Difference between revisions of "Leah/Powers"

From City of Hope MUSH
Jump to navigation Jump to search
imported>Saryn
(Created page with "===Powers=== <center>Leah's Powers</center>")
 
imported>Saryn
m
Line 1: Line 1:
 
===Powers===
 
===Powers===
 
<center>[[Leah/Powers|Leah's Powers]]</center>
 
<center>[[Leah/Powers|Leah's Powers]]</center>
 +
 +
===Inhabit===
 +
* '''Sense Gremlin''' - Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.
 +
* '''Surge''' - Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.
 +
 +
===Lifeweb===
 +
* '''Locate Fetter''' - Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction.
 +
* '''Sense Strand''' - Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter.
 +
 +
===Puppety===
 +
* '''Detect Possession''' - Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.
 +
* '''Skin Ride''' - Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body.
 +
 +
===Usury===
 +
* '''Assessment''' - Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.
 +
* '''Transfer''' - Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.

Revision as of 06:57, 18 October 2018

Powers

Leah's Powers

Inhabit

  • Sense Gremlin - Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.
  • Surge - Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.

Lifeweb

  • Locate Fetter - Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction.
  • Sense Strand - Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter.

Puppety

  • Detect Possession - Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.
  • Skin Ride - Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body.

Usury

  • Assessment - Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.
  • Transfer - Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.