Character Generation/Changeling

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Revision as of 19:04, 12 March 2013 by imported>Emurphy
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Choose concept, court, Legacy, house (if applicable), seeming and kith

Attributes: 7/5/3

Abilities: 13/9/5

Backgrounds (5), Arts (3), Realms (5)

Freebies: 15

Record beginning Glamour, Willpower and Banality as determined by your seeming.

Seemings:

  • Childling: Though you are little more than a child in mind and body, no one can deny the wisdom behind your eyes.

Temper Scores — Glamour: 5, Willpower: 1, Banality: 1

  • Wilder: You are a teenager in attitude and appearance. Radical and experimental, you chase after the stuff of new dreams.

Temper Scores — Glamour: 4, Willpower: 2, Banality: 3

  • Grump: You are a full-grown adult, seen by most changelings as "over the hill." Despite this, you are respected.

Temper Scores — Glamour: 3, Willpower: 5, Banality: 5

Choose Merits and Flaws

Spend freebie points (15)

Freebie Costs:

  • Attributes: 5
  • Abilities: 2
  • Arts: 5
  • Realms: 3
  • Background: 1
  • Glamour: 3
  • Willpower: 1

Note kith Birthrights and Frailties. Some are recorded via permanent +effect (ask staff to set these):

  • Satyr: +1 Stamina
  • Sidhe: +2 Appearance
  • Troll: +1 (Wilder) / +2 (Grump) Strength and health

Note that Birthrights do not affect your mortal seeming unless you have the Seeming's Blessing merit.