Difference between revisions of "Character Generation/Mage"

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(Updated with recent decision on Nephandi)
(Added bit about OOH)
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* '''We no longer allow Nephandi at character generation. If you're character is going to fall, you have to do it IC. You can still be a quite horrible person and not be actual evil incarnate.'''<br>
 
* '''We no longer allow Nephandi at character generation. If you're character is going to fall, you have to do it IC. You can still be a quite horrible person and not be actual evil incarnate.'''<br>
  
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* '''Applications for mages with the Kinfolk and/or Kinain merit are closed for the foreseeable future. See [[Questionable Character Concepts]] for details.'''
  
 
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Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor
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'''Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor'''
* Faction should be Traditions, Technocracy, or None
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* Faction should be ''Traditions'', ''Technocracy'', or ''None''
* Tradition mages may also set Type (e.g. Reality Hacker)
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* If Tradition is Order of Hermes, also set ''Degree'' and ''House''
* Technocrats may also set Methodology (e.g. Genegineer)
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* Tradition mages may also set ''Type'' (e.g. Reality Hacker)
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* Technocrats may also set ''Methodology'' (e.g. Genegineer)
  
Note: Applications for mages with the Kinfolk and/or Kinain merit are closed for the foreseeable future. See [[Questionable Character Concepts]] for details.
 
  
Set +notes for paradigm and [[foci]]
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'''Set +notes for Paradigm and [[Foci]]'''
 
* If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
 
* If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
 
* What is '''at least''' one thing that your Paradigm doesn't allow you to do?
 
* What is '''at least''' one thing that your Paradigm doesn't allow you to do?

Revision as of 15:02, 20 August 2023

Important notes

  • We no longer allow Nephandi at character generation. If you're character is going to fall, you have to do it IC. You can still be a quite horrible person and not be actual evil incarnate.

Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor

  • Faction should be Traditions, Technocracy, or None
  • If Tradition is Order of Hermes, also set Degree and House
  • Tradition mages may also set Type (e.g. Reality Hacker)
  • Technocrats may also set Methodology (e.g. Genegineer)


Set +notes for Paradigm and Foci

  • If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
  • What is at least one thing that your Paradigm doesn't allow you to do?
  • Guide to the Traditions pages 58-65 has suggestions
Stat Baseline Freebies per additional dot
Attributes 1 in each + 7/5/3 5
Abilities 13/9/5 2
Spheres 6 7
Backgrounds 7 1
Arete 1 4 (max total 3)
Willpower 5 1 (max total 8)
Quintessence equal to Avatar +4 dots per freebie
(requires Prime sphere, max total 20)
(not replaced once spent)
Freebies 15

Spheres:

  • Tradition mages should allocate at least one of the six dots to their Tradition's specialty sphere.
  • Hollow Ones and Orphans still get a total of 6 dots baseline. (MtA 90: "Some Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.)
  • List of specialty spheres by Tradition / Convention

Backgrounds:

Select Resonance Trait(s)

  • Essence = Dynamic: at least one Resonance Trait should be of type Dynamic
  • Essence = Pattern: at least one Resonance Trait should be of type Static
  • Essence = Primordial: at least one Resonance Trait should be of type Entropic
  • Essence = Questing: Resonance Trait(s) can be any of the above types
  • Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose type is Dynamic (or whatever) - see above link for examples