Difference between revisions of "Logging helper"
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Coming soon: ways to automatically remove various OOC output. | Coming soon: ways to automatically remove various OOC output. | ||
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+ | === Creating a Logfile URL === | ||
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+ | Submit the log and it will return a URL for you to put into the xpreq. | ||
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+ | curl --upload-file '<filename>' 'https://paste.c-net.org/' |
Revision as of 20:38, 5 November 2020
Note: This guide was written by a player. It is not officially sanctioned by staff. While best attempts have been made at accuracy, it is possibly inaccurate or out-of-date. If you see something that should be changed, please contact Bobbi on MUSH.
This is intended as a repository of scripts that clean-up logs. They rely on the assumption that you are logging everything, and that the logs of each character goes into a separate file. To run these scripts, you will need access to typical command-line tools, which should be built-in to any Linux or OS X system.
For help logging from your client, see Auto Logging Helper
Marking Logs
When you start a scene:
think SCENE#START
When you end a scene:
think SCENE#END
Replace '#' with an appropriate number for other unique marker for the scene.
Extracting Marked Logs
Extract scene log from raw log and print to screen:
awk '/SCENE#START/,/SCENE#END/' filename
Extract scene log from raw log into new file:
awk '/SCENE#START/,/SCENE#END/' filename > newfilename
This will give you everything that happened between when you set those markers.
Coming soon: ways to automatically remove various OOC output.
Creating a Logfile URL
Submit the log and it will return a URL for you to put into the xpreq.
curl --upload-file '<filename>' 'https://paste.c-net.org/'