Difference between revisions of "Character Generation/Hunter"

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imported>WhoopingCrane
(Created page with "Choose: Concept, Creed, Nature, Demeanor {| class="wikitable" style="text-align: center" ! Stat !! Baseline !! Freebies per additional dot |- | Attributes || 1 in each + ...")
 
imported>WhoopingCrane
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| Edges || based on virtues || n/a
 
| Edges || based on virtues || n/a
 
|-
 
|-
| "Conviction (hunter)" || by creed || 1 (not replaced once spent)
+
| "Conviction (hunter)" || by creed || 1 (not replaced once spent) <br /> (total capped at 8 in chargen)
 
|-
 
|-
 
| Willpower || 3 || 1
 
| Willpower || 3 || 1

Revision as of 15:38, 14 November 2018

Choose: Concept, Creed, Nature, Demeanor

Stat Baseline Freebies per additional dot
Attributes 1 in each + 6/4/3 5
Abilities 11/7/4 2
Backgrounds 5 1
Virtues 3 n/a
Edges based on virtues n/a
"Conviction (hunter)" by creed 1 (not replaced once spent)
(total capped at 8 in chargen)
Willpower 3 1
Freebies 21

Primary virtue must be highest (ties are OK)

Each edge level requires allocating an equal number of dots from its virtue

  • Example: A PC with Zeal 2 could have Defense 1 and Judgment 1 (allocating 1 dot to each edge).
  • Example: A PC with Zeal 3 could have Defense 2 (allocating 1 dot to level 1 and 2 dots to level 2).
Primary virtue Creed Edge Conviction
"Mercy (virtue)" Innocent Innocence 3
Martyr Martyrdom 4
Redeemer Redemption 3
"Vision (virtue)" Visionary "Visionary (edge)" 3
Zeal Avenger "Vengeance (edge)" 4
Defender Defense 3
Judge Judgment 3