Difference between revisions of "House Rules/Demon"
imported>Emurphy |
imported>Emurphy |
||
Line 16: | Line 16: | ||
{{TOCleft}} | {{TOCleft}} | ||
<br style="clear: both" /> | <br style="clear: both" /> | ||
+ | |||
+ | =Apocalyptic Form= | ||
+ | * "Apocalyptic form", "revelatory form", and "visage" are all the same thing. | ||
+ | * Even if you only manifest one effect, you still count as taking your apocalyptic form. | ||
+ | * While in your apocalyptic form, physical and mental merits/flaws do not apply. (DPG 75) We interpret "fully" as "to any degree whatsoever". | ||
+ | * Custom apocalyptic forms: | ||
+ | ** Demons can replace up to two low-torment and two high-torment effects of their apocalyptic form. | ||
+ | ** Costs are per DPG chapter 4. (Some are clearly different names for the same thing. Shroud of Flames and Ink Cloud don't appear to be in DPG at all, they're both rated at 2.) | ||
+ | ** If the new effect is more points, it costs (10*difference) XP. This is not available during chargen. | ||
+ | ** If the new effect is the same or fewer points, it's free. | ||
+ | ** Multiple form powers that improve the same stat cannot be stacked. | ||
+ | ** Multiple form powers that improve two stats used together (probably attribute+ability) can be stacked. | ||
=Faith= | =Faith= | ||
Line 23: | Line 35: | ||
=Lores= | =Lores= | ||
− | * | + | This rule covers how demon powers interact with people who are neither demons nor pure mortals. |
− | + | ||
− | + | For anything using one game mechanic for demons and another for mortals, treat all non-demons as mortals, unless an exception is listed below. | |
− | + | ||
− | * | + | For anything referring to demon-style immunity to mind control, see '+rules mind control'. |
− | * | + | |
− | * | + | * Celestials 2 (Send Vision), high torment: |
− | * | + | ** It is a mental assault and can be resisted with appropriate powers. |
− | + | ** The damage is physical and may be soaked by anyone except Mortals and Sorcerer-Psychics. | |
− | + | * Celestials 3 (Pillar of Faith): Only works on demons. | |
− | + | * Death 2 (Decay): Non-demons take lethal instead of agg. | |
− | + | * Death 4 (Extinguish Life): Supers and Mortal+ are treated as demons. | |
+ | * Flame 2 (Ignite): | ||
+ | ** Living bodies have a resistance of 7 | ||
+ | ** Normal clothing has a resistance of 6 | ||
+ | ** Vampires have a resistance of (5 minus Generation background) | ||
+ | * Forge 5 (Imbue Object): | ||
+ | ** Can only target disembodied souls (non-Risen wraiths, demons without host bodies). | ||
+ | ** Targeting a PC counts as a risk 3 action. | ||
+ | * Patterns 5 (Twist Time): Treat all non-demons as mortals. | ||
+ | * Portals 5 (Doorway into Darkness): Treat all non-demons as mortals. | ||
+ | * Radiance 2 (Exalt): When targeting a supernatural action with an extended roll, it only benefits one of those rolls. | ||
+ | * Spirit 4 (Anchor the Soul): Same as Forge 5. | ||
+ | * Transfiguration 5 (Shapechange): Supers and Mortal+ can have Appearance raised above 5. | ||
=Mental immunity= | =Mental immunity= | ||
Line 53: | Line 77: | ||
* Evocations: '+rules awareness' applies as usual, replacing the canon rule. | * Evocations: '+rules awareness' applies as usual, replacing the canon rule. | ||
− | * Apocalytic forms: | + | * Apocalytic forms: See '+rules apocalyptic form'. |
− | |||
− | |||
** Observers automatically sense that you're supernatural, even if they're immune to the panic roll, and even if you don't manifest anything physically obvious (e.g. wings, extra arms). | ** Observers automatically sense that you're supernatural, even if they're immune to the panic roll, and even if you don't manifest anything physically obvious (e.g. wings, extra arms). | ||
** Observers need Lore Demon 3+ in order to reliably identify what type of supernatural you are. | ** Observers need Lore Demon 3+ in order to reliably identify what type of supernatural you are. | ||
Line 72: | Line 94: | ||
** All Kinfolk | ** All Kinfolk | ||
** All Kinain | ** All Kinain | ||
− | |||
− | |||
− | |||
=Miscellaneous= | =Miscellaneous= |
Revision as of 17:48, 3 October 2014
"Obedience keeps the rules. Love knows when to break them."
| |
Apocalyptic Form
Faith
LoresThis rule covers how demon powers interact with people who are neither demons nor pure mortals. For anything using one game mechanic for demons and another for mortals, treat all non-demons as mortals, unless an exception is listed below. For anything referring to demon-style immunity to mind control, see '+rules mind control'.
Mental immunity
RevelationThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: Revelation - Each time a demon uses her Faith, mortal observers can make a Perception + Awareness roll to sense the demon's true nature. The difficulty of the roll is 10 minus the total number of Faith points the character spent (or lost) in the scene. If the difficulty reaches 0, all mortals automatically perceive their true nature. Demons can also allow mortals to perceive their true nature without spending Faith, whenever they wish. Finally, if a character invokes her apocalyptic form (see Chapter Seven for details), mortal witnesses automatically suffer the effects of Revelation. (pg. 254-255 DtF) Staff interprets this as follows:
Miscellaneous
| |