Difference between revisions of "Character Generation/Hunter"
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imported>WhoopingCrane |
imported>WhoopingCrane |
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| Virtues || 3 || n/a | | Virtues || 3 || n/a | ||
|- | |- | ||
− | | Edges || based on virtues || n/a | + | | [[Edges]] || based on virtues || n/a |
|- | |- | ||
| "Conviction (hunter)" || by creed || 1 (not replaced once spent) <br /> (total capped at 8 in chargen) | | "Conviction (hunter)" || by creed || 1 (not replaced once spent) <br /> (total capped at 8 in chargen) |
Revision as of 19:06, 14 November 2018
Choose: Concept, Creed, Nature, Demeanor
Stat | Baseline | Freebies per additional dot |
---|---|---|
Attributes | 1 in each + 6/4/3 | 5 |
Abilities | 11/7/4 | 2 |
Backgrounds | 5 | 1 |
Virtues | 3 | n/a |
Edges | based on virtues | n/a |
"Conviction (hunter)" | by creed | 1 (not replaced once spent) (total capped at 8 in chargen) |
Willpower | 3 | 1 |
Freebies | 21 |
Primary virtue must be highest (ties are OK)
Each edge level requires allocating an equal number of dots from its virtue
- Example: A PC with Zeal 2 could have Defense 1 and Judgment 1 (allocating 1 dot to each edge).
- Example: A PC with Zeal 3 could have Defense 2 (allocating 1 dot to level 1 and 2 dots to level 2).
Primary virtue | Creed | Edge | Conviction |
---|---|---|---|
"Mercy (virtue)" | Innocent | Innocence | 3 |
Martyr | Martyrdom | 4 | |
Redeemer | Redemption | 3 | |
"Vision (virtue)" | Visionary | "Visionary (edge)" | 3 |
Zeal | Avenger | "Vengeance (edge)" | 4 |
Defender | Defense | 3 | |
Judge | Judgment | 3 |