Arts
Revision as of 07:04, 11 May 2014 by imported>Emurphy
Basic cantrip game mechanics (CtD 204-206)
- Choose one art
- Choose one or more realms
- Determine dice pool: art's attribute + realm level that you have (even if you only need a lower level)
- Choose a bunk: above level 1 requires at least one separate action
- Determine base difficulty: target's/caster's Banality (whichever is higher) + 4 - (bunk level) - (Glamour spent), minimum 4, maximum 10
- Determine Glamour cost: 1 for Wyrd cantrip and/or unenchanted target, 1 for no bunk, up to 5 to lower difficulty
- Roll dice
- Modifier realms (Scene/Time)
- +1 Glamour cost, +1 difficulty
- Scene to cast cantrip with physical effect (chimerical or Wyrd): +1 difficulty per extra target
- Secondary realms
- -1 difficulty per additional relevant realm
- Example: Mooching a sidhe's dagger when you have both Fae and Prop
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