Difference between revisions of "Mage/Backgrounds"

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[[Category:Stats]]
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[[Category:Mage]]
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Return to main [[Backgrounds]] page
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__NOTOC__
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'''The following Backgrounds are available for Mage PCs:'''
 +
 +
{|
 +
| style="vertical-align: top; width: 20%; padding-right: 25px" |
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* [[Mage/Backgrounds#Allies|Allies]]
 +
* [[Mage/Backgrounds#Backup|Backup]]
 +
* [[Mage/Backgrounds#Certification|Certification]]
 +
* [[Mage/Backgrounds#Demesne|Demesne]]
 +
* [[Mage/Backgrounds#Enhancement|Enhancement]]
 +
* [[Mage/Backgrounds#Legend|Legend]]
 +
* [[Mage/Backgrounds#Past_Lives|Past Lives]]
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* [[Mage/Backgrounds#Retainers|Retainers]]
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* [[Mage/Backgrounds#Spies|Spies]]
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| style="vertical-align: top; width: 20%; padding-right: 25px" |
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* [[Mage/Backgrounds#Alternate_Identity|Alternate Identity]]
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* [[Mage/Backgrounds#Blessing|Blessing]]
 +
* [[Mage/Backgrounds#Chantry|Chantry]]
 +
* [[Mage/Backgrounds#Destiny|Destiny]]
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* [[Mage/Backgrounds#Fame|Fame]]
 +
* [[Mage/Backgrounds#Library|Library]]
 +
* [[Mage/Backgrounds#Rank|Rank]]
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* [[Mage/Backgrounds#Sanctum|Sanctum]]
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* [[Mage/Backgrounds#Wonder|Wonder]]
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| style="vertical-align: top; width: 20%; padding-right: 25px" |
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* [[Mage/Backgrounds#Arcane|Arcane]]
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* [[Mage/Backgrounds#Cephalomorph|Cephalomorph]]
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* [[Mage/Backgrounds#Contacts|Contacts]]
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* [[Mage/Backgrounds#Dracomorph|Dracomorph]]
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* [[Mage/Backgrounds#Familiar_Companion|Familiar Companion]]
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* [[Mage/Backgrounds#Mentor|Mentor]]
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* [[Mage/Backgrounds#Requisitions|Requisitions]]
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* [[Mage/Backgrounds#Sauromorph|Sauromorph]]
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| style="vertical-align: top; width: 20%; padding-right: 25px" |
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* [[Mage/Backgrounds#Avatar|Avatar/Genius]]
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* [[Mage/Backgrounds#Cetaceomorph|Cetaceomorph]]
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* [[Mage/Backgrounds#Cult|Cult]]
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* [[Mage/Backgrounds#Dream|Dream]]
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* [[Mage/Backgrounds#Influence|Influence]]
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* [[Mage/Backgrounds#Node|Node]]
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* [[Mage/Backgrounds#Resources|Resources]]
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* [[Mage/Backgrounds#Secret_Weapons|Secret Weapons]]
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|}
 +
  
[[Category:Mage]]
 
 
==Allies==
 
==Allies==
 +
* One NPC per dot, or fewer but more powerful NPCs. Allies can have influence, besides jobs/hobbies/nefarious things that they can do. You should list them with following in a +note:
 +
:::1) Who are they?<br>
 +
:::2) What do they do for a living?<br>
 +
:::3) What do they do that is specifically of interest to you? List any specific abilities.<br>
 +
:::4) How did they become your Ally? <br>
 +
:::5) How do you keep them as one? ''(i.e.: Do you pay them by the job? Do you have leverage? Were they your sister's brother's cousin's ex-roommate? Were you on the same t-ball team for 3 years? Did you save them from drowning once?)''
 +
:::6) Do they have a specific influence and what level?<br>
 +
 +
<center>'''**DO NOT MAKE HUGE PARAGRAPHS TO NOTE YOUR ALLIES. Just the bullet points with relevant details.**'''</center>
 +
 +
:* Only one Ally can be called upon per month. Allies cannot be set for watch actions.
 +
:* When you wish to engage one of your Allies to do something, please list in the +request which Ally, and how you will approach them/pay them/make the ask to do what you need done. Depending on that, staff will decide whether a +roll will be needed.
 +
:* Unlike Retainers, Allies can just refuse to do something, and can be lost. Use of their actions can also be caught by others, if engaging in some sort of influence back and forth.
 +
:* What happens when using an Ally is subjective to the situation and is all up to Staff Discretion.
 +
 
{{ :Template:StatChart
 
{{ :Template:StatChart
 
|title=Allies
 
|title=Allies
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|rank5=Five allies or a combination of more powerful allies
 
|rank5=Five allies or a combination of more powerful allies
 
}}
 
}}
 +
 +
==Alternate Identity==
 +
* The Bitter Road page 113
 +
* TBA
  
 
==Arcane==
 
==Arcane==
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* Does not apply while you're directly involved in combat or otherwise acting conspicuous
 
* Does not apply while you're directly involved in combat or otherwise acting conspicuous
  
==Avatar==
+
==Avatar/Genius==
 
* Can hold Quintessence up to this level without Prime
 
* Can hold Quintessence up to this level without Prime
 
** Holding more requires Prime 1
 
** Holding more requires Prime 1
Line 25: Line 92:
 
** Limited by the strength of the node
 
** Limited by the strength of the node
 
* Can spend up to this many dots of Quintessence per effect roll
 
* Can spend up to this many dots of Quintessence per effect roll
 +
* Requires a +note to say what Avatar appears to your Mage as
 +
* Technocrats call it "Genius", otherwise works the same. 
  
 
==Backup==
 
==Backup==
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* TBA
 
* TBA
  
==Chantry==
+
==Cephalomorph==
* Guide to the Traditions page 215
+
* Progenitors Revised page 76
 +
* TBA
 +
 
 +
==Cetaceomorph==
 +
* Progenitors Revised page 78
 +
* TBA
  
* For every two dots in Chantry (from the members combined), the chantry can have one dot of some other background that's attached to the chantry and collectively available to the members. (Resource contention, if any, is generally weighted by who's contributing more Chantry dots.) A chantry may have additional NPC members and contributions, but this is just background flavor and does not make more stats available to PC members.
+
==Certification==
 +
* The Bitter Road pages 113-114
 +
* We use the "License to..." merit (Guide to the Technocracy page 165) instead
  
* Standard options for attached backgrounds are: Resources (for real estate not reliant on a specific PC), Library, Wonder, Arcane, Destiny, Node, Sanctum (for PCs with similar paradigms), Mentor, Familiar, Allies, Retainers, Totem (for shamans), Cult, Influence, Fame, Status. (We're currently not using adversarial backgrounds.) Other backgrounds are at staff discretion.
+
==Chantry==
 +
Guide to the Traditions page 215. Generalized to [[Home Base]] for other types of PCs. See '+rules home base' for full details.
 +
* '''Adding New Members''': Adding a new member requires a majority of the current members to agree, it should not be unilateral.
  
 
==Contacts==
 
==Contacts==
* One contact per dot
+
* One major NPC per dot, plus some minor NPCs. You should list them with following in a +note:
 +
:::1) Who is it?<br>
 +
:::2) What can this major NPC do for you?
 +
:::3) What do you need to do in return for this?
 +
:::4) What sort of minor NPCs come with it?
 +
:::5) How are those minor NPCs connected with the major NPC?
 +
 
 +
<center>'''**DO NOT MAKE HUGE PARAGRAPHS TO NOTE YOUR CONTACTS. Just the bullet points with relevant details.**'''</center>
  
 
==Cult==
 
==Cult==
 +
* When purchasing this background, it is required to set a +note stating what sort of people are members of your cult.  This can be as generic as "Mechanics" or "Members of the local YMCA", etc.  No need to name names, or stat them out.  Just what attracts them to YOUR Cult to be a benefit to YOU.
 +
 
{{ :Template:StatChart
 
{{ :Template:StatChart
 
|title=Cult
 
|title=Cult
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==Destiny==
 
==Destiny==
 
* When facing death that goes against your destiny, roll Destiny vs 8 and regain 1 Willpower per success
 
* When facing death that goes against your destiny, roll Destiny vs 8 and regain 1 Willpower per success
 +
 +
==Dracomorph==
 +
* Progenitors Revised page 79
 +
* TBA
  
 
==Dream==
 
==Dream==
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* TBA
 
* TBA
  
==Familiar==
+
==Fame==
 +
* The Bitter Road pages 114-115
 +
* TBA
 +
 
 +
==Familiar Companion==
 
* Forged by Dragon's Fire
 
* Forged by Dragon's Fire
 +
* [[Character Generation/Mage Familiars|Familiar Companion stats]]
  
 
==Influence==
 
==Influence==
Line 86: Line 182:
  
 
==Mentor==
 
==Mentor==
TBA
+
* The more dots, the more powerful they are.  Please set a +note for your Mentor with the following:
 +
:::1) Who is it?<br>
 +
:::2) What do they mentor you about?
 +
:::3) How did you find them/get them as your mentor?
 +
:::4) Where are they generally located/found?
 +
 
 +
{{ :Template:StatChart
 +
|title=Mentor
 +
|rank1=Knows little of import
 +
|rank2=Noteworthy information
 +
|rank3=Significant secrets
 +
|rank4=Extraordinary knowledge
 +
|rank5=If they don't know it, probably no one does
 +
}}
  
 
==Node==
 
==Node==
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* Guide to the Traditions page 220
 
* Guide to the Traditions page 220
 
* TBA
 
* TBA
 +
 +
==Rank==
 +
* The Bitter Road pages 115-117
 +
* We do not allow this background
  
 
==Requisitions==
 
==Requisitions==
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==Resources==
 
==Resources==
 
TBA
 
TBA
 +
 +
==Retainers==
 +
* One NPC per dot
 +
* See [[House_Rules/Vampire#Ghoul_retainers|+rules retainers]], and [[Retainers]] for all the details for writing them up in a +note.
  
 
==Sanctum==
 
==Sanctum==
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* Does not further reduce difficulty
 
* Does not further reduce difficulty
 
* Each dot provides either size or location-specific Arcane, not both
 
* Each dot provides either size or location-specific Arcane, not both
 +
 +
==Sauromorph==
 +
* Progenitors Revised page 80
 +
* TBA
  
 
==Secret Weapons==
 
==Secret Weapons==

Latest revision as of 16:26, 13 October 2023


Return to main Backgrounds page


The following Backgrounds are available for Mage PCs:


Allies

  • One NPC per dot, or fewer but more powerful NPCs. Allies can have influence, besides jobs/hobbies/nefarious things that they can do. You should list them with following in a +note:
1) Who are they?
2) What do they do for a living?
3) What do they do that is specifically of interest to you? List any specific abilities.
4) How did they become your Ally?
5) How do you keep them as one? (i.e.: Do you pay them by the job? Do you have leverage? Were they your sister's brother's cousin's ex-roommate? Were you on the same t-ball team for 3 years? Did you save them from drowning once?)
6) Do they have a specific influence and what level?
**DO NOT MAKE HUGE PARAGRAPHS TO NOTE YOUR ALLIES. Just the bullet points with relevant details.**
  • Only one Ally can be called upon per month. Allies cannot be set for watch actions.
  • When you wish to engage one of your Allies to do something, please list in the +request which Ally, and how you will approach them/pay them/make the ask to do what you need done. Depending on that, staff will decide whether a +roll will be needed.
  • Unlike Retainers, Allies can just refuse to do something, and can be lost. Use of their actions can also be caught by others, if engaging in some sort of influence back and forth.
  • What happens when using an Ally is subjective to the situation and is all up to Staff Discretion.
Allies
Dot-filled.png One ally of moderate power
Dot-filled.pngDot-filled.png Two allies or one more powerful ally
Dot-filled.pngDot-filled.pngDot-filled.png Three allies or a combination of more powerful allies
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Four allies or a combination of more powerful allies
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Five allies or a combination of more powerful allies

Alternate Identity

  • The Bitter Road page 113
  • TBA

Arcane

  • Add dice to your Stealth rolls
  • Subtract dice from Perception or Investigation rolls against you
  • Can be consciously dampened
  • Does not apply while you're directly involved in combat or otherwise acting conspicuous

Avatar/Genius

  • Can hold Quintessence up to this level without Prime
    • Holding more requires Prime 1
    • Taking more on your own requires Prime 3
  • Can gain Quintessence up to this level by meditating at a node
    • Perception + Meditation vs 7 once per hour, gain 1 per success
    • Limited by the strength of the node
  • Can spend up to this many dots of Quintessence per effect roll
  • Requires a +note to say what Avatar appears to your Mage as
  • Technocrats call it "Genius", otherwise works the same.

Backup

  • Guide to the Technocracy pages 179-180
  • TBA

Blessing

  • Guide to the Traditions pages 212-213
  • TBA

Cephalomorph

  • Progenitors Revised page 76
  • TBA

Cetaceomorph

  • Progenitors Revised page 78
  • TBA

Certification

  • The Bitter Road pages 113-114
  • We use the "License to..." merit (Guide to the Technocracy page 165) instead

Chantry

Guide to the Traditions page 215. Generalized to Home Base for other types of PCs. See '+rules home base' for full details.

  • Adding New Members: Adding a new member requires a majority of the current members to agree, it should not be unilateral.

Contacts

  • One major NPC per dot, plus some minor NPCs. You should list them with following in a +note:
1) Who is it?
2) What can this major NPC do for you?
3) What do you need to do in return for this?
4) What sort of minor NPCs come with it?
5) How are those minor NPCs connected with the major NPC?
**DO NOT MAKE HUGE PARAGRAPHS TO NOTE YOUR CONTACTS. Just the bullet points with relevant details.**

Cult

  • When purchasing this background, it is required to set a +note stating what sort of people are members of your cult. This can be as generic as "Mechanics" or "Members of the local YMCA", etc. No need to name names, or stat them out. Just what attracts them to YOUR Cult to be a benefit to YOU.
Cult
Dot-filled.png 3-7 people
Dot-filled.pngDot-filled.png 8-12 people
Dot-filled.pngDot-filled.pngDot-filled.png 13-17 people
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 18-22 people
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 23-27 people
  • When casting a ritual with the entire cult gathered, add one success per dot.

Demesne

  • Guide to the Traditions pages 216-217
  • TBA

Destiny

  • When facing death that goes against your destiny, roll Destiny vs 8 and regain 1 Willpower per success

Dracomorph

  • Progenitors Revised page 79
  • TBA

Dream

  • Once per day, meditate on a subject
  • Roll Perception + Dream to determine the strength of your insight
  • Once per day after meditating, on an ability roll pertaining to that subject, substitute Dream for the ability

Enhancement

  • Guide to the Technocracy pages 180-182
  • TBA

Fame

  • The Bitter Road pages 114-115
  • TBA

Familiar Companion

Influence

TBA

Legend

  • Guide to the Traditions pages 219-220
  • TBA

Library

TBA

Mentor

  • The more dots, the more powerful they are. Please set a +note for your Mentor with the following:
1) Who is it?
2) What do they mentor you about?
3) How did you find them/get them as your mentor?
4) Where are they generally located/found?
Mentor
Dot-filled.png Knows little of import
Dot-filled.pngDot-filled.png Noteworthy information
Dot-filled.pngDot-filled.pngDot-filled.png Significant secrets
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Extraordinary knowledge
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png If they don't know it, probably no one does

Node

Node
Dot-filled.png 1 Quintessence per week, 1 Tass per month
Dot-filled.pngDot-filled.png 3 Quintessence per week, 2 Tass per month
Dot-filled.pngDot-filled.pngDot-filled.png 6 Quintessence per week, 3 Tass per month
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 10 Quintessence per week, 5 Tass per month
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png 15 Quintessence per week, 8 Tass per month
  • A mage may have access to multiple nodes.
  • Large nodes (4+) are limited and subject to staff discretion.

Past Lives

  • Guide to the Traditions page 220
  • TBA

Rank

  • The Bitter Road pages 115-117
  • We do not allow this background

Requisitions

  • Guide to the Technocracy pages 182-183
  • TBA

Resources

TBA

Retainers

Sanctum

  • Guide to the Traditions pages 220-222
  • All effects following your paradigm are coincidental
    • If a normally vulgar effect reaches outside your sanctum (e.g. Correspondence), it suffers Paradox normally, though you do not
    • If a normally vulgar effect is cast and then moved outside your sanctum, it erodes quickly
  • All effects following a conflicting paradigm are vulgar
  • Does not further reduce difficulty
  • Each dot provides either size or location-specific Arcane, not both

Sauromorph

  • Progenitors Revised page 80
  • TBA

Secret Weapons

  • Guide to the Technocracy pages 183-184
  • TBA

Spies

  • Guide to the Technocracy pages 184-185
  • TBA

Wonder

TBA