Difference between revisions of "Ratkin Renown"

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__TOC__
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</div>
 
{|
 
{|
 
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 
* [[Fera Renown]]
 
* [[Fera Renown]]
 
* [[Renown|Garou Renown]]
 
* [[Renown|Garou Renown]]
* [[BSD Renown]]
 
* [[Hengeyokai Renown]]
 
 
* [[Kinfolk Renown]]
 
* [[Kinfolk Renown]]
 
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 
* A [[Renown/Guide|Guide]] to submitting Renown Requests.
 
* A [[Renown/Guide|Guide]] to submitting Renown Requests.
 
* A [[Renown_FAQ|Renown FAQ]] if you have questions about the system
 
* A [[Renown_FAQ|Renown FAQ]] if you have questions about the system
* A [[Character_Generation/Ratkin|Cheatsheet]] for creating a Ratkin
 
 
| style="vertical-align: top; width: 20%" |
 
| style="vertical-align: top; width: 20%" |
 +
* [[Ratkin|Ratkin General Page]]
 
* All [[Ratkin_Gifts|Ratkin Gifts]]
 
* All [[Ratkin_Gifts|Ratkin Gifts]]
 
* All [[Ratkin_Rites|Ratkin Rites]]
 
* All [[Ratkin_Rites|Ratkin Rites]]
 
 
|}
 
|}
  
==Litany of Survival==
+
=Litany of Survival=
* Preserve the Veil, which ensures your survival
+
*'''Preserve The Veil, Which Ensures Your Survival'''
* Shred the Wyrm's tentacles wherever they constrict you
+
:The Rats only have one dictum that's enforced as law: maintaining secrecy about the existence of our kind. If you disobey, it'll do far more than endanger your pack; it threatens everyone's existence. Of course, if the humans find out the truth about what you did, the Delirium might distort all of their memories of what happened, but other supernatural creatures who prey on humans are not so easily fooled. Our race has little regard for human law, but if a wererat breaks the laws flagrantly enough that the authorities investigate, a colony has every rite to contract a Knife-Skulker to silence him... Permanently.
* Sever the Weaver's threads wherever they calcify chaos
+
----
* Survive so that you may breed
+
*'''Shred The Wyrm's Tentacles Whenever They Constrict You'''
* Respect strength, exploit weakness
+
:We fight the Wyrm, but only in the interest of our own self-defense. Unlike the Garou, we don't launch into self-serving crusades to purify the world from corruption - fighting to survive is difficult enough. The Garou whip themselves into religious fervor because they are trying to prevent the apocalypse, but we want the End Times to come. What else could heal the world? My Warriors rejoice when the Wyrm kills off Garou or destroys a few humans. Why not? As long as the Wyrm isn't directly threatening your tribe, leave it be. Don't destroy the enemy of your enemy... until it turns on you. The Wyrm is destined to destroy itself, and if it tears down human civilization in the process, my pack's got no problem with that.
* Conflict breeds strength
+
:A rat's got to be watchful of the Wyrm. You cannot ignore its presence - learning from its minions is essential to survival. The servitors of the Wyrm corrupt our kind as well, more often than most would care to admit. Wererats corrupted by the Wyrm become monstrous, taking on many of the same deformities and afflictions as Fomori - I've seen it first hand. Believe me, any Ratkin infected with Wyrm-taint must be found and killed before it infiltrates one of our breeding grounds. If Black Spirals or Wyrm spirits came sniffing around our territoru, we're honor-bound to protect our young. And, of course, the most valiant of Rat's aspects, the Plague Lords, feels duty-bound to infiltrate the ranks of our enemies and investigate first-hand...
* Build, steal and suborn to strengthen your breeding grounds
+
----
* Trust your own kind before you trust outsiders
+
*'''Sever the Weaver's Threads Wherever They Calcify Chaos'''
* When someone is responsible for injustice, make sure someone pays
+
:Hey, I don't think we're ever going to tear down all the cities in the world. Why bother? They're doomed to self-destruct. The day that the buildings come crashing down, I'll dance in the streets. Then again, there's nothing wrong with giving them a little push. One rat cant change the world, but a thousand rats can, right? If you want to know what the Weaver's spirits are really up to, take a peach into the spirit world. That'll tell you where to strike.
 +
----
 +
*'''Survive So That You May Breed'''
 +
:Survival cocmes first. Mankind's days are numbered. The end of the Age of Man is coming! You might believe it's going to happen during your lifetime or years from now, but if you die in some pointless fight for honor and glory, you wont be ready for the Final Battle against the Wyrm. If you waste your life, you'll end up as some dumb-ass spirit in the Umbra. If, however, you can develop your skills as a Warrior, you'll be able to pass on what you learn to the generations that follow you. Let the werewolves fight to the death, I intend to live.
 +
----
 +
*'''Respect Strength. Exploit Weakness'''
 +
:The strong breed. The weak die. Does that sound harsh? That's evolution. We must be stronger than our enemies, especially with the Final Days so close. If we let the weakest rats survive, they'll breed thousands and thousands of even weaker rats. Instinct will tell you when to kill, so follow it. You'll also feel an overriding need to breed - do it. We need an army to overwhelm our enemies. Too many of the other Changing Breeds have given up, but we must outnumber and overwhelm anything that gets in our way. Then, when the time is right, the force of the Wyld will overwhelm everything, returning us to the ideals of the Impergium.
 +
:Some Ratkin have taken their obligation to breed a bit too far, spawning with materialized spirits and the like. I still do not know if this is wise. Does it strengthen the race by bringing more lost aspects to the world, or is it a way for "weaker" Ratkin to breed more children? Other wererats use similar excuses to destroy our metis. After all, Ratkin bred from incestuous relationships are rarely "strong"; instead, such children are usually more susceptible to disease. I firmly believe we need all the warriors we can get, but don't waste too much time on the metis. They are little more than shock troops, and that is the way it should be.
 +
----
 +
*'''Conflict Breeds Strength'''
 +
:If only the strong breed, then you must prove your strength before you can reproduce. Don't be some addle-witted warf rat who breeds with any half-dead body in the sewers. You, soldier, are the paragon of your race. You have the option of breeding with common rats, desperately trying to diversify our gene pool, but it's fairly likely that all you'll do is create a lot of common baby rats who vaguely look like you. Such egotism! If you want the glory of breeding strong kits, remember: The strongest children come from the purest Kinfolk. Our purest Kin are kept under the watchful gaze of the Rat Mothers, so you'd best have proof of your prowess before trying to reproduce. It's that simple.
 +
:Regardless of what we do, the population of any nest eventually reaches a sort of 'critical mass', when all of the wererats who come of age must victimize each other until the balance is restored. That is nature's way. If the population of creatures in any one area is too high, a few can be killed or a great number will starve. Now that the Age of Man is drawing to a close, of course, humans and rats are competing for the same resources in the largest cities. You can see where I'm going with this, cant you? When the Age of Man ends, the law demands the elimination of the weakest creatures... just like in the Impergium, before the Wolves intervened. Only then will the balance be restored.
 +
----
 +
*'''Build, Steal, and Suborn To Strengthen Your Breeding Grounds'''
 +
:Property is relative. If I can take it, it's mine. If you cant defend it, you don't deserve to have it. Humans don't seem to understand. They buy far more than they need, go to great lengths to defend what they have, and insist that they have the right to determine who owns what. Not very practical, is it? If you own more than you can carry, you're wasting what others can use. The humans are wasting what they've got, so we've got every right to take it.
 +
----
 +
*'''Trust Your Own Kind Before Outsiders'''
 +
:Here's a word of advice before you go out into the world. Trust your Kin before  you trust strangers. Betray others before you betray your own kind. If someone's going to be betrayed, choose a human as the victim before you choose a Ratkin. If that doesn't work, find some other shapechanger to frame. If that doesn't work, then remember there's a straggler in your pack. We're running into the world together kid, so we've got to stick together. You ready to go? Um... You first...
 +
----
 +
*'''When Someone Is Responsible For Injustice, Make Sure Someone Pays'''
 +
:When a rat pack fails, someone's got to take the consequences. Hopefully, it will be someone weak; preferably, it'll be someone who isn't Ratkin. Some of us like to take this argument a bit further. The Twitchers, for instance, are really quick to place all blame on the humans, so punishing them at random is seen as justice. The term "race war" isn't really appropriate, since Twitchers don't discriminate based on the color of someone's skin, his religion, or his ancestry. White, black, yellow or red - humans bleed the same. I just feel this rage in my blood that's been there since the dawn of time. And I just feel like acting on it. Show me your true face, and it's my call whether I want to slash it off.
  
==Categories==
+
=Creeds=
{|
+
{|  
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
===Infamy===
+
==Infamy==
* I will defend our breeding grounds against all threats, physical and spiritual
+
*''I will defend our breeding grounds against all threats, physical and spiritual.''
* I shall seek revenge against those who prey upon my kind
+
*''I shall seek revenge against those who prey upon my kind.''
* I must shred the tentacles of the Wyrm wherever they constrict us
+
*''I must shred the tentacles of the Wyrm wherever they constrict us.''
* I must sever the Weaver's webs wherever they calcify chaos
+
*''I must sever the Weaver's webs wherever they calcify chaos.''
  
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
===Obligation===
+
==Cunning==
* I shall preserve the Veil, which ensures our survival
+
*''I will survive so that I may breed.''
* I will build, steal and suborn to strengthen my breeding grounds
+
*''I must respect strength and exploit weakness.''
* I shall nurture, instruct and aid the young
+
*''I shall grow stronger through conflict.''
* I will trust my own kind before I trust outsiders
+
*''I will learn from the mysteries of the spirit world.''
* When someone is responsible for injustice, I will make sure someone pays.
+
*''I will revel in the visions the spirits grant me.''
  
 
| style="vertical-align: top; width: 30%" |
 
| style="vertical-align: top; width: 30%" |
===Cunning===
+
==Obligation==
* I will survive so that I may breed
+
*''I shall preserve the Veil, which ensures our survival.''
* I must respect strength and exploit weakness
+
*''I will build, steal, and suborn to strengthen my breeding grounds.''
* I shall grow stronger through conflict
+
*''I shall nurture, instruct, and aid the young.''
* I will learn from the mysteries of the spirit world
+
*''I will trust my own kind before I trust outsiders.''
* I will revel in the visions the spirits grant me
+
*''When someone is responsible for injustice, I will make sure someone pays.''
 +
 
 
|}
 
|}
  
==Rank requirements==
+
=Rank Requirements=
 
{|class="wikitable" style="text-align: center;" width="25%"
 
{|class="wikitable" style="text-align: center;" width="25%"
! Rank
+
! style="min-width: 100px" | Rank
! Any Combination
+
! style="min-width: 125px" | Any Combination
 
|-
 
|-
 
|1 (Rakka)
 
|1 (Rakka)
Line 75: Line 158:
 
|}
 
|}
  
==Sample awards==
+
Ratkin are allowed to go above 10 permanent Renown in a category, as otherwise reaching Rrrrr't would be excessively difficult compared to other breeds.
===Combat and Encounters===
 
  
{|class="wikitable" style="text-align: center;" width="75%"
+
If a player is approved at Rank 0, goes through their Birthing Plague, and their Rite of Passage for to Rank 1, then they gain gifts and renown as usual for Rank 1.
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
+
* These gifts don't cost XP.
 +
* Any previous renown unconnected to the Rite of Passage is retained on top of the rank baseline.
 +
 
 +
=Sample Renown Awards=
 +
 
 +
'''Note:''' These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.
 +
 
 +
'''Note:''' These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Ratkin's purpose, then go ahead and submit a request.
 +
 
 +
'''The following types have been tinted for ease of reading and browsing:'''
 +
 
 +
*These awards and penalties are directly from the established renown lists, with changes limited to specifying the Corax breed.
 +
 
 +
Items in '''Black''' are positive renown awards.
 +
 
 +
<span class="renown-loss">Items in Red</span> are negative renown penalties
 +
 
 +
*These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for the Corax breed.
 +
 
 +
<span class="homebrew-gain">Items in Blue </span> are positive home-brew renown awards
 +
 
 +
<span class="homebrew-loss">Items in Purple</span> are negative home-brew renown penalties
 +
 
 +
 
 +
'''Sources:''' Players Guide to the Changing Breeds pages 170-173, WtA 2nd ed pages 190-193, Ratkin Breedbook
 +
 
 +
==Combat and Encounters==
 +
{|class="wikitable sample" style="text-align: center;"
 +
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
 
|-
 
|-
|Besting someone (including a spirit) in a riddle contest
+
| colspan="5" | <center>'''Award given once per combat, not per enemy'''</center>
|
+
|-
 +
|Showing restraint in the face of certain death
 +
|1
 
|
 
|
 
|3
 
|3
Line 96: Line 208:
 
|2
 
|2
 
|-
 
|-
|Surviving any toxic waste attack
+
|Surviving any toxic waste/flux attack
 
|2
 
|2
 
|
 
|
 
|
 
|
 
|-
 
|-
|Attacking a much more powerful force without aid
+
|<span class="renown-loss">Attacking a much more powerful force without aid</span>
 +
|
 +
|
 +
|<span class="renown-loss"> -3</span>
 +
|-
 +
|Wounding a foe and prudently retreating
 
|
 
|
 
|
 
|
| -3
+
|3
 
|-
 
|-
|Defeating a formidable supernatural threat not of the Wyrm/Weaver
+
|Attacking an enemy without regard to personal safety
 +
|1
 +
|
 
|2
 
|2
 +
|Actions above and beyond attacking like a lunatic
 +
|-
 +
|<span class="renown-loss">Losing to an enemy without even harming it</span>
 +
|<span class="renown-loss"> -3</span>
 
|
 
|
 
|
 
|
 
|-
 
|-
|Defeating a very powerful supernatural threat not of the Wyrm/Weaver
+
|<span class="homebrew-loss">Conscious cowardice that results in the death of a Ratkin</span>
|3
+
|<span class="homebrew-loss"> -5</span>
 +
|<span class="homebrew-loss"> -5</span>
 +
|<span class="homebrew-loss"> -7</span>
 +
|-
 +
|<span class="renown-loss">Summoning help when there is no real danger present</span>
 
|
 
|
 +
|<span class="renown-loss"> -5</span>
 
|
 
|
 
|-
 
|-
|Defeating a minor Wyrm/Weaver threat
+
|Dying in service to Rat/Wyld (Posthumous)
 +
|7
 +
|7
 +
|
 +
|-
 +
| colspan="5" | <center>'''Threats associated with the unbalanced Triat (typically Weaver)'''</center>
 +
|-
 +
| colspan="5" | <center>''Threats determined by actual threat posed, not rank''</center>
 +
|-
 +
|Defeating a minor threat
 
|2
 
|2
 
|
 
|
 
|
 
|
 +
|Below your strength level
 
|-
 
|-
|Defeating an average Wyrm/Weaver threat
+
|Defeating an average threat
 
|3
 
|3
 
|
 
|
 
|
 
|
 +
|An even match
 
|-
 
|-
|Defeating a strong Wyrm/Weaver threat
+
|Defeating a strong threat
 
|5
 
|5
 
|
 
|
 
|
 
|
 +
|Stronger than your strength level
 
|-
 
|-
|Defeating a very powerful Wyrm/Weaver threat
+
|Defeating a very powerful threat
 
|7
 
|7
 +
|
 +
|
 +
|Much more powerful than you
 +
|-
 +
| colspan="5" | <center>'''Other supernatural threats'''</center>
 +
|-
 +
|Defeating a strong threat
 +
|2
 
|
 
|
 
|
 
|
 
|-
 
|-
| ...permanently destroying/killing the threat in question
+
|Defeating a very powerful threat
| +1
+
|3
 +
|
 +
|
 +
|-
 +
|<span class="homebrew-loss">Killing a Bone Gnawer</span>
 +
|<span class="homebrew-loss"> -3</span>
 +
|
 +
|
 +
|Without a very good reason
 +
|-
 +
|<span class="homebrew-gain">Killing a follower of Rat (non-Bone Gnawer)</span>
 
|
 
|
 +
|<span class="homebrew-gain"> -1 to -3</span>
 
|
 
|
 +
|Depends on reason and type of follower
 
|-
 
|-
|...without a single other Ratkin being hurt
+
| colspan="5" | <center>'''Bonuses for either type of threat'''</center>
 +
|-
 +
|...drawing first blood in combat
 
| +1
 
| +1
 
|
 
|
 
|
 
|
 +
|
 +
* Given to the FIRST person to draw blood in combat.
 +
* Exception: If two people acted on the ''same'' turn and inflicted damage on the enemy.
 
|-
 
|-
| ...without being hurt or damaged in the process
+
|...permanently destroying or killing the threat in question
 
| +1
 
| +1
 
|
 
|
 
|
 
|
 
|-
 
|-
| ...and the threat(s) were armed with silver weapons
+
|...without a single other Ratkin being hurt
 +
|
 +
|
 
| +1
 
| +1
 +
|-
 +
|...without personally being hurt
 
|
 
|
 
|
 
|
 +
| +1
 
|-
 
|-
|Drawing first blood in combat
+
|...when the threats were armed with silver
 
|
 
|
 
|
 
|
|1
+
| +1
 
|-
 
|-
|Destroying an enemy stronghold
+
|<span class="homebrew-gain">...defeating a Garou</span>
 +
|<span class="homebrew-gain"> +3</span>
 
|
 
|
 
|
 
|
|7
+
|A group counts as 'one'
 +
|-
 +
|<span class="homebrew-gain">...utterly destroying an enemy stronghold</span>
 +
|<span class="homebrew-gain"> +7</span>
 +
|
 +
|
 +
|-
 +
|<span class="renown-loss">...being captured by an enemy</span>
 +
|<span class="renown-loss"> -1</span>
 +
|<span class="renown-loss"> -1</span>
 +
|<span class="renown-loss"> -1</span>
 
|-
 
|-
|Wounding a powerful foe and prudently retreating
+
|Earning a Battle Scar
 
|
 
|
 
|
 
|
|3
+
|1
 +
|See WW:tA Revised, p189
 
|-
 
|-
|Defeating a Garou
+
|<span class="renown-loss"> Earning a Battle Scar and immediately healing it (on purpose)</span>
 
|
 
|
 
|
 
|
|3
+
|<span class="renown-loss"> -2</span>
 +
|Minor/cosmetic only, ignore penalty if Battle Scar endangered survival or battle prowess
 +
|}
 +
 
 +
==Frenzy==
 +
{|class="wikitable sample" style="text-align: center;"
 +
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obedience!! class="sample-category" | Cunning!! class="sample-comments" | Comments
 
|-
 
|-
|Being captured by an enemy
+
|<span class="renown-loss">Succumbing to a berserk frenzy</span>
 
|
 
|
 
|
 
|
| -1
+
|<span class="renown-loss"> -1</span>
 +
|If it endangers the Veil
 
|-
 
|-
|Killing a Bone Gnawer
+
|<span class="renown-loss">Injuring a fellow Ratkin during a berserk frenzy</span>
| -3
 
 
|
 
|
 
|
 
|
 +
|<span class="renown-loss"> -3</span>
 
|-
 
|-
|Killing a follower of Rat (not including Bone Gnawers
+
|<span class="renown-loss">Succumbing to a fox frenzy</span>
 +
|<span class="renown-loss"> -1</span>
 
|
 
|
| -1 to -3
+
|<span class="renown-loss"> -1</span>
 +
|-
 +
|<span class="renown-loss">Succumbing to a fox frenzy and abandoning your pack</span>
 
|
 
|
 +
|<span class="renown-loss"> -2</span>
 +
|<span class="renown-loss"> -2</span>
 +
|-
 +
 
|}
 
|}
  
===Defeating the Wyrm/Weaver===
+
==Detecting Threats of the Wyrm/Weaver/Wyld==
 
+
{|class="wikitable sample" style="text-align: center;"
{|class="wikitable" style="text-align: center;" width="75%"
+
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
 
 
|-
 
|-
|Revealing with certain proof, that a human or Kinfolk is "of the Wyrm/Weaver"
+
|Revealing, with certain proof, that a human or kinfolk is tainted
 
|
 
|
 
|
 
|
 
|2
 
|2
 
|-
 
|-
|Revealing with certain proof that an area or object is "of the Wyrm/Weaver"
+
|<span class="renown-loss">Falsely accusing a Kinfolk of being tainted</span>
 +
|
 +
|<span class="renown-loss"> -2</span>
 +
|<span class="renown-loss"> -3</span>
 +
|-
 +
|Revealing, with certain proof, that an area or object is tainted
 
|
 
|
 
|
 
|
 
|3
 
|3
 
|-
 
|-
|Revealing with certain proof that a Ratkin is "of the Wyrm/Weaver"
+
|Revealing, with certain proof, that a Ratkin is tainted
 
|
 
|
 
|
 
|
 
|6
 
|6
 +
|-
 +
|<span class="renown-loss">Falsely accusing a Ratkin of being tainted</span>
 +
|
 +
|<span class="renown-loss"> -5</span>
 +
|<span class="renown-loss"> -4</span>
 +
|-
 +
|Purifying a tainted object, person, or place
 +
|
 +
|2
 +
|
 +
|-
 +
 
|}
 
|}
  
===Mystical===
+
==Mystical==
 
+
{|class="wikitable sample" style="text-align: center;"
{|class="wikitable" style="text-align: center;" width="75%"
+
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
 
 
|-
 
|-
|Purifying a Wyrm-tainted object, person or place
+
|Summoning an Incarna avatar
 +
|
 
|
 
|
 
|2
 
|2
 +
|-
 +
|<span class="renown-loss"> Summoning an Incarna avatar for no good reason</span>
 +
|
 
|
 
|
 +
|<span class="renown-loss"> -3</span>
 
|-
 
|-
|Summoning an Incarna avatar
+
|<span class="homebrew-gain">Dealing with a spirit rather than Binding it</span>
|2
+
|
 +
|
 +
|<span class="homebrew-gain">1</span>
 +
|-
 +
|<span class="homebrew-gain">Knowing and offering the correct Chiminage without being asked</span>
 +
|
 +
|
 +
|<span class="homebrew-gain">1</span>
 +
|-
 +
|<span class="homebrew-gain">...Dealing generously</span>
 +
|
 +
|<span class="homebrew-gain"> +1</span>
 +
|<span class="homebrew-gain"> +1</span>
 +
|-
 +
|<span class="homebrew-loss">...Dealing extravagantly</span>
 +
|
 +
|
 +
|<span class="homebrew-loss"> -1</span>
 +
|-
 +
|<span class="homebrew-gain">Helping another fulfill an agreement with a spirit</span>
 +
|
 +
|<span class="homebrew-gain">1</span>
 +
|
 +
|-
 +
|<span class="homebrew-loss">Breaking an agreement with a spirit</span>
 
|
 
|
 +
|<span class="homebrew-loss"> -2</span>
 +
|<span class="homebrew-loss"> -3</span>
 +
|-
 +
|<span class="homebrew-gain">Completing a Chiminage quest</span>
 
|
 
|
 +
|<span class="homebrew-gain">1</span>
 +
|<span class="homebrew-gain">2</span>
 
|-
 
|-
|Traveling to any of the Umbral Realms and surviving
+
|Successfully completing a spirit quest in the umbra
 +
|
 +
|
 
|3
 
|3
 +
|-
 +
|<span class="homebrew-gain">Releasing a spirit from a taboo-induced Slumber</span>
 +
|
 +
|<span class="homebrew-gain">1</span>
 +
|
 +
|-
 +
|<span class="homebrew-loss">Causing a spirit to fall into Slumber</span>
 
|
 
|
 +
|<span class="homebrew-loss"> -1</span>
 
|
 
|
 
|-
 
|-
|Successfully completing a spirit quest in the Umbra
+
|<span class="homebrew-gain">Releasing a spirit from unjust bondage</span>
 +
|
 +
|<span class="homebrew-gain">1</span>
 +
|<span class="homebrew-gain">2</span>
 +
|Including fetishes
 +
|-
 +
|Traveling to any of the Umbral Realms and surviving
 
|
 
|
 
|
 
|
 
|3
 
|3
 
|-
 
|-
|Failing to succeed in a spirit quest in the Umbra
+
|<span class="renown-loss">Failing to succeed in a spirit quest in the Umbra</span>
 
|
 
|
 
|
 
|
| -3
+
|<span class="renown-loss"> -3</span>
 
|-
 
|-
|Having and properly following a prophetic dream
+
|Having and properly following a prophetic dream of great import
 
|
 
|
 
|
 
|
 
|5
 
|5
 
|-
 
|-
|Giving prophetic warning that later comes true
+
|<span class="homebrew-gain">Following another's prophetic dream</span>
 +
|
 +
|
 +
|<span class="homebrew-gain">2</span>
 +
|-
 +
|<span class="homebrew-gain">Consulting an oracle and successfully interpreting its advice</span>
 +
|
 +
|
 +
|<span class="homebrew-gain">2</span>
 +
|-
 +
|Giving a prophetic warning that later comes true
 
|
 
|
 
|
 
|
 
|5
 
|5
 
|-
 
|-
|Ignoring omens, dreams and the like for no good reason
+
|<span class="homebrew-loss">Giving a prophetic warning that does not come true</span>
 +
|
 +
|
 +
|<span class="homebrew-loss"> -4</span>
 +
|-
 +
|<span class="renown-loss">Ignoring omens, dreams, and the like for no good reason</span>
 +
|
 +
|
 +
|<span class="renown-loss"> -3</span>
 +
|-
 +
|Besting someone (including a spirit) in a riddle contest
 
|
 
|
 
|
 
|
| -3
+
|3
 +
 
 
|}
 
|}
  
===After following mystical signs and advice...===
+
===After following mystic signs and advice...===
 
+
{|class="wikitable sample" style="text-align: center;"
{|class="wikitable" style="text-align: center;" width="75%"
+
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
 
 
|-
 
|-
 
|Discovering a talen
 
|Discovering a talen
|
 
|
 
|1
 
|-
 
|Discovering a useful secret
 
 
|
 
|
 
|
 
|
Line 280: Line 557:
 
|-
 
|-
 
|Discovering ancient Ratkin lore
 
|Discovering ancient Ratkin lore
 +
|
 
|
 
|
 
|3
 
|3
|3
+
|-
 +
|<span class="homebrew-gain">Discovering mystic lore</span>
 +
|
 +
|
 +
|<span class="homebrew-gain">2</span>
 
|-
 
|-
 
|Discovering a Pathstone
 
|Discovering a Pathstone
Line 289: Line 571:
 
|4
 
|4
 
|-
 
|-
|Discovering an ancient nest that was lost
+
|Discovering an ancient Nest that was lost
 
|
 
|
 
|
 
|
Line 295: Line 577:
 
|}
 
|}
  
===Rites and Gifts===
+
==Rites and Gifts==
 
+
{|class="wikitable sample" style="text-align: center;"
{|class="wikitable" style="text-align: center;" width="75%"
+
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
 
 
|-
 
|-
|Refusing to participate in a Rite
+
|<span class="homebrew-gain">Fulfilling a Contract Rite</span>
 +
|<span class="homebrew-gain">2</span>
 
|
 
|
 
|
 
|
| -1
 
 
|-
 
|-
|Giggling, joking or otherwise not taking a rite seriously
+
|<span class="homebrew-loss">Breaking a Contract Rite</span>
 
|
 
|
 
|
 
|
| -1 to -5
+
|<span class="homebrew-loss"> -2</span>
 
|-
 
|-
|Learning a new rite
+
|<span class="homebrew-gain">Bestowing the Birthing Plague on a Kinfolk</span>
 
|
 
|
 +
|<span class="homebrew-gain">2</span>
 +
|<span class="homebrew-gain">2</span>
 +
|A group counts as 'one'
 +
|-
 +
|Performing a Rite of Passage
 
|
 
|
 +
|2
 
|1
 
|1
 +
|This refers to conducting the rite; going through the rite is covered above
 
|-
 
|-
|Discovering/Creating a new rite
+
|<span class="homebrew-gain">Performing a successful new Rite of Warding</span>
 
|
 
|
 +
|<span class="homebrew-gain">5
 +
|<span class="homebrew-gain">3
 +
|-
 +
|<span class="homebrew-gain">Participating in a successful Rite of Warding</span>
 
|
 
|
|5
+
|<span class="homebrew-gain">3</span>
 +
|<span class="homebrew-gain">1</span>
 +
|
 +
|-
 +
|<span class="renown-loss">Giggling, joking, or otherwise being disrespectful during a rite</span>
 +
|
 +
|
 +
|<span class="renown-loss"> -1 to -5</span>
 +
|-
 +
|Learning a new rite
 +
|
 +
|
 +
|1
 
|-
 
|-
|Discovering/Creating a new Gift
+
|<span class="renown-loss">Binding ‘inappropriate’ items to oneself with the Rite of Artifice Dedication</span>
 
|
 
|
 
|
 
|
|7
+
|<span class="renown-loss"> -2</span>
 +
|e.g. excessive or advanced tech; Exception: Engineers
 +
|-
 +
 
 
|}
 
|}
  
===Fetishes===
+
==Fetishes==
 
+
{|class="wikitable sample" style="text-align: center;"
{|class="wikitable" style="text-align: center;" width="75%"
+
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
 
 
|-
 
|-
|Creating a talen
+
|Successfully creating talens
 
|
 
|
 
|
 
|
 
|1
 
|1
 +
|
 +
|-
 +
|<span class="homebrew-gain">Stealing a talen</span>
 +
|
 +
|<span class="homebrew-gain">1</span>
 +
|
 +
|This is a penalty if you're caught.
 
|-
 
|-
|Using a talen for the good of nest
+
|Using a fetish for the good of Nest or Breed
 
|
 
|
 
|
 
|
 
|2
 
|2
 +
|May depend on cleverly bringing and/or using an appropriate fetish, not just e.g. using the same Fang Dagger you always use
 
|-
 
|-
 
|Creating a fetish
 
|Creating a fetish
 
|
 
|
 
|
 
|
|5
+
|4
 +
|Limited to 2 rewards/month (or equivalent with talens)
 +
|-
 +
|<span class="homebrew-gain">Stealing a fetish</span>
 +
|
 +
|<span class="homebrew-gain">4</span>
 +
|
 +
|This is a penalty if you're caught.
 
|-
 
|-
|Sacraficing a fetish for the good of the nest
+
|Sacrificing a fetish for the good of Nest or Breed
 +
|
 
|
 
|
 
|4
 
|4
|
 
 
|-
 
|-
|Accidently breaking a talen or fetish
+
|<span class="renown-loss">Accidentally breaking a fetish or talen</span>
 
|
 
|
 
|
 
|
| -1 to -5
+
|<span class="renown-loss"> -1 to -5</span>
 +
|-
 +
 
 
|}
 
|}
  
===Nest Activities===
+
==Nest Activities==
 
+
{|class="wikitable sample" style="text-align: center;"
{|class="wikitable" style="text-align: center;" width="75%"
+
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
 
 
|-
 
|-
|Help guard a nest
+
|Performing chores and helping to guard a Nest
|1
 
 
|
 
|
 +
|2
 
|
 
|
 +
|Routinely approved monthly if requested in a timely fashion
 
|-
 
|-
|Staying on your post when on nest watch, even when tempted not to
+
|Staying on your guard post, even when tempted not to
 
|
 
|
 
|2
 
|2
 
|1
 
|1
 
|-
 
|-
|Not staying on your post when on watch
+
|<span class="renown-loss">Not staying on your guard post</span>
 
|
 
|
| -3
+
|<span class="renown-loss"> -3</span>
 
|
 
|
 
|-
 
|-
|Not helping guard a nest even when asked to
+
|<span class="renown-loss">Not helping guard a Nest, even when asked</span>
 
|
 
|
| -3
+
|<span class="renown-loss"> -3</span>
 
|
 
|
 
|-
 
|-
|Keeping a nest safe through trickery or negotiation
+
|Keeping a Nest safe from humans through trickery or negotiation
|3
 
 
|
 
|
 +
|4
 
|
 
|
 
|-
 
|-
|Helping to prevent a nest from being overrun by the Wyrm/Weaver
+
|Helping to prevent a Nest from being overrun by the unbalanced Triat
 
|3
 
|3
 
|4
 
|4
 
|
 
|
 
|-
 
|-
|Not preventing a nest from being overrun by the Wyrm/Weaver
+
|<span class="renown-loss">Not preventing a Nest from being overrun by the unbalanced Triat</span>
| -3
+
|<span class="renown-loss"> -3</span>
| -7
+
|<span class="renown-loss"> -7</span>
 
|
 
|
 
|-
 
|-
|Single-handedly prevented a nest from being taken by the Wyrm/Weaver
+
|Single-handedly preventing a Nest from being taken by the unbalanced Triat
 
|5
 
|5
 
|8
 
|8
 
|
 
|
 
|-
 
|-
|Dying to protect the Nest or clan (posthumous)
+
|<span class="renown-loss">Deliberately allowing/enabling a Nest to be violated</span>
|
+
|<span class="renown-loss"> -8</span>
|7
+
|<span class="renown-loss"> -10</span>
 +
|<span class="renown-loss"> -5</span>
 +
|Most likely your death is the outcome
 +
|-
 +
|<span class="renown-loss">Accidentally allowing a Nest to be violated</span>
 +
|<span class="renown-loss"> -2</span>
 +
|<span class="renown-loss"> -5</span>
 +
|<span class="renown-loss"> -4</span>
 +
|-
 +
|Dying while defending a Nest (Posthumous)
 +
|5
 +
|8
 
|
 
|
 +
|-
 
|}
 
|}
  
===Ratkin Relations and Society===
+
==Ratkin Relations and Society==
 
+
{|class="wikitable sample" style="text-align: center;"
{|class="wikitable" style="text-align: center;" width="75%"
+
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
+
|-
 +
|Teaching other Ratkin (depends on the depth of study)
 +
|
 +
|3 to 5
 +
|1 to 5
 +
|Teaching rites: 3O, 1C per month, regardless of number of rites or students
 +
|-
 +
|<span class="renown-loss">Disobeying a Colony elder without good reason</span>
 +
|
 +
|<span class="renown-loss"> -1 to -2</span>
 +
|
 +
|-
 +
|<span class="renown-loss">Refusing any Colony position</span>
 +
|<span class="renown-loss"> -1</span>
 +
|<span class="renown-loss"> -2</span>
 +
|<span class="renown-loss"> -1</span>
 +
|-
 +
|Serving in any Colony position
 +
|1/year
 +
|3/year
 +
|1/year
 +
|Routinely approved if requested in a timely fashion
 +
|-
 +
|Maintaining loyal service to the Nest
 +
|1/year
 +
|2/year
 +
|1/year
 +
|Routinely approved if requested in a timely fashion
 +
|-
 +
|Maintaining loyal service to the Ratkin breed
 +
|1/year
 +
|3/year
 +
|1/year
 +
|Routinely approved if requested in a timely fashion
 +
|-
 +
|<span class="homebrew-gain">Creating something that helps the Nest or Colony</span>
 +
|
 +
|<span class="homebrew-gain">2</span>
 +
|
 +
|-
 +
|<span class="homebrew-gain">Exacting vengeance on someone who has harmed the Nest or Colony</span>
 +
|
 +
|<span class="homebrew-gain">5</span>
 +
|
 
|-
 
|-
|Participating in a just challenge
+
|<span class="homebrew-gain">Performing a deed that affects all ('local') Ratkin</span>
 
|
 
|
|1
+
|<span class="homebrew-gain">7</span>
 
|
 
|
 +
|Can be a penalty if the affect is negative
 
|-
 
|-
|Teaching another Ratkin (depends on the depth of study)
+
|<span class="homebrew-gain">Becoming famous among the Ratkin</span>
 +
|<span class="homebrew-gain">7</span>
 +
|
 
|
 
|
|1 to 5
 
|3 to 5
 
 
|-
 
|-
|For a homid Ratkin, surviving to age 75
+
|For a Homid Ratkin, surviving to the age of 75
|5
 
 
|8
 
|8
 
|10
 
|10
 +
|5
 
|-
 
|-
|For a rodens Ratkin, surviving to age 65
+
|For a Rodens Ratkin, surviving to the age of 65
|5
 
 
|8
 
|8
 
|10
 
|10
 +
|5
 
|-
 
|-
|Creating something that helps the Nest or clan
+
|}
 +
 
 +
==Behavior==
 +
{|class="wikitable sample" style="text-align: center;"
 +
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
 +
|-
 +
|Participating in a just challenge
 +
|1
 +
|2
 +
|
 +
|-
 +
|Giving good advice for important matters
 +
|
 
|
 
|
 
|2
 
|2
 +
|-
 +
|<span class="renown-loss">Giving bad advice for important matters</span>
 +
|
 +
|
 +
|<span class="renown-loss"> -2</span>
 +
|-
 +
|Mediating a dispute in favor of your own people/pack
 +
|
 +
|3
 
|
 
|
 
|-
 
|-
|Earning the respect of another member of your Breed
+
|<span class="renown-loss">Failing to mediate a dispute in favor of your own people/pack</span>
 
|
 
|
|5
+
|<span class="renown-loss"> -4</span>
 
|
 
|
 
|-
 
|-
|Exacting Vengence on someone who has greatly harmed the Nest or clan
+
|Keeping an important promise to your own people
 
|
 
|
|5
+
|2
 
|
 
|
 
|-
 
|-
|Performing a deed that affects all Ratkin
+
|<span class="renown-loss">Failing to keep a promise to your own people</span>
 
|
 
|
|7
+
|<span class="renown-loss"> -3</span>
 
|
 
|
 
|-
 
|-
|Becoming famous among the Ratkin
+
|Being truthful to other Ratkin in the face of extreme adversity
|7
 
 
|
 
|
 +
|5
 
|
 
|
 
|-
 
|-
|Getting Even
+
|<span class="renown-loss">Being deceptive to other Ratkin in the face of extreme adversity</span>
|2
 
 
|
 
|
 +
|<span class="renown-loss"> -1</span>
 
|
 
|
 
|-
 
|-
|Taking the word of an outsider over one of your own
+
|<span class="homebrew-loss">Getting caught trying to foil elders</span>
 
|
 
|
| -3
 
 
|
 
|
 +
|<span class="homebrew-loss"> -5</span>
 
|-
 
|-
|Hurting other Ratkin through recklessnes or conniving
+
|<span class="renown-loss">Having your trickery backfire</span>
 
|
 
|
 
|
 
|
| -5
+
|<span class="renown-loss"> -2</span>
 
|-
 
|-
|Getting caught trying to foil Elders
+
|<span class="renown-loss">Attempting to openly act outside one’s Aspect</span>
 
|
 
|
 +
|<span class="renown-loss"> -1 to -5</span>
 
|
 
|
| -5
 
|}
 
 
===Pack===
 
 
{|class="wikitable" style="text-align: center;" width="75%"
 
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
 
 
|-
 
|-
|Gaining the position of pack leader
+
|<span class="homebrew-loss">Taking the word of an outside over one of your own</span>
|3
 
 
|
 
|
 +
|<span class="homebrew-loss"> -3</span>
 
|
 
|
 
|-
 
|-
|Becoming the pack runt
+
|<span class="homebrew-gain">Earning the respect of another Ratkin</span>
 +
|
 +
|<span class="homebrew-gain">5</span>
 
|
 
|
|3
 
| -3
 
|}
 
 
===Litany===
 
 
{|class="wikitable" style="text-align: center;" width="75%"
 
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
 
 
|-
 
|-
|Upholding the Litany
+
|<span class="homebrew-loss">Hurting other Ratkin through recklessness or conniving</span>
 
|
 
|
|1 to 5
+
|<span class="homebrew-loss"> -3</span>
|1 to 3
+
|<span class="homebrew-loss"> -2</span>
 
|-
 
|-
|Breaking the Litany
+
|<span class="homebrew-gain">Getting even</span>
 +
|<span class="homebrew-gain">2</span>
 
|
 
|
| -5 to -8
+
|
| -2 to -4
+
|-
 +
 
 
|}
 
|}
  
===Behavior===
+
===Deceit (Pack)===
 
+
{|class="wikitable sample" style="text-align: center;"
{|class="wikitable" style="text-align: center;" width="75%"
+
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
 
 
|-
 
|-
|Giving good advice
+
|Gaining the position of deceit leader
 +
|3
 
|
 
|
|1
 
 
|
 
|
 
|-
 
|-
|Giving bad advice
+
|<span class="homebrew-gain">Gaining the position of deceit runt</span>
|
 
| -1
 
 
|
 
|
 +
|<span class="homebrew-gain">3</span>
 +
|<span class="homebrew-gain"> -3</span>
 
|-
 
|-
|Any time trickery backfires
+
|<span class="renown-loss">Living alone, without one’s deceit, except for ritual reasons</span>
 
|
 
|
 +
|<span class="renown-loss"> -3</span>
 
|
 
|
| -2
 
 
|-
 
|-
|Usurping another's role
+
|<span class="homebrew-gain">Establishing and maintaining a deceit territory</span>
 +
|<span class="homebrew-gain">1</span>
 +
|<span class="homebrew-gain">1</span>
 +
|<span class="homebrew-gain">1</span>
 +
|May also be requested yearly if the deceit is still active and still has the same territory
 +
|-
 +
|<span class="homebrew-gain">Expanding existing deceit territory</span>
 +
|<span class="homebrew-gain">1</span>
 +
|<span class="homebrew-gain">1</span>
 +
|<span class="homebrew-gain">1</span>
 +
|RP or PRP required (provide a log)
 +
|-
 +
|<span class="homebrew-loss">Losing control of deceit territory</span>
 +
|<span class="homebrew-loss"> -2</span>
 +
|<span class="homebrew-loss"> -2</span>
 +
|<span class="homebrew-loss"> -2</span>
 +
|-
 +
|<span class="renown-loss">Speaking poorly of one’s deceit</span>
 
|
 
|
| -2
+
|<span class="renown-loss"> -6</span>
 
|
 
|
 
|-
 
|-
|Ignoring your own aspect in favour of another's
+
|Dying while defending your deceit (Posthumous)
 +
|4
 +
|6
 
|
 
|
 +
|-
 +
|<span class="homebrew-gain">Settling disputes/leadership/Rage-building issues with Rite of the Shiny Thing</span>
 +
|<span class="homebrew-gain">1</span>
 +
|<span class="homebrew-gain">1</span>
 +
|<span class="homebrew-gain">1</span>
 
|
 
|
| -2
+
*RP or PRP required (provide a log)
 +
*Award for all involved
 
|-
 
|-
|Committing a sophistocated crime
+
|}
|
+
 
|2
+
==Law of Survival==
 +
{|class="wikitable sample" style="text-align: center;"
 +
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
 +
|-
 +
|Upholding the Laws of Survival (in the face of adversity, extreme measures, etc.)
 
|
 
|
 +
|1 to 5
 +
|1 to 3
 +
|Above and beyond the usual, e.g. "blowing up a Weaver site" vs "blowing up a Weaver site that massively affects local humans or industry"
 +
|-
 +
|<span class="renown-loss">Breaking the Laws of Survival</span>
 +
|<span class="renown-loss"> -2 to -4</span>
 +
|<span class="renown-loss"> -5 to -8</span>
 +
|<span class="renown-loss"> -2 to -4</span>
 +
|Depends on severity of transgression, could be less for lesser offenses
 +
|-
 
|}
 
|}
  
===Protection and Defense===
+
==Chaos and Whispers==
 
+
{|class="wikitable sample" style="text-align: center;"
{|class="wikitable" style="text-align: center;" width="75%"
+
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
 
 
|-
 
|-
|Healing a fellow Ratkin (non-pack member) unselfishly
+
|Performing a successful monkey-wrenching operation
 +
|1
 
|
 
|
 +
|2
 +
|-
 +
|Fooling a human
 
|1
 
|1
 
|
 
|
 +
|
 +
|-
 +
|Creating a successful diversion
 +
|2
 +
|
 +
|1
 
|-
 
|-
|Protecting a helpless Ratkin
+
|Hatching a plot of Machiavellian proportions that succeeds
 
|
 
|
|4
 
 
|
 
|
 +
|5
 
|-
 
|-
|Protecting a rat nest
+
|Discovering a useful secret
 
|
 
|
|3
 
 
|
 
|
 +
|1
 
|-
 
|-
|Protecting an important secret from discovery
+
|Discovering a major secret
 
|
 
|
 +
|
 +
|5
 +
|-
 +
|Discovering flaws in an enemy that will benefit the Ratkin
 +
|2
 
|
 
|
 
|2
 
|2
|}
 
 
===Human and Kinfolk Relations===
 
 
{|class="wikitable" style="text-align: center;" width="75%"
 
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
 
 
|-
 
|-
|Fooling a human
+
| colspan="5" | <center>'''Please restrict to closed PrP's, or get (and log) OOC owner consent. Destroy responsibly.'''</center>
|1
+
|-
 +
|<span class="homebrew-gain">Inciting panic in humans</span>
 +
|<span class="homebrew-gain">1 to 3</span>
 +
|
 +
|<span class="homebrew-gain">1 to 3</span>
 +
|Depends on extent of panic and damage caused; eg. 'panicking a restaurant' vs 'starting a local riot'
 +
|-
 +
|<span class="homebrew-loss">Becoming the target of an angry mob</span>
 +
|<span class="homebrew-loss">1 to 3</span>
 
|
 
|
 +
|<span class="homebrew-loss">1 to 3</span>
 +
|Botching/bad planning for an attempt to incite panic in humans
 +
|-
 +
|<span class="homebrew-gain">Destroying an icon of the Weaver</span>
 +
|<span class="homebrew-gain">1 to 5</span>
 
|
 
|
 +
|<span class="homebrew-gain">1 to 3</span>
 +
|Depends on the scale: eg. 'Defacing a Starbucks' vs 'Collapsing a regional Visa HQ'
 
|-
 
|-
|Being fooled by a human
+
|<span class="homebrew-gain">Stopping the expansion of the Weaver</span>
| -1
+
|<span class="homebrew-gain">1 to 5</span>
 
|
 
|
 +
|<span class="homebrew-gain">1 to 3</span>
 +
|Depends on the scale: eg. 'Ruining a construction site' vs 'Completely ruining plans for a new suburb'
 +
|-
 +
|<span class="homebrew-loss">Drawing the Weaver's forces through reckless terrorism</span>
 
|
 
|
 +
|<span class="homebrew-loss"> -3 to -5</span>
 +
|<span class="homebrew-loss"> -1 to -3</span>
 +
|e.g. Leaving appropriate evidence/trails that lead to your Nest or territory.
 
|-
 
|-
|Maintaining good relations with nearby Kinfolk
+
 
 +
|}
 +
 
 +
==Protection and Defense==
 +
{|class="wikitable sample" style="text-align: center;"
 +
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
 +
|-
 +
|Healing a fellow Ratkin (non-pack member) unselfishly
 
|
 
|
 
|1
 
|1
 
|
 
|
 
|-
 
|-
|Having poor relations with nearby Kinfolk
+
|Protecting a helpless Ratkin
 
|
 
|
| -2
+
|4
 
|
 
|
 
|-
 
|-
|Spawning a Ratkin
+
|<span class="renown-loss">Not protecting a helpless Ratkin</span>
 
|
 
|
|3
+
|<span class="renown-loss"> -5</span>
 +
|
 +
|-
 +
|<span class="homebrew-gain">Ignoring strong feelings of vengeance and hatred for the greater good</span>
 +
|
 +
|<span class="homebrew-gain">5</span>
 
|
 
|
 
|-
 
|-
Line 608: Line 1,078:
 
|
 
|
 
|-
 
|-
|Harming/rending the Veil
+
|<span class="renown-loss">Harming or rending the Veil</span>
 
|
 
|
| -5
+
|<span class="renown-loss"> -5</span>
 
|
 
|
 
|-
 
|-
Line 617: Line 1,087:
 
|3
 
|3
 
|1
 
|1
 +
|-
 
|}
 
|}
  
===Cunning===
+
==Human and Kinfolk==
 
+
{|class="wikitable sample" style="text-align: center;"
{|class="wikitable" style="text-align: center;" width="75%"
+
! class="sample-activity" | Activity!! class="sample-category" | Infamy!! class="sample-category" | Obligation!! class="sample-category" | Cunning!! class="sample-comments" | Comments
! Activity!! width="75" | Infamy!! width="75" | Obligation!! width="75" | Cunning
+
|-
 +
|Maintaining good relations with nearby Kinfolk
 +
|
 +
|2
 +
|
 
|-
 
|-
|Performing a monkeywrenching operation
+
|<span class="renown-loss">Having poor relations with nearby Kinfolk</span>
 
|
 
|
 +
|<span class="renown-loss"> -3</span>
 
|
 
|
|3
 
 
|-
 
|-
|Creating a successful diversion
+
|Protecting a helpless homid-kinfolk
 +
|
 +
|2
 
|
 
|
 
|
 
|
|3
+
*Does not include regular humans
 +
*Must not undermine 'survival of the fittest'
 
|-
 
|-
|Hatching a plot of Machiavellian proportions that succeeds
+
|<span class="renown-loss">Not protecting a helpless homid-kinfolk</span>
 +
|
 +
|<span class="renown-loss"> -1</span>
 
|
 
|
 +
|-
 +
|Protecting a helpless rat(s)
 
|
 
|
 
|5
 
|5
 +
|
 +
|
 +
*Includes rat kinfolk
 +
*Must not undermine 'survival of the fittest'
 
|-
 
|-
|Stealing something of value from within an enemy lair
+
|<span class="renown-loss">Not protecting a helpless rat(s)</span>
 
|
 
|
 +
|<span class="renown-loss"> -6</span>
 
|
 
|
|5
 
 
|-
 
|-
|Failing attempts at craftiness
+
|Breeding
 
|
 
|
 +
|3
 
|
 
|
| -1
+
|Awarded when child/litter is born
 
|-
 
|-
|Exposed as a liar
+
|<span class="renown-loss">Not breeding</span>
 
|
 
|
 +
|<span class="renown-loss"> -3</span>
 
|
 
|
| -3
 
 
|-
 
|-
|Not protecting a Secret
+
|<span class="homebrew-loss">Monogamy</span>
 
|
 
|
 +
|<span class="homebrew-loss"> -3/year</span>
 
|
 
|
| -3
+
|-
 
|}
 
|}
  
 
[[Category:Gaian]]
 
[[Category:Gaian]]
[[Category:Fera]]
 
 
[[Category:Ratkin]]
 
[[Category:Ratkin]]
 
[[Category:Stats]]
 
[[Category:Stats]]

Latest revision as of 14:56, 29 July 2023

  • A Guide to submitting Renown Requests.
  • A Renown FAQ if you have questions about the system

Litany of Survival

  • Preserve The Veil, Which Ensures Your Survival
The Rats only have one dictum that's enforced as law: maintaining secrecy about the existence of our kind. If you disobey, it'll do far more than endanger your pack; it threatens everyone's existence. Of course, if the humans find out the truth about what you did, the Delirium might distort all of their memories of what happened, but other supernatural creatures who prey on humans are not so easily fooled. Our race has little regard for human law, but if a wererat breaks the laws flagrantly enough that the authorities investigate, a colony has every rite to contract a Knife-Skulker to silence him... Permanently.

  • Shred The Wyrm's Tentacles Whenever They Constrict You
We fight the Wyrm, but only in the interest of our own self-defense. Unlike the Garou, we don't launch into self-serving crusades to purify the world from corruption - fighting to survive is difficult enough. The Garou whip themselves into religious fervor because they are trying to prevent the apocalypse, but we want the End Times to come. What else could heal the world? My Warriors rejoice when the Wyrm kills off Garou or destroys a few humans. Why not? As long as the Wyrm isn't directly threatening your tribe, leave it be. Don't destroy the enemy of your enemy... until it turns on you. The Wyrm is destined to destroy itself, and if it tears down human civilization in the process, my pack's got no problem with that.
A rat's got to be watchful of the Wyrm. You cannot ignore its presence - learning from its minions is essential to survival. The servitors of the Wyrm corrupt our kind as well, more often than most would care to admit. Wererats corrupted by the Wyrm become monstrous, taking on many of the same deformities and afflictions as Fomori - I've seen it first hand. Believe me, any Ratkin infected with Wyrm-taint must be found and killed before it infiltrates one of our breeding grounds. If Black Spirals or Wyrm spirits came sniffing around our territoru, we're honor-bound to protect our young. And, of course, the most valiant of Rat's aspects, the Plague Lords, feels duty-bound to infiltrate the ranks of our enemies and investigate first-hand...

  • Sever the Weaver's Threads Wherever They Calcify Chaos
Hey, I don't think we're ever going to tear down all the cities in the world. Why bother? They're doomed to self-destruct. The day that the buildings come crashing down, I'll dance in the streets. Then again, there's nothing wrong with giving them a little push. One rat cant change the world, but a thousand rats can, right? If you want to know what the Weaver's spirits are really up to, take a peach into the spirit world. That'll tell you where to strike.

  • Survive So That You May Breed
Survival cocmes first. Mankind's days are numbered. The end of the Age of Man is coming! You might believe it's going to happen during your lifetime or years from now, but if you die in some pointless fight for honor and glory, you wont be ready for the Final Battle against the Wyrm. If you waste your life, you'll end up as some dumb-ass spirit in the Umbra. If, however, you can develop your skills as a Warrior, you'll be able to pass on what you learn to the generations that follow you. Let the werewolves fight to the death, I intend to live.

  • Respect Strength. Exploit Weakness
The strong breed. The weak die. Does that sound harsh? That's evolution. We must be stronger than our enemies, especially with the Final Days so close. If we let the weakest rats survive, they'll breed thousands and thousands of even weaker rats. Instinct will tell you when to kill, so follow it. You'll also feel an overriding need to breed - do it. We need an army to overwhelm our enemies. Too many of the other Changing Breeds have given up, but we must outnumber and overwhelm anything that gets in our way. Then, when the time is right, the force of the Wyld will overwhelm everything, returning us to the ideals of the Impergium.
Some Ratkin have taken their obligation to breed a bit too far, spawning with materialized spirits and the like. I still do not know if this is wise. Does it strengthen the race by bringing more lost aspects to the world, or is it a way for "weaker" Ratkin to breed more children? Other wererats use similar excuses to destroy our metis. After all, Ratkin bred from incestuous relationships are rarely "strong"; instead, such children are usually more susceptible to disease. I firmly believe we need all the warriors we can get, but don't waste too much time on the metis. They are little more than shock troops, and that is the way it should be.

  • Conflict Breeds Strength
If only the strong breed, then you must prove your strength before you can reproduce. Don't be some addle-witted warf rat who breeds with any half-dead body in the sewers. You, soldier, are the paragon of your race. You have the option of breeding with common rats, desperately trying to diversify our gene pool, but it's fairly likely that all you'll do is create a lot of common baby rats who vaguely look like you. Such egotism! If you want the glory of breeding strong kits, remember: The strongest children come from the purest Kinfolk. Our purest Kin are kept under the watchful gaze of the Rat Mothers, so you'd best have proof of your prowess before trying to reproduce. It's that simple.
Regardless of what we do, the population of any nest eventually reaches a sort of 'critical mass', when all of the wererats who come of age must victimize each other until the balance is restored. That is nature's way. If the population of creatures in any one area is too high, a few can be killed or a great number will starve. Now that the Age of Man is drawing to a close, of course, humans and rats are competing for the same resources in the largest cities. You can see where I'm going with this, cant you? When the Age of Man ends, the law demands the elimination of the weakest creatures... just like in the Impergium, before the Wolves intervened. Only then will the balance be restored.

  • Build, Steal, and Suborn To Strengthen Your Breeding Grounds
Property is relative. If I can take it, it's mine. If you cant defend it, you don't deserve to have it. Humans don't seem to understand. They buy far more than they need, go to great lengths to defend what they have, and insist that they have the right to determine who owns what. Not very practical, is it? If you own more than you can carry, you're wasting what others can use. The humans are wasting what they've got, so we've got every right to take it.

  • Trust Your Own Kind Before Outsiders
Here's a word of advice before you go out into the world. Trust your Kin before you trust strangers. Betray others before you betray your own kind. If someone's going to be betrayed, choose a human as the victim before you choose a Ratkin. If that doesn't work, find some other shapechanger to frame. If that doesn't work, then remember there's a straggler in your pack. We're running into the world together kid, so we've got to stick together. You ready to go? Um... You first...

  • When Someone Is Responsible For Injustice, Make Sure Someone Pays
When a rat pack fails, someone's got to take the consequences. Hopefully, it will be someone weak; preferably, it'll be someone who isn't Ratkin. Some of us like to take this argument a bit further. The Twitchers, for instance, are really quick to place all blame on the humans, so punishing them at random is seen as justice. The term "race war" isn't really appropriate, since Twitchers don't discriminate based on the color of someone's skin, his religion, or his ancestry. White, black, yellow or red - humans bleed the same. I just feel this rage in my blood that's been there since the dawn of time. And I just feel like acting on it. Show me your true face, and it's my call whether I want to slash it off.

Creeds

Infamy

  • I will defend our breeding grounds against all threats, physical and spiritual.
  • I shall seek revenge against those who prey upon my kind.
  • I must shred the tentacles of the Wyrm wherever they constrict us.
  • I must sever the Weaver's webs wherever they calcify chaos.

Cunning

  • I will survive so that I may breed.
  • I must respect strength and exploit weakness.
  • I shall grow stronger through conflict.
  • I will learn from the mysteries of the spirit world.
  • I will revel in the visions the spirits grant me.

Obligation

  • I shall preserve the Veil, which ensures our survival.
  • I will build, steal, and suborn to strengthen my breeding grounds.
  • I shall nurture, instruct, and aid the young.
  • I will trust my own kind before I trust outsiders.
  • When someone is responsible for injustice, I will make sure someone pays.

Rank Requirements

Rank Any Combination
1 (Rakka) 3
2 (Voto) 7
3 (Tava) 15
4 (Teppen) 23
5 (Rrrrr't) 30

Ratkin are allowed to go above 10 permanent Renown in a category, as otherwise reaching Rrrrr't would be excessively difficult compared to other breeds.

If a player is approved at Rank 0, goes through their Birthing Plague, and their Rite of Passage for to Rank 1, then they gain gifts and renown as usual for Rank 1.

  • These gifts don't cost XP.
  • Any previous renown unconnected to the Rite of Passage is retained on top of the rank baseline.

Sample Renown Awards

Note: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.

Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Ratkin's purpose, then go ahead and submit a request.

The following types have been tinted for ease of reading and browsing:

  • These awards and penalties are directly from the established renown lists, with changes limited to specifying the Corax breed.

Items in Black are positive renown awards.

Items in Red are negative renown penalties

  • These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for the Corax breed.

Items in Blue are positive home-brew renown awards

Items in Purple are negative home-brew renown penalties


Sources: Players Guide to the Changing Breeds pages 170-173, WtA 2nd ed pages 190-193, Ratkin Breedbook

Combat and Encounters

Activity Infamy Obligation Cunning Comments
Award given once per combat, not per enemy
Showing restraint in the face of certain death 1 3
Ending a threat without serious harm to any Ratkin 5
Surviving an Incapacitating wound 2
Surviving any toxic waste/flux attack 2
Attacking a much more powerful force without aid -3
Wounding a foe and prudently retreating 3
Attacking an enemy without regard to personal safety 1 2 Actions above and beyond attacking like a lunatic
Losing to an enemy without even harming it -3
Conscious cowardice that results in the death of a Ratkin -5 -5 -7
Summoning help when there is no real danger present -5
Dying in service to Rat/Wyld (Posthumous) 7 7
Threats associated with the unbalanced Triat (typically Weaver)
Threats determined by actual threat posed, not rank
Defeating a minor threat 2 Below your strength level
Defeating an average threat 3 An even match
Defeating a strong threat 5 Stronger than your strength level
Defeating a very powerful threat 7 Much more powerful than you
Other supernatural threats
Defeating a strong threat 2
Defeating a very powerful threat 3
Killing a Bone Gnawer -3 Without a very good reason
Killing a follower of Rat (non-Bone Gnawer) -1 to -3 Depends on reason and type of follower
Bonuses for either type of threat
...drawing first blood in combat +1
  • Given to the FIRST person to draw blood in combat.
  • Exception: If two people acted on the same turn and inflicted damage on the enemy.
...permanently destroying or killing the threat in question +1
...without a single other Ratkin being hurt +1
...without personally being hurt +1
...when the threats were armed with silver +1
...defeating a Garou +3 A group counts as 'one'
...utterly destroying an enemy stronghold +7
...being captured by an enemy -1 -1 -1
Earning a Battle Scar 1 See WW:tA Revised, p189
Earning a Battle Scar and immediately healing it (on purpose) -2 Minor/cosmetic only, ignore penalty if Battle Scar endangered survival or battle prowess

Frenzy

Activity Infamy Obedience Cunning Comments
Succumbing to a berserk frenzy -1 If it endangers the Veil
Injuring a fellow Ratkin during a berserk frenzy -3
Succumbing to a fox frenzy -1 -1
Succumbing to a fox frenzy and abandoning your pack -2 -2

Detecting Threats of the Wyrm/Weaver/Wyld

Activity Infamy Obligation Cunning Comments
Revealing, with certain proof, that a human or kinfolk is tainted 2
Falsely accusing a Kinfolk of being tainted -2 -3
Revealing, with certain proof, that an area or object is tainted 3
Revealing, with certain proof, that a Ratkin is tainted 6
Falsely accusing a Ratkin of being tainted -5 -4
Purifying a tainted object, person, or place 2

Mystical

Activity Infamy Obligation Cunning Comments
Summoning an Incarna avatar 2
Summoning an Incarna avatar for no good reason -3
Dealing with a spirit rather than Binding it 1
Knowing and offering the correct Chiminage without being asked 1
...Dealing generously +1 +1
...Dealing extravagantly -1
Helping another fulfill an agreement with a spirit 1
Breaking an agreement with a spirit -2 -3
Completing a Chiminage quest 1 2
Successfully completing a spirit quest in the umbra 3
Releasing a spirit from a taboo-induced Slumber 1
Causing a spirit to fall into Slumber -1
Releasing a spirit from unjust bondage 1 2 Including fetishes
Traveling to any of the Umbral Realms and surviving 3
Failing to succeed in a spirit quest in the Umbra -3
Having and properly following a prophetic dream of great import 5
Following another's prophetic dream 2
Consulting an oracle and successfully interpreting its advice 2
Giving a prophetic warning that later comes true 5
Giving a prophetic warning that does not come true -4
Ignoring omens, dreams, and the like for no good reason -3
Besting someone (including a spirit) in a riddle contest 3

After following mystic signs and advice...

Activity Infamy Obligation Cunning Comments
Discovering a talen 1
Discovering a fetish 2
Discovering ancient Ratkin lore 3
Discovering mystic lore 2
Discovering a Pathstone 4
Discovering an ancient Nest that was lost 7

Rites and Gifts

Activity Infamy Obligation Cunning Comments
Fulfilling a Contract Rite 2
Breaking a Contract Rite -2
Bestowing the Birthing Plague on a Kinfolk 2 2 A group counts as 'one'
Performing a Rite of Passage 2 1 This refers to conducting the rite; going through the rite is covered above
Performing a successful new Rite of Warding 5 3
Participating in a successful Rite of Warding 3 1
Giggling, joking, or otherwise being disrespectful during a rite -1 to -5
Learning a new rite 1
Binding ‘inappropriate’ items to oneself with the Rite of Artifice Dedication -2 e.g. excessive or advanced tech; Exception: Engineers

Fetishes

Activity Infamy Obligation Cunning Comments
Successfully creating talens 1
Stealing a talen 1 This is a penalty if you're caught.
Using a fetish for the good of Nest or Breed 2 May depend on cleverly bringing and/or using an appropriate fetish, not just e.g. using the same Fang Dagger you always use
Creating a fetish 4 Limited to 2 rewards/month (or equivalent with talens)
Stealing a fetish 4 This is a penalty if you're caught.
Sacrificing a fetish for the good of Nest or Breed 4
Accidentally breaking a fetish or talen -1 to -5

Nest Activities

Activity Infamy Obligation Cunning Comments
Performing chores and helping to guard a Nest 2 Routinely approved monthly if requested in a timely fashion
Staying on your guard post, even when tempted not to 2 1
Not staying on your guard post -3
Not helping guard a Nest, even when asked -3
Keeping a Nest safe from humans through trickery or negotiation 4
Helping to prevent a Nest from being overrun by the unbalanced Triat 3 4
Not preventing a Nest from being overrun by the unbalanced Triat -3 -7
Single-handedly preventing a Nest from being taken by the unbalanced Triat 5 8
Deliberately allowing/enabling a Nest to be violated -8 -10 -5 Most likely your death is the outcome
Accidentally allowing a Nest to be violated -2 -5 -4
Dying while defending a Nest (Posthumous) 5 8

Ratkin Relations and Society

Activity Infamy Obligation Cunning Comments
Teaching other Ratkin (depends on the depth of study) 3 to 5 1 to 5 Teaching rites: 3O, 1C per month, regardless of number of rites or students
Disobeying a Colony elder without good reason -1 to -2
Refusing any Colony position -1 -2 -1
Serving in any Colony position 1/year 3/year 1/year Routinely approved if requested in a timely fashion
Maintaining loyal service to the Nest 1/year 2/year 1/year Routinely approved if requested in a timely fashion
Maintaining loyal service to the Ratkin breed 1/year 3/year 1/year Routinely approved if requested in a timely fashion
Creating something that helps the Nest or Colony 2
Exacting vengeance on someone who has harmed the Nest or Colony 5
Performing a deed that affects all ('local') Ratkin 7 Can be a penalty if the affect is negative
Becoming famous among the Ratkin 7
For a Homid Ratkin, surviving to the age of 75 8 10 5
For a Rodens Ratkin, surviving to the age of 65 8 10 5

Behavior

Activity Infamy Obligation Cunning Comments
Participating in a just challenge 1 2
Giving good advice for important matters 2
Giving bad advice for important matters -2
Mediating a dispute in favor of your own people/pack 3
Failing to mediate a dispute in favor of your own people/pack -4
Keeping an important promise to your own people 2
Failing to keep a promise to your own people -3
Being truthful to other Ratkin in the face of extreme adversity 5
Being deceptive to other Ratkin in the face of extreme adversity -1
Getting caught trying to foil elders -5
Having your trickery backfire -2
Attempting to openly act outside one’s Aspect -1 to -5
Taking the word of an outside over one of your own -3
Earning the respect of another Ratkin 5
Hurting other Ratkin through recklessness or conniving -3 -2
Getting even 2

Deceit (Pack)

Activity Infamy Obligation Cunning Comments
Gaining the position of deceit leader 3
Gaining the position of deceit runt 3 -3
Living alone, without one’s deceit, except for ritual reasons -3
Establishing and maintaining a deceit territory 1 1 1 May also be requested yearly if the deceit is still active and still has the same territory
Expanding existing deceit territory 1 1 1 RP or PRP required (provide a log)
Losing control of deceit territory -2 -2 -2
Speaking poorly of one’s deceit -6
Dying while defending your deceit (Posthumous) 4 6
Settling disputes/leadership/Rage-building issues with Rite of the Shiny Thing 1 1 1
  • RP or PRP required (provide a log)
  • Award for all involved

Law of Survival

Activity Infamy Obligation Cunning Comments
Upholding the Laws of Survival (in the face of adversity, extreme measures, etc.) 1 to 5 1 to 3 Above and beyond the usual, e.g. "blowing up a Weaver site" vs "blowing up a Weaver site that massively affects local humans or industry"
Breaking the Laws of Survival -2 to -4 -5 to -8 -2 to -4 Depends on severity of transgression, could be less for lesser offenses

Chaos and Whispers

Activity Infamy Obligation Cunning Comments
Performing a successful monkey-wrenching operation 1 2
Fooling a human 1
Creating a successful diversion 2 1
Hatching a plot of Machiavellian proportions that succeeds 5
Discovering a useful secret 1
Discovering a major secret 5
Discovering flaws in an enemy that will benefit the Ratkin 2 2
Please restrict to closed PrP's, or get (and log) OOC owner consent. Destroy responsibly.
Inciting panic in humans 1 to 3 1 to 3 Depends on extent of panic and damage caused; eg. 'panicking a restaurant' vs 'starting a local riot'
Becoming the target of an angry mob 1 to 3 1 to 3 Botching/bad planning for an attempt to incite panic in humans
Destroying an icon of the Weaver 1 to 5 1 to 3 Depends on the scale: eg. 'Defacing a Starbucks' vs 'Collapsing a regional Visa HQ'
Stopping the expansion of the Weaver 1 to 5 1 to 3 Depends on the scale: eg. 'Ruining a construction site' vs 'Completely ruining plans for a new suburb'
Drawing the Weaver's forces through reckless terrorism -3 to -5 -1 to -3 e.g. Leaving appropriate evidence/trails that lead to your Nest or territory.

Protection and Defense

Activity Infamy Obligation Cunning Comments
Healing a fellow Ratkin (non-pack member) unselfishly 1
Protecting a helpless Ratkin 4
Not protecting a helpless Ratkin -5
Ignoring strong feelings of vengeance and hatred for the greater good 5
Protecting the Veil 4
Harming or rending the Veil -5
Repairing the Veil 3 1

Human and Kinfolk

Activity Infamy Obligation Cunning Comments
Maintaining good relations with nearby Kinfolk 2
Having poor relations with nearby Kinfolk -3
Protecting a helpless homid-kinfolk 2
  • Does not include regular humans
  • Must not undermine 'survival of the fittest'
Not protecting a helpless homid-kinfolk -1
Protecting a helpless rat(s) 5
  • Includes rat kinfolk
  • Must not undermine 'survival of the fittest'
Not protecting a helpless rat(s) -6
Breeding 3 Awarded when child/litter is born
Not breeding -3
Monogamy -3/year