Difference between revisions of "Creating Magical Effects"
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== Did you succeed? == | == Did you succeed? == | ||
− | * | + | * Base difficulty: |
− | ** '''Coincidental:''' | + | ** '''Coincidental:''' Highest Sphere +3 |
** '''Vulgar without Witnesses:''' Highest Sphere +4 | ** '''Vulgar without Witnesses:''' Highest Sphere +4 | ||
** '''Vulgar with Witnesses:''' Highest Sphere +5 | ** '''Vulgar with Witnesses:''' Highest Sphere +5 | ||
− | * Add and subtract any modifiers, | + | * Spend Quintessence and/or Willpower, if desired |
− | ** Thresholds: If the difficulty would | + | ** These need to be spent ''before'' rolling; spending Willpower after the roll is limited to canceling a botch, see below for details |
− | + | * Add and subtract any other modifiers | |
− | * Check the number of your successes | + | * Roll your character's Arete versus adjusted difficulty |
− | * Repeat for extended Effects | + | ** Minimum 3 or (base difficulty -3), whichever is higher |
+ | ** Maximum 9 or (base difficulty +3), whichever is lower | ||
+ | ** Thresholds: If the adjusted difficulty would be 9+N in the absence of this maximum, then roll at diff 9 and cancel N successes. If this cancels all successes, it's only a botch if the mage rolled a 1. For extended effects, apply this rule to each roll individually. | ||
+ | * Check the number of your successes | ||
+ | * Repeat for extended Effects | ||
== What Happened == | == What Happened == |
Revision as of 10:43, 16 April 2017
Contents
What do you want to do and how?
- What Effect are you attempting to do and how?
- What is your character doing, within his or her paradigm, to make it happen?
- How does your Effect appear?
- How long does it take?
Do you know how to do it?
- Does your mage have the appropriate Sphere knowledge?
- Does your mage need any mundane Abilities to help?
- Does your mage's paradigm support the form of the Effect?
Did you succeed?
- Base difficulty:
- Coincidental: Highest Sphere +3
- Vulgar without Witnesses: Highest Sphere +4
- Vulgar with Witnesses: Highest Sphere +5
- Spend Quintessence and/or Willpower, if desired
- These need to be spent before rolling; spending Willpower after the roll is limited to canceling a botch, see below for details
- Add and subtract any other modifiers
- Roll your character's Arete versus adjusted difficulty
- Minimum 3 or (base difficulty -3), whichever is higher
- Maximum 9 or (base difficulty +3), whichever is lower
- Thresholds: If the adjusted difficulty would be 9+N in the absence of this maximum, then roll at diff 9 and cancel N successes. If this cancels all successes, it's only a botch if the mage rolled a 1. For extended effects, apply this rule to each roll individually.
- Check the number of your successes
- Repeat for extended Effects
What Happened
- How much effect did your magic have?
- Did the target resist your Effect? Remove their successes, and check your remaining success.
- Did you succeed? Assign the Effect, and take any appropriate Paradox (one per highest sphere for vulgar Effects, plus one if their are witnesses).
- Did you fail? If you didn't botch, take any appropriate Paradox, watch the effect fizzle.
- Did you botch? If so, assign the Paradox appropriate to a Botch instead of normal amount.
- Coincidental Botch: Gain one point of Paradox per dot in highest Sphere used.
- Vulgar without Witnesses Botch: Gain one point of Paradox for botching + one per dot in highest Sphere used.
- Vulgar with Witnesses Botch: Gain two point of Paradox for botching + two per dot in highest Sphere used.
- Did you get more than five points of Paradox? If so the Storyteller might roll for Backlash.