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| + | The title of Kings may be claimed by the Simba, the Khan tend to fit the mold better. They evoke the respect as regal hunters and warriors, that others just demand. Known to be solid, dependable, strong and smart, although can fall into being too trusting, or even too sure of themselves. They approach in a straight forward, action-oriented manner. They are not clever schemers. What they are is all in, for whatever they do from fighting, studying, hunting, to romancing. With vigor and passion, they will take on all tasks. |
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| + | Khan love company, but not typically another of their kind for very long, so they may seek a companion. While friends are to be kept close, they have made many enemies of the wrong sort. Vampires, Asura, and fomori are the main enemies of the Khan, which has brought them to the verge of extinction. |
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| + | Khan are typically from the mountains of Asia, and cities within India. With large, broad-shoulders, and a brawny physique, Khan are quite impressive in appearance. Most come from English, Chinese, or Indian ancestory. The mountains of Tibet, Siberia, and China is where these werecats have learned subtle magicks, martial arts, and even studied Taoist philosphy. Technology is something they strive to understand and has led to some achieving success in the fields of computers and heavy equipment operation. |
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| + | Due to the loss of their numbers in battle with their enemies, as well as most of their kinfolk, the Khan have scattered across the world. They have no true leaders anymore, and are on their own. |
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| <nowiki>**</nowiki> <font size=1pt>''Pictures and Title all taken from Bastet Breedbook pg.# 57-59'' **</font> | | <nowiki>**</nowiki> <font size=1pt>''Pictures and Title all taken from Bastet Breedbook pg.# 57-59'' **</font> |
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| =Khan Gifts= | | =Khan Gifts= |
Revision as of 14:23, 26 May 2021
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"No king is so mighty, no priest so holy, no virgin so pure at heart that their blood would not freeze before the face of a tiger. I am the battler of dragons, the son of the dawn. Look upon me and tremble. Before me, you are as nothing."
Bastet Breedbook pg.#59
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Bright Kings
The title of Kings may be claimed by the Simba, the Khan tend to fit the mold better. They evoke the respect as regal hunters and warriors, that others just demand. Known to be solid, dependable, strong and smart, although can fall into being too trusting, or even too sure of themselves. They approach in a straight forward, action-oriented manner. They are not clever schemers. What they are is all in, for whatever they do from fighting, studying, hunting, to romancing. With vigor and passion, they will take on all tasks.
Khan love company, but not typically another of their kind for very long, so they may seek a companion. While friends are to be kept close, they have made many enemies of the wrong sort. Vampires, Asura, and fomori are the main enemies of the Khan, which has brought them to the verge of extinction.
Khan are typically from the mountains of Asia, and cities within India. With large, broad-shoulders, and a brawny physique, Khan are quite impressive in appearance. Most come from English, Chinese, or Indian ancestory. The mountains of Tibet, Siberia, and China is where these werecats have learned subtle magicks, martial arts, and even studied Taoist philosphy. Technology is something they strive to understand and has led to some achieving success in the fields of computers and heavy equipment operation.
Due to the loss of their numbers in battle with their enemies, as well as most of their kinfolk, the Khan have scattered across the world. They have no true leaders anymore, and are on their own.
** Pictures and Title all taken from Bastet Breedbook pg.# 57-59 **
Khan Gifts
PGttCB 72, Bastet 112-113
Level 1
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Level 2
- Heart of Fury
- Snarl of the Predator
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Level 3
- Paws of the Raging Spirit Tiger
- Craft of the Maker (Maker's Charm)
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Level 4
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Level 5
- Strength of Will (Call to Battle)
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Khan Gift Details
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Rank 1
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Razor Claws - As the Garou Ahroun Gift.
(PGttCB p72)
Rhino's Favor - By calling on the spirit of the rhino, a Khan may grow a temporary horn on her skull. Although this protrusion is a bit unsightly, it allows the tiger to head-butt an opponent for considerable damage.
System: The Khan rolls Gnosis to grow the horn. This protrusion lasts for one scene, and allows her to gore opponents for Strength +2 (aggravated damage, difficulty 7). Tiger skulls aren't built for ramming, however; botching such an attack inflicts normal Strength damage back on the Khan.
(Bastet BB p112)
Skin of Jade - Willing himself solid, a Khan might turn his skin to the hardness of jade. It's said that the spirit of the rock itself taught this Gift to Yu Kwan, a warrior in the service of the alchemist Ko Hung.
System: By spending a Willpower point and rolling Gnosis (difficulty 7), the tiger gains an additional two dice to his soak rolls. THis Gift lasts one scene.
(PGttCB p72, Bastet BB p112)
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Rank 2
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Heart of Fury - As the Garou Ahroun Gift.
(PGttCB p72, Bastet BB p112)
Ricepaper Walk - By attuning his inner energies, a Khan can walk across a light or fragile surface without disturbing it, regardless of his form or weight. A 900-pound Crinos weretiger weighs no more than a wisp of paper so long as he concentrates on his feat. Once his attention shifts, the Khan's full weight returns.
System: The player makes a Gnosis roll to activate the Gift. Once he does, the Khan must move immediately at half his normal walking speed across whatever surface he wants to cross, and cannot stop. Any distractions force the tiger to make w Willpower roll to keep his concentration; the louder the disruption, the higher the difficulty. The tiger cant carry any other living weight, although he may bear a significant amount of inanimate baggage.
(Bastet BB p112)
Snarl of the Predator - As the Garou Get of Fenris Gift.
(PGttCB p72)
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Rank 3
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Maker's Charm - As the Bastet Homid Gift: Craft of the Maker. (As the Garou Homid Gift: Reshape Object.)
(Bastet BB p101)
Paws of the Raging Spirit Tiger - By channeling his chi energy through this Gift, a Khan may wreath his paws or hands in crackling spirit power. Thus fortified, the tiger can rip through enemies in the spirit world without stepping sideways to do it, so long as he can see them. Obviously no spirit will teach a Bastet such a damaging Gift; he'll have to learn it from another Khan (and considering the Gift's nature, learning can be very dangerous!
System: The Khan spends a Gnosis point and concentrates. The next turn, his paws or hands begin to smolder in blue-white light. This light burns from blue to green to yellow to red. When it attains a pinkish hue, the Gift dissipates. This takes roughly six turns.
(PGttCB p72, Bastet BB p112)
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Rank 4
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Asura's Bane - As the Rank Three Bubasti Gift: Banish Cahlash's Brood, except that using it turns the tiger's pelt white instead of black. Unlike the shadowcats, tigers channel Rahjah to banish corruption.
(PGttCB p72, Bastet BB p112)
Dragonroar - Bellowing like a thunderclap, the Khan vomits a ball of fire on his foes. This burning exhalation continues to blaze until either it or its target is consumed.
System: This Gift costs one Gnosis point to perform and blasts out a fireball worth one health level for each point of the Khan's current (not permanent) Gnosis. A successful Dexterity + Brawl roll puts the fireball where the tiger wants it. Anyone within 10 feet of the blast is burned unless he makes a Dexterity + Dodge roll (difficulty 8). If the target has already acted on this turn, the Dragonroar inflicts its full damage. Next turn, it will burn for half that damage, igniting anything flammable in its range. On the third turn, the Gift's fire burns for one additional health level, then dies. A fire begun by the Gift will burn like any normal blaze (see Werewolf rulebook).
(Bastet BB p112)
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Rank 5
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Call the Battle - As the Garou Ahroun Gift: Strength of Will.
(PGttCB p72, Bastet BB p113)
Thousand-Thunder Strike - By slamming his paws together and invoking Rahjah or one of his manifestations (Shiva, Pan Gu, etc.), an angry tiger causes a shock wave that can level buildings or disrupt unclean spirits. The King of Cats, in his more regal guises, teaches this Gift to worthy Khan.
System: The player spends two points of Gnosis and rolls Willpower (difficulty 7). Each success inflicts three points of Power against Asura or other Banes, whichever side of the Gauntlet they might inhabit. This wave also shakes structures in a 200-foot radius. The severity of the damage depends on the Khan's successes: One breaks windows, two cracks plaster, three snaps wppd, four shatters concrete and five bends metal. The wave lasts only a moment, but can be felt for a mile or more.
(Bastet BB p113)
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Helpful Sources