Orpheus
Revision as of 15:57, 14 September 2018 by imported>WhoopingCrane (→Rules and Systems)
Contents
"I love this plan! I'm excited to be a part of it! Let's do it!"
-Peter Venkman, Ghostbusters
Imagine what would happen if the boy from The Sixth Sense grew up to form his own "ghostbusting" organization and you're on the right track. Rather than destroying or capturing ghosts, though, projectors seek to understand and communicate with them... mostly.
Active PCs
Banshee No pages meet these criteria. |
Haunter No pages meet these criteria. |
Marrow No pages meet these criteria. |
Phantasm No pages meet these criteria. |
Unspecified
No pages meet these criteria. |
Poltergeist No pages meet these criteria. |
Skinrider No pages meet these criteria. |
Wisp No pages meet these criteria. |
Rules and Systems
Innate projector abilities: (Orpheus 82-83, 148-151)
- Dead-Eyes (wraith sight)
- Incorporeal and Invisible (how your projection interacts with the physical world)
- Manifest (how your projection can take physical form)
- Detect Nature Group (infer a spook's Shade)
- Misery Loves Company (gain a spook's empathy)
- Sense Lifeline (sense a ghost's tethers)
- Sever the Strand (resolve a ghost's tether)
- Thievery (steal a spook's Vitality)
Note: 'Spook' includes both ghosts and projectors. (See Orpheus 18-19 for a full lexicon.)