Difference between revisions of "House Rules/Demon"
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* Ghouls / blood-bonded non-vampires can be thralled. Thralls can be ghouled / blood-bonded. These do not break each other. Any resulting conflict of interest is the target's problem to deal with ICly. | * Ghouls / blood-bonded non-vampires can be thralled. Thralls can be ghouled / blood-bonded. These do not break each other. Any resulting conflict of interest is the target's problem to deal with ICly. | ||
− | Shifter thralls (WW8201/70-71) | + | ==Shifter thralls (WW8201/70-71)== |
− | * "Mantle of madness and despair" is | + | This is probably very bad for the life expectancy of both the shifter and the demon. Do not pursue this unless you're prepared to lose your character quickly. |
− | + | ||
− | * "Other werewolves are able to detect" | + | Example: Alice is a demon, Bob is a shifter thralled to Alice, Charlie is a non-thrall shifter. |
− | * All Willpower rolls are +2 difficulty, fail a Willpower roll = lose a temp Willpower, botch = lose a perm Willpower. Perm Willpower drops to 0 = frenzy until killed or pact revoked. | + | |
+ | * "Mantle of madness and despair": Each scene, Bob rolls Willpower vs 7, fail = all dice pools halved. This is based on Harano (Players Guide to Garou 226), but worse. | ||
+ | * "Other werewolves are able to detect the change": If Charlie meets Bob, he automatically detects that something is severely and supernaturally wrong with him. | ||
+ | * "and will hunt down and destroy this abomination if they can": | ||
+ | ** Charlie is a PC and can interpret this however he wants. 'Alice ending the pact is good enough' is valid. 'Alice and Bob both need to die' is also valid. | ||
+ | ** If Charlie learns that Bob is a shifter thrall, Bob is automatically escalated to risk 3 with respect to Charlie. | ||
+ | ** If Charlie learns that Alice has thralled Bob, Alice is automatically escalated to risk 3 with respect to Charlie. | ||
+ | * All Willpower rolls (except "Willpower vs 7 each scene" above) are +2 difficulty, fail a Willpower roll = lose a temp Willpower, botch = lose a perm Willpower. Perm Willpower drops to 0 = frenzy until killed or pact revoked. | ||
* Bonuses granted by the pact may be limited at staff discretion. This limitation will be applied at the time the pact is established. | * Bonuses granted by the pact may be limited at staff discretion. This limitation will be applied at the time the pact is established. | ||
* Fera work the same as Garou, except the following for which +2 is reduced to +1. | * Fera work the same as Garou, except the following for which +2 is reduced to +1. |
Revision as of 21:18, 26 March 2016
"Obedience keeps the rules. Love knows when to break them."
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Apocalyptic FormFaith
LoresThis rule covers how demon powers interact with people who are neither demons nor pure mortals. For anything using one game mechanic for demons and another for mortals, treat all non-demons as mortals, unless an exception is listed below. For anything referring to demon-style immunity to mind control, see '+rules mind control'.
Mental immunity
Demons have this immunity at all times, as long as they have at least 1 temp Faith. (DtF 159, 171) Thralls may be granted this immunity as part of their pact. Each time it's relevant, they must roll Willpower vs base diff 7 to see if it's effective. (DtF 253) Otherwise, lores blocked by this immunity work on non-demons, but are resisted by other mental defenses (e.g. mage/psychic mind shields) as usual, typically canceling successes on a 1:1 basis:
This immunity does not block blood bonds. Blood bonds are emotional in nature and do not compel the bound person to any direct, specific action. RevelationThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: Revelation - Each time a demon uses her Faith, mortal observers can make a Perception + Awareness roll to sense the demon's true nature. The difficulty of the roll is 10 minus the total number of Faith points the character spent (or lost) in the scene. If the difficulty reaches 0, all mortals automatically perceive their true nature. Demons can also allow mortals to perceive their true nature without spending Faith, whenever they wish. Finally, if a character invokes her apocalyptic form (see Chapter Seven for details), mortal witnesses automatically suffer the effects of Revelation. (pg. 254-255 DtF) Staff interprets this as follows:
ThrallsThe following can be thralled by a demon:
Thralls may raise their Faith with XP. (+rules faith) Being thralled by a NPC demon:
Thralls vs. vampiric stuff (WW8201/69)
Shifter thralls (WW8201/70-71)This is probably very bad for the life expectancy of both the shifter and the demon. Do not pursue this unless you're prepared to lose your character quickly. Example: Alice is a demon, Bob is a shifter thralled to Alice, Charlie is a non-thrall shifter.
Miscellaneous
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