Creating Magical Effects
Revision as of 17:53, 1 October 2014 by imported>Emurphy
Contents
What do you want to do and how?
- What Effect are you attempting to do and how?
- What is your character doing, within his or her paradigm, to make it happen?
- How does your Effect appear?
- How long does it take?
Do you know how to do it?
- Does your mage have the appropriate Sphere knowledge?
- Does your mage need any mundane Abilities to help?
- Does your mage's paradigm support the form of the Effect?
Did you succeed?
- Roll your characters Arete versus appropriated difficulty:
- Coincidental: Highest Sphere +3
- Vulgar without Witnesses: Highest Sphere +4
- Vulgar with Witnesses: Highest Sphere +5
- Add and subtract any modifiers, up to +/-3
- Thresholds: If the difficulty would otherwise be difficulty 9+N (after applying all modifiers), roll at diff 9 and cancel N successes. If this cancels all successes, it's only a botch if the mage rolled a 1. For extended effects, apply this rule to each roll individually.
- Spend Quintessence and/or Willpower, if desired.
- Check the number of your successes.
- Repeat for extended Effects.
What Happened
- How much effect did your magic have?
- Did the target resist your Effect? Remove their successes, and check your remaining success.
- Did you succeed? Assign the Effect, and take any appropriate Paradox (one per highest sphere for vulgar Effects, plus one if their are witnesses).
- Did you fail? If you didn't botch, take any appropriate Paradox, watch the effect fizzle.
- Did you botch? If so, assign the Paradox appropriate to a Botch instead of normal amount.
- Coincidental Botch: Gain one point of Paradox per dot in highest Sphere used.
- Vulgar without Witnesses Botch: Gain one point of Paradox for botching + one per dot in highest Sphere used.
- Vulgar with Witnesses Botch: Gain two point of Paradox for botching + two per dot in highest Sphere used.
- Did you get more than five points of Paradox? If so the Storyteller might roll for Backlash.