Difference between revisions of "Category:Adventurers"

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[[File:Mage2.png|70px|alt=Mage|Mage]]"Adventure is worthwhile in itself." [[File:Sonsofether.png|70px|alt=Sons of Ether|Sons of Ether]] <br>
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;― Amelia Earhart
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[[Category:Sons of Ether]][[Category:Traditions]]
 
[[Category:Sons of Ether]][[Category:Traditions]]

Revision as of 23:46, 30 September 2014


Introduction
Adventurersban.jpg

"Adventure is worthwhile in itself."

― Amelia Earhart

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Contacts
Adventurers and their allies local to Prospect.
  • Otto.jpgOtto - One of the local Adventurers. Teacher, leader, example.
  • Anigoggles.jpg Anisia - Local Adventurer, apprentice to Otto, fear the cute ones.
  • Octava5.jpg Octava - Not an Adventurer, but she might as well be an honorary member.

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off
SoEAdventurers.jpg

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Overview
  • Adventurers are Scientists who rely not only on their command of Science but their physical acumen, wits and daring to explore new parts of the world, fight "villains" and perform heroic deeds. While many would scoff at them as simplistic, the four-color inheritors of Doc Savage and John Carter do have a certain nostalgic appeal. Modern Adventurers take on a more pragmatic approach, using their fabulous Science to build fantastic (but often concealed) armor and weaponry with which to pursue their crusades against criminals, hypocrites and madmen. Again, they don't make up a real force within the Tradition (there's no "Legion of Super Heroes") so much as a new breed of Scientist.
  • Pages 70 - 71, Mage: The Ascension - Chapter Two: The Traditions

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Pages in category "Adventurers"

The following 5 pages are in this category, out of 5 total.