Character Generation/Ghoul
Revision as of 20:41, 2 August 2019 by imported>WhoopingCrane
Choose Concept, Nature, Demeanor, Clan, Faction
- Revenants: Use the ghoul quickstart. Set 'Clan' to your family, 'Domitor' to None (don't omit Domitor entirely or you'll run into code problems). See '+rules revenants' for more details.
- Dhampirs also count as Revenants (Time of Thin Blood 81)
Note: Ghouls with an off-stage NPC domitor are encouraged
Stat | Baseline | Freebies per additional dot |
---|---|---|
Attributes | 1 in each + 6/4/3 | 5 |
Abilities | 11/7/4 | 2 |
Disciplines | 2, including at least 1 in Potence | 10 |
Backgrounds | 5 | 1 |
Virtues | 1 in each + 7 (only +5 for Faction = Sabbat) | 2 |
Willpower | equal to Courage | 1 |
Path Rating (Humanity) | equal to Conscience + Self-Control | 1 |
Freebies | 21 (Dhampir: 18) |
Raising a discipline above 1 requires "Domitor (background)", see '+rules domitor' for details. This does not exactly match canon concept or game mechanics, it's intentionally house-ruled to put ghouls with PC/NPC domitors and revenants all on an equal footing.