Arts
Revision as of 17:10, 16 June 2014 by imported>Emurphy
Game mechanics for casting any cantrip (CtD 204-206)
- Choose an art
- Choose a realm: if using any modifier/secondary realms, see below
- Determine dice pool: art's attribute + realm level that you have (even if you only need a lower level)
- Choose a bunk: above level 1 requires at least one separate action (Changeling Players Guide 178-179 lists some sample bunks)
- Determine base difficulty: target's/caster's Banality (whichever is higher) + 4 - bunk level - Glamour spent, minimum 4, maximum 10
- Determine Glamour cost: 1 for Wyrd cantrip and/or unenchanted target, 1 for no bunk, up to 5 to lower difficulty
- Roll dice
- Modifier realms (Scene/Time)
- +1 Glamour cost, +1 difficulty
- Scene to cast cantrip with physical effect (chimerical or Wyrd): +1 difficulty per extra target
- Secondary realms
- -1 difficulty per additional relevant realm
- Example: Mooching a sidhe's dagger when you have both Fae and Prop
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