Spirit charms

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Name Description Type Books
Access Caern

Unclassified

Spirits may usually not access caerns from the Umbra. This Charm allows the spirit to access the fundamental nature of the caern (eg. Wisdom, Enigmas, etc.) to facilitate other Charms. The Firebirds (See Falcon's Brood) use this Charm to remotely access their Light Web through Wisdom and Enigmas caerns. Power cost is 6.

  • AM
Acquisition

Unclassified

This Charm allows a spirit to 'borrow' a small item from the material world. If the spirit successfully rolls her Gnosis, she may choose to acquire an item near her. The object dissapears from the material world and appears fully in the Umbra. At the end of the scene, the object returns to the physical world. If the object is moved (or hidden) in the Penumbra while the Charm is in effect, it will reappear in the corresponding place in the physical world. (Note that the spirit might be able to Reform somewhere else and take the object far away!) The ability only works on inanimate objects no larger than a suitcase. The Power cost depends on the size of the object acquired: A handful of coins or a stack of dollar bills costs 1 Power, anything the size of a hat costs 2, and a suitcase costs 3.

  • AM
  • City
Agony

Specialty

The spirit can attempt to incapacitate a creature by magnifying its pain. The creature incurs double the dice pool penalties from its wounds. If the target attempts to take an action with a dice pool smaller than this penalty, he or shee must burn a Willpower point to make the attempt. Even simple actions can take great effort while this charm is in effect. Since this is a combat ability, the duration is 1 round. The Power cost is 3.

  • AM
  • West
  • Ratkin Breedbook
Appear

Unclassified

With this Charm, a spirit may manifest in front of a mortal observer without assuming a material form. The spirit cannot, however, affect the material world in any way while using this Charm. Each use costs 5 Power

  • AM
  • City
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