Conversion

From City of Hope MUSH
Revision as of 17:52, 17 March 2019 by imported>WhoopingCrane (→‎Add sorcerer/psychic)
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Here are game mechanics for when a PC changes race and/or subrace due to IC events.

  • If you were approved as your "new" race/subrace and just want to RP through your IC change, then go ahead and do so.
  • The remainder of these rules are for PCs who were approved as something else.
  • This is a work in progress, based on past practice as best we can remember or reconstruct it, and is subject to adjustment.

General principles:

  • See relevant cheat sheet for context.
  • See '+rules multiclass' for limits on multiple power sets.
  • "Refund" means that you lose a stat, and gain the same amount of XP that you would have spent to raise that stat from 0 to its previous level (regardless of whether you actually got it via baseline points or freebies or XP or a mix thereof).
  • Backgrounds and merits that would become relevant can be bought with staff approval (merits: 3 XP per dot).
  • Backgrounds and merits that would become irrelevant are refunded.
  • Flaws that would become irrelevant must be bought off (2 XP per dot).
  • Flaws may be gained with staff approval.
  • Things that "must be declared at chargen" are generally also okay to declare during conversion (e.g. if you're Embraced as an Assamite, you can choose to become an Assamite sorcerer)
  • Banality and/or Faith should be updated if appropriate, either immediately or over time (does not cost XP).
  • Free Lore from '+rules lores' does not apply to your new race, you must buy it up with XP (does not require additional IC justification).
  • Old incompatible powers (if any) are refunded. New powers must be bought up from 0 with XP. Ignore normal chargen baselines; all old powers are refunded, and all new powers must be bought.

Mortal to supernatural

Mortal to vampire

  • Update Race, Sire, Faction, Clan
  • Allocate 3 dots to one or more in-clan disciplines
  • Can buy Generation background with XP at the usual rate (not the higher rate in '+rules generation')
    • If Embraced by another PC, must buy Generation background as needed so that your Generation Rating is one removed from theirs. (Example: if they're 10th, then you would be 11th, so you must buy two dots.)

Mortal to Kuei-jin

TBD

Mortal to shifter

  • Update Race, Subrace, Faction, Breed, Auspice, Tribe, Rite Name (optional), Gnosis, Rage
  • Start with Shifter Rank 0, no renown and no gifts
  • When you undergo a successful Rite of Passage (staff discretion what qualifies), you gain 3 gifts for free (1 breed, 1 auspice, 1 tribe)

Mortal to mage

See IC Awakening Guidelines Sketch

Mortal to changeling

  • Update Race, Seeming, Kith, Faction, Court, Legacy Seelie, Legacy Unseelie, Fae Name (optional), Banality, Glamour
  • Allocate 3 dots to arts and 5 dots to realms

Mortal to Nunnehi

TBD

Mortal to inanimae

n/a, inanimae are entirely inhuman

Mortal to demon

  • Update Race, Faction, House, Apocalyptic Form, Celestial Name, Faith, Torment, virtues (will decide on specifics if/when someone actually tries it)
  • Allocate 3 dots to in-house or common lores; primary lore (determined by apocalyptic form) must be highest (or tied for highest)

Mortal to wraith

TBD

Mortal to Risen

TBD

Mortal to mummy

  • Update Race, Amenti, Hamartia, Inheritance
  • Allocate 3 dots to hekau, including at least 1 in primary path (determined by Amenti), Balance, Sekhem

Mortal to mortal+

Mortal to ghoul

  • Update Race, Subrace, Domitor, Faction, Clan
  • Allocate 2 dots to disciplines (1 Potence, 1 in-clan)
    • Ghouls raising disciplines above 1 requires 4+ dots in Domitor background (decoupled from Domitor's generation, '+rules ghouls')

Mortal to kinfolk

  • Update Race, Subrace, Faction, Tribe
  • No inherent powers

Mortal to sorcerer/psychic

  • Update Race, Subrace
  • Allocate 5 dots to numina, plus starting rituals as usual for sorcerer/psychic chargen

Mortal to kinain

  • Update Race, Subrace, Seeming, Kith, Faction, Court, Legacy Seelie, Legacy Unseelie, Banality, Glamour
  • Allocate 3 dots to arts and 5 dots to realms

Mortal to possessed

  • Update Race, Subrace, Type, Faction
  • Select powers, taints, and Autonomy per possessed chargen
  • Kami: Set +notes per possessed chargen

Mortal+ to supernatural

Mortal+ to vampire

  • Ghouls retain their disciplines and gain 1 more dot, otherwise same as mortal to vampire
    • If Embraced into a different clan, any dots in restricted disciplines must be transferred
    • Domitor is removed, background gets a refund
  • Kinfolk TBD
  • Kinain TBD
  • Sorcerer/psychic gets a refund along the lines of IC Awakening Guidelines Sketch
  • Possessed TBD

Mortal+ to shifter

  • Kinfolk to shifter is same as mortal to shifter
  • Ghoul TBD
  • Kinain get a refund for arts/realms (if any) and must buy Kinain merit (4 dots = 12 XP)
  • Sorcerer/psychic gets a refund along the lines of IC Awakening Guidelines Sketch
  • Possessed TBD

Mortal+ to mage

See IC Awakening Guidelines Sketch

Mortal+ to changeling

  • Kinain to changeling just update Race, Subrace, Fae Name (optional)
  • Ghoul TBD
  • Kinfolk get a refund for gifts/Gnosis (if any) and must buy Kinfolk merit (4 dots = 12 XP)
  • Sorcerer/psychic gets a refund along the lines of IC Awakening Guidelines Sketch
  • Possessed TBD

Mortal+ to demon

  • Ghoul TBD
  • Kinfolk get a refund for gifts/Gnosis (if any) and must buy Kinfolk merit (4 dots = 12 XP)
  • Kinain get a refund for arts/realms (if any) and must buy Kinain merit (4 dots = 12 XP)
  • Sorcerer/psychic gets a refund along the lines of IC Awakening Guidelines Sketch
  • Possessed TBD

Mortal+ to wraith

Mortal+ to mummy

  • Ghoul TBD
  • Kinfolk get a refund for gifts/Gnosis (if any) and must buy Kinfolk merit (4 dots = 12 XP)
  • Kinain get a refund for arts/realms (if any) and must buy Kinain merit (4 dots = 12 XP)
  • Sorcerer/psychic gets a refund along the lines of IC Awakening Guidelines Sketch
  • Possessed TBD

Supernatural to wraith

Vampire to wraith

  • Buried Secrets page 27: Possible unless they were diablerized or reached Golconda
  • Details TBD

Shifter to wraith

  • Buried Secrets page 27: Only "certain werewolves with a Wyrm taint" (or Fera)
  • Details TBD

Mage to wraith

  • Buried Secrets page 27: Possible, but their Avatar doesn't cross the Shroud with them
  • Details TBD

Changeling to wraith

  • Buried Secrets page 27: Only possible if they were killed by cold iron
  • Details TBD

Demon to wraith

Probably disallowed

Mummy to wraith

  • A mummy who dies but will be resurrected is not re-statted as a wraith in the interim
  • Details TBD

Add mortal+

Add ghoul

  • Buy Ghoul merit (5 dots = 15 XP)
  • Update Domitor, Faction, Clan
  • Allocate 2 dots to disciplines (1 Potence, 1 in-clan)
    • Ghouls raising disciplines above 1 requires 4+ dots in Domitor background (decoupled from Domitor's generation, '+rules ghouls')
  • Supernaturals cannot be ghouled (+rules multiclass)
  • Subrace:Kinfolk TBD
  • Subrace:Kinain TBD
  • Subrace:Possessed TBD

Add kinfolk

  • Buy Kinfolk merit (4 dots = 12 XP)
  • No inherent powers
  • Non-Risen wraiths disallowed (requires a body)
  • Subrace:Ghoul TBD
  • Subrace:Possessed should take Skinchanger Kinship power instead

Add kinain

  • Buy Kinain merit (4 dots = 12 XP)
  • No inherent powers
  • Subrace:Ghoul TBD
  • Subrace:Possessed TBD

Add sorcerer/psychic

  • Update Subrace to Sorcerer-Psychic, then use the procedure to add the merit corresponding to your old Subrace

Add possessed

TBD