Difference between revisions of "Blood Magic"
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==Koldunic Sorcery== | ==Koldunic Sorcery== | ||
+ | {| | ||
+ | | style="vertical-align: top; width: 50%; padding-right: 25px" | | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Restricted to | ||
+ | | Old Clan Tzimisce (set Clan = Old-Clan-Tzimisce during chargen) | ||
+ | |- | ||
+ | ! Primary path | ||
+ | | Any Way | ||
+ | |- | ||
+ | ! Secondary paths | ||
+ | | No restrictions beyond XP cost. | ||
+ | |- | ||
+ | ! Path powers | ||
+ | | | ||
+ | * Spend a Willpower | ||
+ | * Roll attribute (varies by Way) + Koldunism vs (4 + level) | ||
+ | * We use the path powers from Blood Magic, not Players Guide to High Clans | ||
+ | * Occult Library background does not apply (roll doesn't include Occult) | ||
+ | |- | ||
+ | ! Rituals | ||
+ | | | ||
+ | * Default duration is (5 * level) minutes | ||
+ | * Shed (level) blood (may or may not be your own) | ||
+ | * Roll Intelligence + Koldunism vs (4 + level) | ||
+ | ** Koldunic versions of Thaumaturgy rituals (PGttHC 190 'Shared Rituals') use this roll (not Int+Occult vs 3+level) | ||
+ | * Occult Library background does not apply (roll doesn't include Occult) | ||
+ | |- | ||
+ | ! References | ||
+ | | | ||
+ | * Blood Magic 127, 133 | ||
+ | * Players Guide to High Clans 183 | ||
+ | * Tzimisce 63 | ||
+ | |} | ||
+ | |||
+ | | style="vertical-align: top" | | ||
+ | |||
+ | All paths listed in '+liststats koldunicpaths' as of 3/29/2020: | ||
+ | {| class="wikitable" | ||
+ | ! Way || Attribute | ||
+ | |- | ||
+ | | Way of Earth || Stamina | ||
+ | |- | ||
+ | | Way of Fire || Manipulation | ||
+ | |- | ||
+ | | Way of Sorrow || Manipulation | ||
+ | |- | ||
+ | | Way of Spirit || Charisma | ||
+ | |- | ||
+ | | Way of Water || Wits | ||
+ | |- | ||
+ | | Way of Wind || Perception | ||
+ | |} | ||
+ | |||
+ | |} | ||
==Necromancy== | ==Necromancy== |
Revision as of 12:26, 29 March 2020
Contents
General
All blood magic is restricted.
Primary path is generally limited to certain choices, and increases automatically with the discipline (ask staff to update your +sheet for clarity).
Secondary paths are not available in chargen (because they have no baseline or freebie cost), and are generally limited by type of blood magic.
Blood magicians start with one free ritual at each level, but only during chargen.
- Example: If you start with Thaumaturgy 2, you also start with one level 1 ritual and one level 2 ritual. If you then raise Thaumaturgy to 3 with XP, you don't get a free level 3 ritual.
- Exception: Abyss Mysticism does not give free rituals.
- Learning a ritual generally requires learning the discipline at an equal/higher level first. (VtM 182)
Ghouls may learn blood magic, but get no Subrace discounts and are otherwise limited per '+rules ghouls', '+rules buying disciplines', and '+rules multiclass' as usual.
Thaumaturgical Countermagic (GttCam 108): Cannot be taken in chargen. Counts as a path for Tremere, a proprietary discipline (requires a teacher) for anyone else.
Specific types
Abyss Mysticism
Ahku
Dur-An-Ki
|
All paths listed in '+liststats durankipaths' as of 3/29/2020:
Dur-An-ki also has these paths in common with Thaumaturgy (set "Has Thaumaturgy Paths" = 1 in chargen):
|
Assamite sorcerers may learn other blood magic with a PC teacher, but:
- XP cost is increased by half (round up)
- Paths require +1 blood
- Rituals require triple the time and +1 success for any given result
Koldunic Sorcery
|
All paths listed in '+liststats koldunicpaths' as of 3/29/2020:
|
Necromancy
|
All paths listed in '+liststats necropaths' as of 3/28/2020:
|
The following house rules are currently under consideration and may or may not be adopted:
- Necromancy is divided into schools (Giovanni, Pisanob, Voudoun).
- Each PC has one primary school. (Giovanni/Pisanob may switch during chargen, or existing PCs within a month after this becomes official.)
- Paths outside your primary school are uncommon but allowed.
- Rituals outside your primary school are +1 difficulty.
- Harbingers of Skulls and Nagaraja are n/a (we don't allow PCs from these clans).
- Gilberti is n/a ("their racism makes them better" belongs in the Gypsy bucket).
- Reference: Rites of the Blood (V20) 85-86
- PCs learning Necromancy via Wanga:
- May have more significant issues with being ridden by loa. (needs book/page reference and more details)
- Penalties for learning Wanga post-chargen also apply to Necromancy.
- Cannot raise Necromancy higher than Wanga.
- Limit secondary paths generally, not just Bone Path and Ash Path:
- Cannot learn a secondary path until you reach Necromancy 3.
- Cannot learn additional secondary paths until you learn Necromancy 5.
- Existing PCs above this limit keep what they have, but cannot further increase those paths until their Necromancy is high enough.
Sadhana
Thaumaturgy
|
All paths listed in '+liststats thaumpaths' as of 3/28/2020, Sabbat Thaumaturgy highlighted:
|
Sabbat Thaumaturgy
- Goratrix and all his descendants were wiped out in 1998 (Tremere 42-43), but PCs may still claim the 'House Goratrix' name and may have been Embraced earlier (by a non-Goratrix).
- Other Tremere may also work with the Sabbat under the table without joining them, subject to ICC if ICly caught.
- Tremere who have ever had a Vinculum (Vaulderie) blood-tie are automatically visible as such to other Tremere. (Tremere 43)
- This is not subject to '+rules sniping', as it does not require using a power.
- Removing the blood-tie does not remove the mark.
- Leaving the Sabbat gives you the Double Betrayer flaw (Tremere 67) but does not remove the mark.
- Sabbat Thaumaturgy (GttSabbat 116-121, other sources at staff discretion) is available to Sabbat Tremere.
- Non-Sabbat Tremere require a PC teacher.
- Non-Tremere with their own versions of some parts (e.g. Assamite sorcerers) have normal access to those parts.