Difference between revisions of "Leah/Powers"
Jump to navigation
Jump to search
Leah's Powers
imported>Saryn m |
imported>Saryn m |
||
Line 3: | Line 3: | ||
<font color="00D304">===Inhabit===</font> | <font color="00D304">===Inhabit===</font> | ||
− | * <font color="00D304">'''Sense Gremlin'''</font>- Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past. | + | * <font color="00D304">'''Sense Gremlin'''</font>-<font color="white">Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.</font> |
− | * <font color="00D304">'''Surge'''</font>- Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once. | + | * <font color="00D304">'''Surge'''</font>-<font color="white"> Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.</font> |
<font color="00D304">===Lifeweb===</font> | <font color="00D304">===Lifeweb===</font> | ||
− | *<font color="00D304"> '''Locate Fetter'''</font>- Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction. | + | *<font color="00D304"> '''Locate Fetter'''</font>-<font color="white">Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction. </font> |
− | * <font color="00D304">'''Sense Strand'''</font>- Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter. | + | * <font color="00D304">'''Sense Strand'''</font>-<font color="white"> Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter. </font> |
− | |||
<font color="00D304">===Puppety===</font> | <font color="00D304">===Puppety===</font> | ||
− | * <font color="00D304"> '''Detect Possession'''</font>- Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6. | + | * <font color="00D304"> '''Detect Possession'''</font>-<font color="white"> Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.</font> |
− | *<font color="00D304">'''Skin Ride'''</font>- Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body. | + | *<font color="00D304">'''Skin Ride'''</font>-<font color="white"> Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body. </font> |
<font color="00D304">===Usury===</font> | <font color="00D304">===Usury===</font> | ||
− | *<font color="00D304">'''Assessment'''</font>- Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus. | + | *<font color="00D304">'''Assessment'''</font>-<font color="white">Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.</font> |
− | *<font color="00D304">'''Transfer'''</font>- Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos. | + | *<font color="00D304">'''Transfer'''</font>-<font color="white"> Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.</font> |
Revision as of 07:06, 18 October 2018
===Powers===
===Inhabit===
- Sense Gremlin-Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.
- Surge- Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.
===Lifeweb===
- Locate Fetter-Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction.
- Sense Strand- Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter.
===Puppety===
- Detect Possession- Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.
- Skin Ride- Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body.
===Usury===
- Assessment-Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.
- Transfer- Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.