Difference between revisions of "Ever Changing/Totem"
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− | <big>MEROS</big><br> | + | <big>'''MEROS'''</big><br> |
Source: Rage Across the Heavens, page 58 | Source: Rage Across the Heavens, page 58 | ||
''Rage 4, Gnosis 5, Willpower 5'' | ''Rage 4, Gnosis 5, Willpower 5'' |
Revision as of 08:39, 4 April 2023
MEROS
Source: Rage Across the Heavens, page 58
Rage 4, Gnosis 5, Willpower 5
Children of Meros find it easier to navigate the Dark Umbra, each one gains -1 difficulty to any die rolls dealing with the land of the dead or its inhabitants. They cannot lose their way, and can find their way to any destination given time (although the route is not necessarily the shortest or safest). The pack gains 3 dice to Enigmas and Occult rolls, and each pack member gains 2 points of temporary Wisdom.
Points spent on:
- 7 - base (+3 Enigmas and Occult; +2 Temp Wisdom)
- 3 - (1) extra wielder
- 0 - Charm: Airt Sense (WtA pg.#237)
- 2 - Charm: Quit Reality (BotWeaver 126)
- 2 - Charm: Scent of Safety (AM 158)
- 2 - Charm: Blast (WtA 238)
- 0 - Charm: Reform (WtA pg.#238)
- 2 - Totem is nearly always with pack members
- 2 - (+6) Rage (2), Gnosis (2), Willpower (2) to Totem
Total Spent = 20 of 20
Ban: Meros expects his packs to travel, in order to broaden their minds. Packs of Meros must spend four months out of every year “on the road.”