Digital Web
For Royce inhabits a sci-fi universe where his every transaction and correspondence occurs at lightning speed across the vast electronic data-stream known as "cyberspace."
"I usually check a couple news sites first thing in the morning," Royce says as he instantaneously uplinks current events from across the globe on his brightly illuminated view-screen. "CNN.com and Huffington Post are pretty good."
The Digital Web is a zone within the Umbra based entirely within virtual reality, unusual in that many mortals have (limited) access to it (think Second Life and you're on the right track). It's also the unofficial home of the Virtual Adepts as a whole.
PCs merely accessing the Internet without any sort of VR interface don't need to worry about any of this.
Primary reference is Digital Web 2.0 page 110 ('Web Systems' charts). Additional references are listed below.
Contents
Access
Reference: DW2.0 pages 35-37
Sensory visitation
|
Astral immersion
|
Holistic immersion
|
Icons
Reference: DW2.0 page 99
- Basic creation: Intelligence + Computer vs 6, base is Appearance 1 Intimidation 0, each success gives +1 to one of those stats
- House rule: No minimum number of successes for new icons
- House rule: Can be extended, but each additional roll is +1 difficulty (cumulative)
- Each roll takes 3 to 5 minutes
- Changing faces:
- Adjusting details of appearance (e.g. hair color): Quick and automatically successful
- Adjusting traits: Manipulation + Computer vs 5, each success lets you adjust Appearance or Intimidation by 1
Travel
- Finding your way: Perception + Computer vs variable difficulty
- Popping: Correspondence 3 (+2 difficulty to go to another Sector, +2 difficulty for unfamiliar areas)
- Hacking restricted sectors: Extended Wits + Computer Hacking vs (7 to 10), accumulate 10 to 20 successes
Damage
Type | Description | Roll | Success | Failure | Botch |
---|---|---|---|---|---|
Net fatigue | Weariness | Willpower vs 6 | No effect | Neurosis / depression / nightmares | Nervous breakdown / Quiet |
Virus infection | Varies | ||||
Soft de-rez | Teleported elsewhere | No lasting harm unless you were dumped out of a restricted area (-1 to a mental attribute for one day) | |||
Hard de-rez | Pain | Stamina vs 7 | Disoriented | 1 level of lethal damage, -1 to a mental attribute | 2 levels, -2 |
Icon death | Intense pain, harm, possible death
|
Stamina vs 7 | Disorientation, damage (-1 level per success) | Coma, damage | Instant death |
Chaos dump | Death | Arete vs 8 | Survive | Death | Death |
Gauntlet ratings
Rating | Successes | Area |
---|---|---|
2 | 2 | Virgin Web |
4 | 2 | Haunt Sectors, Corrupted Web |
5 | 2 | Junklands |
6 | 3 | Webspace between Sectors |
7 | 4 | Average Sectors |
8 | 4 | Grid Sectors, Conduits |
9 | 5 | Constraint Realms |
10 | 5 | Restricted Sectors |
Umbral magic here opens gateways into Hellholes or the Shadowlands.
Whiteout severity
Successes | Mage who caused crash | Others | Sector |
---|---|---|---|
1 | Soft de-rez | ||
2 | Hard de-rez | ||
3 | Booted into another Sector, soft de-rez | Same (within 20 feet) | |
4 | Hard de-rez | Same (within 50 feet) | |
5 | Hard de-rez | Soft de-rez | |
6 | May be booted into Lost Sector (Junkland, Trash Sector) or chaos dumped | Hard de-rez | Fuzzes, offline for several seconds |
7+ | May be chaos dumped | Hard de-rez | Crashes, offline (duration depends on mage's Paradox), long-term damage |
10+ | Disappears | Hard de-rez | Trashed permanently |
Paradox pool | Duration of Sector crash |
---|---|
1-3 | Less than a minute |
4-6 | One to five minutes |
7-10 | One to six hours |
11-13 | One day |
14-16 | One week |
17-20 | One month or more, ST discretion |
20+ | Permanent |