Difference between revisions of "Leah/Powers"

From City of Hope MUSH
Jump to navigation Jump to search
imported>Saryn
m
imported>Saryn
m
Line 10: Line 10:
 
* <font color="00D304">'''Sense Gremlin'''</font> ~ <font color="white"> Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.</font>
 
* <font color="00D304">'''Sense Gremlin'''</font> ~ <font color="white"> Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.</font>
 
* <font color="00D304">'''Surge'''</font> ~ <font color="white"> Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.</font>
 
* <font color="00D304">'''Surge'''</font> ~ <font color="white"> Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.</font>
 +
* <font color="00D304">'''Ride The Electron Highway'''</font> ~ <font color="white"> Roll Intelligence + Inhabit vs shroud. Roll Intelligence + Computers to look around. Roll Manipulation + Computers vs 4) for local net. 6) if on a node across the country. 8) If they are across the ocean. - Navigating through a telephone system Wits + Alertness vs 5.
  
 
<font color="00D304">===Lifeweb===</font>
 
<font color="00D304">===Lifeweb===</font>
Line 21: Line 22:
 
*<font color="00D304">'''Assessment'''</font> ~ <font color="white"> Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.</font>
 
*<font color="00D304">'''Assessment'''</font> ~ <font color="white"> Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.</font>
 
*<font color="00D304">'''Transfer'''</font> ~ <font color="white"> Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.</font>
 
*<font color="00D304">'''Transfer'''</font> ~ <font color="white"> Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.</font>
 +
*<font color="00D304">'''Early Withdrawal'''</font> ~ <font color="white"> Manipulation + Usury vs WP. Number of successes equals the amount of Health/Levels Corpus stolen.</font>
  
 
<font color="00D304">===Chains of Life + Fetters===</font>~ <font color="white"> A fetter may reduce the difficulty for an Arcanos. Roll Rating of Fetter vs 6. Each success lowers the difficulty of an Arcanos. Arcanos can never be lower than 4.
 
<font color="00D304">===Chains of Life + Fetters===</font>~ <font color="white"> A fetter may reduce the difficulty for an Arcanos. Roll Rating of Fetter vs 6. Each success lowers the difficulty of an Arcanos. Arcanos can never be lower than 4.

Revision as of 21:12, 18 October 2018

===Powers===

Leah's Powers

===Fascinate===

  • Tuning In ~ Roll Performance + Fascinate vs WP. Each success indicates an hour in which the PC can't concentrate and hears the tune.
  • Deja Vu ~ Roll Charisma + Fascinate vs WP. Each success brings about feelings of familiarity.
  • Distraction ~ Roll Manipulation + Fascinate vs WP. Each success brings about an urgent distraction. Per success - 1) Target is momentarily distracted. 2) Target turns away for a turn. 3) Target's thoughts are elsewhere for at least three turns. 4) The target 's attention is complete diverted. 5) The target suddenly remembers urgent business elsewhere.

===Inhabit===

  • Sense Gremlin ~ Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.
  • Surge ~ Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.
  • Ride The Electron Highway ~ Roll Intelligence + Inhabit vs shroud. Roll Intelligence + Computers to look around. Roll Manipulation + Computers vs 4) for local net. 6) if on a node across the country. 8) If they are across the ocean. - Navigating through a telephone system Wits + Alertness vs 5.

===Lifeweb===

  • Locate Fetter ~ Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice that may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction.
  • Sense Strand ~ Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter.

===Puppety===

  • Detect Possession ~ Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.
  • Skin Ride ~ Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body.

===Usury===

  • Assessment ~ Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.
  • Transfer ~ Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.
  • Early Withdrawal ~ Manipulation + Usury vs WP. Number of successes equals the amount of Health/Levels Corpus stolen.

===Chains of Life + Fetters===~ A fetter may reduce the difficulty for an Arcanos. Roll Rating of Fetter vs 6. Each success lowers the difficulty of an Arcanos. Arcanos can never be lower than 4.

  • Vlad ~ 4 ~ A very evil ferret and Leah's conduit.
  • The Hive ~ 2 ~ Where we all fall down.
  • Motorcycle ~ 1 ~ It purrs between my thighs.
  • Lock Picking Set ~ 1 ~ It was unlocked officer, I swear!
  • Snuff Film ~ 2 ~ That's totally a fake. Right?

===Shroud=== ~ is usually 9. At night or in certain cities it can drop to 8-7. Haunts reduce shroud ratings. Shroud can never go below 4.