Difference between revisions of "House Rules/Sorcerer-Psychic"
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** Example: Ward vs Simple Spirit (level 1 S/B/W ritual) to Ward vs Ghosts (level 2 S/B/W ritual) requires Lore Spirit 1+ and Lore Wraith 2+ | ** Example: Ward vs Simple Spirit (level 1 S/B/W ritual) to Ward vs Ghosts (level 2 S/B/W ritual) requires Lore Spirit 1+ and Lore Wraith 2+ | ||
* Extended rolls (Sorc Rev 60): Specifies "spells", thus rituals can't be extended unless the individual ritual explicitly says so. | * Extended rolls (Sorc Rev 60): Specifies "spells", thus rituals can't be extended unless the individual ritual explicitly says so. | ||
+ | * Hanging effects (Sorc Rev 62) applies to both spells and rituals. (It doesn't consistently mention rituals, but e.g. Get Me The Heck Outta Here! on page 69 is a ritual that says it's often hung.) | ||
=Sorcerers vs. psychics= | =Sorcerers vs. psychics= |
Revision as of 21:16, 14 April 2019
"You can't process me with a normal brain."
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Aspects (only applies to sorcery)
Merits/flaws
Miscellaneous
Numina
Reduced difficulties and such
Rituals
Sorcerers vs. psychics
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