. The Firebirds (See Falcon's Brood) use this Charm to remotely access their Light Web through Wisdom and Enigmas caerns. Power cost is 6.

  • AM
Acquisition

Unclassified

This Charm allows a spirit to 'borrow' a small item from the material world. If the spirit successfully rolls her Gnosis, she may choose to acquire an item near her. The object dissapears from the material world and appears fully in the Umbra. At the end of the scene, the object returns to the physical world. If the object is moved (or hidden) in the Penumbra while the Charm is in effect, it will reappear in the corresponding place in the physical world. (Note that the spirit might be able to Reform somewhere else and take the object far away!) The ability only works on inanimate objects no larger than a suitcase. The Power cost depends on the size of the object acquired: A handful of coins or a stack of dollar bills costs 1 Power, anything the size of a hat costs 2, and a suitcase costs 3.

  • AM
  • City
Agony

Specialty

The spirit can attempt to incapacitate a creature by magnifying its pain. The creature incurs double the dice pool penalties from its wounds. If the target attempts to take an action with a dice pool smaller than this penalty, he or shee must burn a Willpower point to make the attempt. Even simple actions can take great effort while this charm is in effect. Since this is a combat ability, the duration is 1 round. The Power cost is 3.

  • AM
  • West
  • Ratkin Breedbook
Airt Sense

Common

  • WW1
  • WW2,
  • West
  • WWR
  • DA2
Appear

Unclassified

With this Charm, a spirit may manifest in front of a mortal observer without assuming a material form. The spirit cannot, however, affect the material world in any way while using this Charm. Each use costs 5 Power

  • AM
  • City
Arcanos

Unclassified

  • Mokole
Armor

Specialty

Common

  • WW2
  • West
  • WWR
  • DA2
Armored Sheath

Unclassified

  • PG1
Asphyxiate

Unclassified

  • Egypt
Assess Character

Unclassified

This Charm allows the spirit to evaluage the general strength of a character in an individual. The spirit rolls Gnosis (diff 7); the number of successes indicates how accurately it may evaluate a subject. A Garou's moral character might be reflected in his Nature or Renown; Storytellers should have a fairly good feel for how noble or base any given character (player or not) is.

  • AM
  • Weaver
Atomic Blast

Unclassified

  • WW1
Blast

Specialty

  • AKA:Blast Flame, Lightning Bolts, Lightning, Throw Glass, Glass Shards, depending on the book.
  • WW1
  • WW2
  • West
  • WWR
  • DA2
Blighted Touch

Bane

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Block Umbral Travel

Unclassified

  • Caerns
Blood Sucking

Unclassified

This Charm allows the spirit to suck blood from a target and gain Power from it. The spirit must enter combat with its victim, and gains 1 Power point per 5 points of damage inflicted. If the victim is a vampire, the damage is subtracted from Blood Points instead of Health Levels. This Charm costs 3 Power.

  • AM
Body Wrack

Unclassified

  • NY
Break Reality

Wyld

Specialty

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Break Wind

Unclassified

This Charm allows a spirit to release a rich, pungent gas from an orifice (usually the rear one). All who smell this (it's thick enough to be visible as a floating cloud of roiling, greenish gas) must make a Willpower roll or choke on it, falling to the ground or running away, desperate for fresh air. The radius is initially 3 yards around the spirit, and then the cloud travels windward for 3 turns. If the victim is a Shifter who cannot escape the area of effect, she must roll to resist frenzy. This costs 5 Power.

  • AM
Breath of the Rogue Wolf

Unclassified

  • RoP
Breeding Trance

Unclassified

  • Fomor
  • Wyrm2
Burrowing

Unclassified

  • Wyrm1
  • Wyrm2
Calcify

Weaver

Specialty

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Call for Aid

Unclassified

This Charm grants the spirit the ability to call for the aid of like spirits. The spirit makes a Willpower roll versus a difficulty based on the likelihood of fellow spirits being nearby (3 when spirits are within sight, 8 for common spirits in their habitat, 10 for rare spirits or those outside their habitat). This Charm costs 5 Power.

  • AM
  • Weaver
Call the Wind

Unclassified

  • Aust
Cause Panic

Unclassified

  • Wolf
Choke

Unclassified

  • Umbra2
Cleanse the Blight

Specialty

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Cling

Unclassified

The spirit may attach itself to any target. Only successful grappling, reducing the spirits Power to 0, or forcing the spirit into Slumber can remove the clinging spirit. In order to cling to an opponent, the spirit must make a successful attack roll. Once successful, the spirit acts at Willpower+5 for grappling purposes. This Charm costs 1 Power.

  • AM
Cloak of Ignorance

Unclassified

  • VF
Closed Passage

Weaver

  • DA2
Combat Coordination

Unclassified

  • Caerns
Conformity

Unclassified

  • City
Consume Essence

Unclassified

  • Wyrm1
  • Wyrm2
Consumption

Unclassified

  • Ghost
Control Currents

Unclassified

  • BDT
Control Dreamtime

Unclassified

  • Aust
Control Electrical Systems

Specialty

  • WW1
  • WW2
  • WWR
Control Forest

Unclassified

  • Russia
Coral Shards

Unclassified

  • BDT
Corrupt Dream

Unclassified

  • Umbra1
Corruption

Bane

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Corrupt Mnesis

Unclassified

  • Mokole
Craft Technology

Unclassified

  • Weaver
Create Bridge

Unclassified

  • ST1
Create Current

Unclassified

  • BDT
Create Fires

Specialty

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Create Object

Unclassified

  • Umbra1
Create Shadows

Unclassified

  • Umbra2
Create Wind

Specialty

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Cry of the Nargun

Unclassified

  • Aust
Crystalize

Unclassified

  • AM
Cut

Unclassified

  • PG1
Dark Omen

Unclassified

  • PG1
Dark Whispers

Unclassified

  • Mokole
Descent into Duat

Unclassified

  • Egypt
Desiccation

Unclassified

  • Egypt
Disable

Unclassified

  • AM
  • Weaver
Disappear

Unclassified

  • Aust
Disorient

Wyld

Specialty

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Dissolution

Unclassified

  • Egypt
Divide and Conquer

Unclassified

  • Weaver
Domination

Unclassified

  • Posessed
Drain Essence

Unclassified

  • App
Drain Gnosis

Specialty

  • Umbra1
  • Aust
  • Weaver
  • DA2
  • Rokea
Drain Mental Abilities

Unclassified

  • Wyrm1
Draw Pathos

Unclassified

  • Posessed
Dream Journey

Unclassified

  • AM
  • Umbra2
Dream Warp

Unclassified

  • Wyrm1
  • Mokole
Earth Swimming

Unclassified

  • Aust
Ease Pain

Unclassified

  • AM
Eat Mnesis

Unclassified

  • Mokole
Embody

Unclassified

  • Wyrm1
  • Wyrm2
Enhance

Unclassified

  • Wyrm1
Fearful Flight

Unclassified

  • Wyrm1
Field Sense

Unclassified

  • AM
Flare

Unclassified

  • Umbra1
  • Heavens
Flee

Unclassified

  • AM
  • Weaver
  • City
Flood

Specialty

  • WW2
  • West
  • WWR
Fluidity

Unclassified

  • PG1
Fog of Ash

Unclassified

  • NY
Fomor Creation

Unclassified

  • Wyrm1
Forest Sense

Specialty

  • WW1
  • WW2
Fortune

Unclassified

  • F2
Freeze

Specialty

  • Russia
  • WW2
  • West
  • WWR
Frozen Breath

Specialty

  • Russia
  • WW2
  • West
Gateway

Unclassified

  • Wyrm2
Gaze

Unclassified

  • VF
Give Power

Unclassified

  • Mokole
Gnosis Drain

Unclassified

  • Egypt
Group Fusion

Unclassified

  • Umbra1
  • Weaver
Guard Domain

Unclassified

  • Heng
Hand from Beyond

Unclassified

  • Wyrm1
Harass

Unclassified

  • VF
Haunt Sense

Unclassified

  • RoP
Healing

Specialty

Common

  • WW2
  • West
  • WWR
  • DA2
Hide

Unclassified

  • AM
  • Weaver
Hoarfrost

Unclassified

  • Aust
Hold

Unclassified

  • PG1
Hypnotic Stare

Unclassified

  • Egypt
Ice Shards

Specialty

  • Russia
  • WW2
  • West
Ignorant Dreaming

Unclassified

  • Aust
Ignore Call

Unclassified

  • VF
Illuminate

Unclassified

  • WWR
Illusory Desire

Unclassified

  • Wyrm1
  • Wyrm2
Incite Frenzy

Bane

  • WW1
  • WW2
  • West
  • WWR
Induce Harano

Unclassified

  • Aust
Infection

Unclassified

  • Ratkin
Information Flow Tap

Unclassified

  • City
Informational Link

Unclassified

  • Umbra1
  • Weaver
Inner Pain

Unclassified

  • AM
Insight

Unclassified

  • AM
  • Weaver
Intangibility

Unclassified

  • Umbra1
  • Umbra2
Invisibility

Unclassified

  • Russia
Iron Will

Unclassified

  • AM
  • Weaver
Keening

Unclassified

  • VF
Kindle

Unclassified

  • AM
  • City
Kiss of Glowing Corruption

Unclassified

  • RoP
  • VF
Life Drain

Unclassified

  • Russia
Liquify

Unclassified

  • AM
Lure

Unclassified

  • Rokea
Materialize

Common

  • WW1
  • WW2
  • West
  • WWR
  • DA2
  • Mokole
Materialize Tool

Unclassified

  • PG1
Mimicry

Unclassified

  • Wyrm1
Mnesis Travel

Unclassified

  • Mokole
Neck Snap

Unclassified

  • Egypt
Neutral Scent

Unclassified

  • Umbra2
Nightmare Control

Unclassified

  • Egypt
North Wind

Unclassified

  • Aust
'Noxious Gas

Unclassified

  • AM
Nullify Dream

Unclassified

  • Umbra1
  • Weaver
Open Moon Bridge

Specialty

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Open Sky Bridge

Unclassified

  • AM
Open Wounds

Unclassified

  • NY
Paralyze

Unclassified

  • Russia
Paralyzing Stare

Unclassified

  • Umbra2
Passion Drain

Unclassified

  • Aust
Peek

Specialty

  • WWR
Poison Bite

Unclassified

  • Egypt
Poison Spines

Unclassified

  • Aust
Possession

Bane

  • WW1
  • WW2
  • West
  • WWR
Prophesy

Unclassified

  • Russia
Purify

Unclassified

  • AM
Quake

Unclassified

  • AM
Quit Reality

Unclassified

  • Weaver
Raging

Unclassified

  • Wyrm1
  • Wyrm2
Ravening Mist

Unclassified

  • Egypt
Realm Sense

Common

  • WWR
  • DA2
Reef Sense

Unclassified

  • BDT
Reflect Bonded Garou

Unclassified

  • Umbra1
Reform

Common

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Repair Pattern

Unclassified

  • VF
Report

Unclassified

  • Wyrm1
  • Wyrm2
Reverse Gauntlet

Unclassified

  • Aust
Ringbark

Unclassified

  • Aust
Sap Will

Unclassified

  • PG1
  • Umbra2
Scale

Unclassified

  • AM
  • Weaver
Scent of Safety

Unclassified

  • AM
Scry

Unclassified

  • Wyrm1
  • Wyrm2
Seduce

Unclassified

  • Aust
Shape Moon Path

Unclassified

  • Aust
Shapeshift

Specialty

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Shatter Glass

Specialty

  • WW1
  • WW2
  • WWR
Short Out

Specialty

  • WW1
  • WW2
  • WWR
Shroud of Flesh

Unclassified

  • Wyrm1
Siren Song

Unclassified

  • Russia
Snatch Wireless Packet

Unclassified

  • City
Solidify Reality

Weaver

Specialty

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Spasm Shock

Unclassified

  • VF
Spear Liver

Unclassified

  • ST1
Spirit Static

Weaver

Specialty

  • WW1
  • WW2
  • WWR
Spirit Wall

Specialty

  • West
Sporing

Unclassified

  • Wyrm2
Stasis

Unclassified

  • Wyrm1
  • WWR
Steal Essence

Unclassified

  • VF
Steal Mnesis

Unclassified

  • Mokole
Suffocation

Unclassified

  • PG1
Suggestion

Unclassified

  • PG1
  • AM
Swarm

Unclassified

  • Aust
Swift Flight

Specialty

  • WWR
  • DA2
Take Homid Form

Unclassified

  • Mokole
Take Power

Unclassified

  • Mokole
Take Suchid Form

Unclassified

  • Mokole
Taking the Forgotten

Unclassified

  • RoP
Tear the Gauntlet

Specialty

  • West
Tech Sense

Unclassified

  • PG1
Telepathy

Unclassified

  • Caerns
Throw Crystal

Unclassified

  • AM
Tracking

Specialty

  • WW2
  • West
  • WWR
  • DA2
Translate

Unclassified

  • Egypt
Tunnel

Unclassified

  • Aust
Umbra Passage

Unclassified

  • Mokole
Umbraquake

Specialty

  • PG1
  • WW2
  • WWR
  • DA2
Umbrastorm

Unclassified

  • AM
Unbindable

Unclassified

  • SG1
Updraft

Specialty

  • WW1
  • WW2
  • West
  • WWR
  • DA2
Vengeance

Unclassified

  • Aust
Venom Blood

Unclassified

  • NY
Warp Dream

Unclassified

  • Umbra1
Warp Reality

Unclassified

  • WW1
  • WW2
  • WWR
Wasting

Unclassified

  • RoP
Weaken Delirium

Unclassified

  • Sc2
Weaver Mask

Unclassified

  • Posessed
Whirlpool

Unclassified

  • Heng