Difference between revisions of "Vampire"
imported>Andrea |
imported>Coyote |
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− | * [[ | + | * [[Sponge]] CO-Head Wiz, Arbitrator, Engineer |
− | * [[Coyote]] | + | * [[Coyote]] CO-Head Wiz, Trickster |
− | * [[Rabbit]] Arbitrator | + | * [[Mouse]] XP Spends, Apps |
− | + | * [[Rabbit]] Arbitrator | |
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{| width="100%" cellpadding="2" cellspacing="5" | {| width="100%" cellpadding="2" cellspacing="5" | ||
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:- special landmarks - | :- special landmarks - | ||
− | :- NPC elders - | + | :- NPC elders - See 'News' on the game. |
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* [[Sabbat|Sabbat]] | * [[Sabbat|Sabbat]] | ||
* [[Independent|Independent]] | * [[Independent|Independent]] | ||
− | * | + | * [[Autarkis|Autarkis]] |
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<u>'''CG numbers''' as seen on page 100/101 </u><br> | <u>'''CG numbers''' as seen on page 100/101 </u><br> | ||
− | * Your character begins with each Attribute at one dot (exception is | + | * Your character begins with each Attribute at one dot (exception is Nosferatu, Samedi, and Gargoyle which start with a 0 in appearance). Priority selection determines how many additional dots you may place in each category: Divide seven dots among your character's primary Attributes, five dots among her secondary Attributes and three dots among her tertiary Attributes. You may not raise an Attribute above five dots. Freebie points allow you to increase an Attribute in chargen. |
*Assign 13 dots to your primary category, nine dots to your secondary category and five dots to your tertiary category. You may not assign more than three dots to any Ability, but you can increase Abilities to four or five dots with freebie points later. | *Assign 13 dots to your primary category, nine dots to your secondary category and five dots to your tertiary category. You may not assign more than three dots to any Ability, but you can increase Abilities to four or five dots with freebie points later. | ||
− | * Your character receives three dots to divide among their clan disciplines. Catiffs may choose from any | + | * Your character receives three dots to divide among their clan disciplines. Catiffs may choose from any non-proprietary disciplines. Freebie points can help to purchase out of clan disciplines. |
* Your character receives five dots to assign among the Background Traits. | * Your character receives five dots to assign among the Background Traits. | ||
− | * Your character starts with one point in each virtue - conscious, self-control and courage. Then you get 7 points to divide as you desire. (For Sabbat, conviction and instinct replace conscious and self-control) | + | * Your character starts with one point in each virtue - conscious, self-control and courage. Then you get 7 points to divide as you desire. (For Sabbat, or those on a Path other then Humanity get conviction and instinct replace conscious and self-control.) Those on a Path other then Humanity start off with one dot in courage for free and must spend the rest of their 7 points in the appropriate virtues for their Path. |
− | * A character's starting | + | * A character's starting Path Rating is the sum of her conscious and self-control, or conviction and instinct for those on another Path then Humanity. |
* Your character's courage determines his initial Willpower. | * Your character's courage determines his initial Willpower. | ||
* The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 102). | * The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 102). | ||
* If your character has any Attribute or Ability at four or five dots, you may choose a specialty that applies to that Trait (appropriate specialties are listed with Traits, in Chapter Four) Specialties serve as a roleplaying tool, and they provide a bonus to dice rolls that apply to them (see p. 108). | * If your character has any Attribute or Ability at four or five dots, you may choose a specialty that applies to that Trait (appropriate specialties are listed with Traits, in Chapter Four) Specialties serve as a roleplaying tool, and they provide a bonus to dice rolls that apply to them (see p. 108). | ||
− | * Once approved, if you want to put your Clan Name in front of your name on channel, you can use ANSI commands and color codes. Try '@ | + | * Once approved, if you want to put your Clan Name in front of your name on channel, you can use ANSI commands and color codes. Try '@force me=comtitle <alias>=<< <Clan Name> >>', with color codes (e.g., %xw for white, %xb for blue, see 'help ansi codes' for more info on what letter is used for which color). |
<u> '''Available Clans''' </u> | <u> '''Available Clans''' </u> | ||
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<u>'''Restricted Concepts:'''</u><br> | <u>'''Restricted Concepts:'''</u><br> | ||
− | * | + | * Case by case basis. |
<u>'''Desired Concepts:'''</u><br> | <u>'''Desired Concepts:'''</u><br> | ||
− | '''''The following concepts are currently desired due to not | + | '''''The following concepts are currently desired due to not having a strong presence on grid.:''''' |
− | * | + | * Camarilla concepts. |
+ | * Anarch concepts. | ||
+ | * Independent concepts. | ||
− | |||
− | |||
− | |||
<u>'''Restrictions in CharGen:'''</u><br> | <u>'''Restrictions in CharGen:'''</u><br> | ||
− | * | + | * Case by case basis. |
<u>'''Requires Staff Approval and Justification in CharGen:'''</u> | <u>'''Requires Staff Approval and Justification in CharGen:'''</u> | ||
− | * | + | * Case by case basis. |
<u>'''Approval Tips'''</u><br> | <u>'''Approval Tips'''</u><br> | ||
Some tips on getting your character approved painlessly. | Some tips on getting your character approved painlessly. | ||
− | * | + | * Make sure to read up on what you wish to play so that you have an idea of how the game/theme/system works. |
− | * Have a concept. Make the | + | * Have a solid concept. Make sure your stats fit the concept you're going for. |
− | * Talk to Staff in pages, mail or via | + | * Talk to Staff in pages, @mail or via +request if you've got questions, concerns or ideas. |
− | + | * Not everyone needs to be a combat centric. Social and Mental rolls will be used liberally here. | |
− | * Not everyone needs to be a combat | + | * Use common sense. Gunshots get noticed in the city as are weapons that are considered illegal to carry out on the streets in California. |
− | * Gunshots get noticed | ||
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Revision as of 10:34, 4 July 2012
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