Difference between revisions of "House Rules/Demon"
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− | This rule covers how demon powers interact with people who are neither demons nor pure mortals. | + | This rule mostly covers how demon powers interact with people who are neither demons nor pure mortals. |
For anything using one game mechanic for demons and another for mortals, treat all non-demons as mortals, unless an exception is listed below. | For anything using one game mechanic for demons and another for mortals, treat all non-demons as mortals, unless an exception is listed below. | ||
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** Normal clothing has a resistance of 6 | ** Normal clothing has a resistance of 6 | ||
** Vampires have a resistance of (5 minus Generation background) | ** Vampires have a resistance of (5 minus Generation background) | ||
+ | * Forge 1 (Enhance Object): Cannot decrease a weapon's damage difficulty or increase the target's soak difficulty. | ||
* Forge 5 (Imbue Object): | * Forge 5 (Imbue Object): | ||
** Can only target disembodied souls (non-Risen wraiths, demons without host bodies). | ** Can only target disembodied souls (non-Risen wraiths, demons without host bodies). |
Revision as of 14:23, 25 September 2016
"Obedience keeps the rules. Love knows when to break them."
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Apocalyptic FormFaith
LoresThis rule mostly covers how demon powers interact with people who are neither demons nor pure mortals. For anything using one game mechanic for demons and another for mortals, treat all non-demons as mortals, unless an exception is listed below. For anything referring to demon-style immunity to mind control, see '+rules mind control'.
Mental immunity
Demons have this immunity at all times, as long as they have at least 1 temp Faith. (DtF 159, 171) Thralls may be granted this immunity as part of their pact. Each time it's relevant, they must roll Willpower vs base diff 7 to see if it's effective. (DtF 253) Otherwise, lores blocked by this immunity work on non-demons, but are resisted by other mental defenses (e.g. mage/psychic mind shields) as usual, typically canceling successes on a 1:1 basis:
This immunity does not block blood bonds. Blood bonds are emotional in nature and do not compel the bound person to any direct, specific action. RevelationThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: Revelation - Each time a demon uses her Faith, mortal observers can make a Perception + Awareness roll to sense the demon's true nature. The difficulty of the roll is 10 minus the total number of Faith points the character spent (or lost) in the scene. If the difficulty reaches 0, all mortals automatically perceive their true nature. Demons can also allow mortals to perceive their true nature without spending Faith, whenever they wish. Finally, if a character invokes her apocalyptic form (see Chapter Seven for details), mortal witnesses automatically suffer the effects of Revelation. (pg. 254-255 DtF) Staff interprets this as follows:
ThrallsThe following can be thralled by a demon:
Thralls may raise their Faith with XP. (+rules faith) Being thralled by a NPC demon: (staff discretion if they're a retired/inactive PC)
Thralls vs. vampiric stuff (WW8201/69)
Shifter thralls (WW8201/70-71)This is probably very bad for the life expectancy of both the shifter and the demon. Do not pursue this unless you're prepared to lose your character quickly. Example: Alice is a demon, Bob is a shifter thralled to Alice, Charlie is a non-thrall shifter.
Miscellaneous
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