Difference between revisions of "House Rules/Sorcerer-Psychic"
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* Numina at 6: Subrace:Sorcerer-Psychic only. Only one numina per PC (you can have others at 5 or lower). Limited at staff discretion. | * Numina at 6: Subrace:Sorcerer-Psychic only. Only one numina per PC (you can have others at 5 or lower). Limited at staff discretion. | ||
* Anti-Psychic: May still purchase sorcery. Affects all non-psychic mental powers (e.g. Fascination, Dominate, but not Hellfire), limit +1 diff (same as Mind sphere). | * Anti-Psychic: May still purchase sorcery. Affects all non-psychic mental powers (e.g. Fascination, Dominate, but not Hellfire), limit +1 diff (same as Mind sphere). | ||
+ | * Healing / Psychic Healing: Can target yourself as long as you're awake and not incapacitated, but wound penalties apply as usual. | ||
* Mana Manipulation 4 to store extra Mana: Immediately before meditation, cast MM4 to reset your cap to (Mana background + MM4 successes), replacing any previous casting. | * Mana Manipulation 4 to store extra Mana: Immediately before meditation, cast MM4 to reset your cap to (Mana background + MM4 successes), replacing any previous casting. | ||
Revision as of 20:59, 21 January 2020
"You can't process me with a normal brain."
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Aspects (only applies to sorcery)
Merits/flaws
Miscellaneous
Numina
Reduced difficulties and such
Rituals
Sorcerers vs. psychics
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