Difference between revisions of "Leah/Powers"

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===Powers===
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<font color="00D304">===Powers===</font> <font color="white"> This is only listed for ST's and mechanic referencing via gameplay. In no way should this be taken as IC - Knowledge of what I am. Unless you are in the know. Thank you. </font>
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<center>[[Leah/Powers|Leah's Powers]]</center>
 
<center>[[Leah/Powers|Leah's Powers]]</center>
  
===Inhabit===  
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<font color="00D304">===Fascinate===</font>
* '''Sense Gremlin''' - Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.
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* <font color="00D304">'''Tuning In'''</font> ~ <font color="white"> Roll Performance + Fascinate vs WP. Each success indicates an hour in which the PC can't concentrate and hears the tune.</font>
* '''Surge''' - Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.
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* <font color="00D304">'''Deja Vu'''</font> ~ <font color="white"> Roll Charisma + Fascinate vs WP. Each success brings about feelings of familiarity. </font>
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* <font color="00D304">'''Distraction'''</font> ~ <font color="white"> Roll Manipulation + Fascinate vs WP. Each success brings about an urgent distraction. Per success - 1) Target is momentarily distracted.  2) Target turns away for a turn. 3) Target's thoughts are elsewhere for at least three turns. 4) The target 's attention is complete diverted. 5) The target suddenly remembers urgent business elsewhere.</font>
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<font color="00D304">===Inhabit===</font>
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* <font color="00D304">'''Sense Gremlin'''</font> ~ <font color="white"> Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.</font>
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* <font color="00D304">'''Surge'''</font> ~ <font color="white"> Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.</font>
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* <font color="00D304">'''Ride The Electron Highway'''</font> ~ <font color="white"> Roll Intelligence + Inhabit vs shroud. Roll Intelligence + Computers to look around. Roll Manipulation + Computers vs 4) for local net. 6) if on a node across the country. 8) If they are across the ocean - to communicate with others. - Navigating through a telephone system Wits + Alertness vs 5.
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<font color="00D304">===Lifeweb===</font>
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*<font color="00D304"> '''Locate Fetter'''</font> ~ <font color="white"> Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice that may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction. </font>
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* <font color="00D304">'''Sense Strand'''</font> ~ <font color="white"> Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter. </font>
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<font color="00D304">===Puppety===</font>
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* <font color="00D304"> '''Detect Possession'''</font> ~ <font color="white"> Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.</font>
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*<font color="00D304">'''Skin Ride'''</font> ~ <font color="white"> Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body. </font>
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<font color="00D304">===Serendipity===</font>
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*<font color="00D304">'''Right Time, Right Place'''</font> ~ <font color="white"> All Risen with Serendipity often find themselves in the right (or at least most interesting) place at the right time. While Right Place, Right Time does not replace research and legwork, it will generally place a Risen in the rough vicinity of where she needs to be in order to further her goals.<font color="00D304"> '''System:'''</font> There is no system per se for this Basic Ability.</font>
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*<font color="00D304">'''Key Player'''</font> ~ <font color="white"> Like Right Place, Right Time, this ability is always on. A Risen with Key Player will instinctively know if she is in the presence who is important to her in some capacity. The Risen will have no idea what importance the individual who triggered the art has; in a crowded locale she may not even be able to determine who caused the response. <font color="00D304">'''System:'''</font> All that needs to be done for Key Player to be activated is for someone important (or potentially important) to the character walk across their field of vision. No rolls are necessary. </font>
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*<font color="00D304">'''Fortuitous Wandering'''</font> ~ <font color="white"> The Risen rolls Serendipity + Awareness (difficulty 6). The number of successes achieved determines how pertinent the Risen's new destination is to her current concerns/Passions. </font>
  
===Lifeweb===
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<font color="00D304">===Usury===</font>
* '''Locate Fetter''' - Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction.  
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*<font color="00D304">'''Assessment'''</font> ~ <font color="white"> Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.</font>
* '''Sense Strand''' - Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter.
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*<font color="00D304">'''Transfer'''</font> ~ <font color="white"> Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.</font>
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*<font color="00D304">'''Early Withdrawal'''</font> ~ <font color="white"> Manipulation + Usury vs WP. Number of successes equals the amount of Health/Levels Corpus stolen.</font>
  
===Puppety===  
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<font color="00D304">===Chains of Life + Fetters===</font>~ <font color="white"> A fetter may reduce the difficulty for an Arcanos. Roll Rating of Fetter vs 6. Each success lowers the difficulty of an Arcanos. Arcanos can never be lower than 4.
* '''Detect Possession''' - Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.
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*<font color="00D304">'''Vlad ~ 4'''</font> ~ <font color="white"> A very evil ferret and Leah's conduit. </font>
* '''Skin Ride''' - Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body.  
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*<font color="00D304">'''The Hive ~ 2'''</font> ~ <font color="white"> Where we all fall down. </font>
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*<font color="00D304">'''Motorcycle ~ 1'''</font> ~ <font color="white"> It purrs between my thighs. </font>
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*<font color="00D304">'''Lock Picking Set ~ 1'''</font> ~ <font color="white"> It was unlocked officer, I swear! </font>
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*<font color="00D304">'''Snuff Film ~ 2'''</font> ~ <font color="white"> That's totally a fake. Right? </font>
  
===Usury===  
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<font color="00D304">===Shroud===</font> ~ <font color="white">is usually 9. At night or in certain cities it can drop to 8-7. Haunts reduce shroud ratings. Shroud can never go below 4.
* '''Assessment''' - Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.
 
* '''Transfer''' - Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.
 

Latest revision as of 14:36, 21 October 2018

===Powers=== This is only listed for ST's and mechanic referencing via gameplay. In no way should this be taken as IC - Knowledge of what I am. Unless you are in the know. Thank you.

Leah's Powers

===Fascinate===

  • Tuning In ~ Roll Performance + Fascinate vs WP. Each success indicates an hour in which the PC can't concentrate and hears the tune.
  • Deja Vu ~ Roll Charisma + Fascinate vs WP. Each success brings about feelings of familiarity.
  • Distraction ~ Roll Manipulation + Fascinate vs WP. Each success brings about an urgent distraction. Per success - 1) Target is momentarily distracted. 2) Target turns away for a turn. 3) Target's thoughts are elsewhere for at least three turns. 4) The target 's attention is complete diverted. 5) The target suddenly remembers urgent business elsewhere.

===Inhabit===

  • Sense Gremlin ~ Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.
  • Surge ~ Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.
  • Ride The Electron Highway ~ Roll Intelligence + Inhabit vs shroud. Roll Intelligence + Computers to look around. Roll Manipulation + Computers vs 4) for local net. 6) if on a node across the country. 8) If they are across the ocean - to communicate with others. - Navigating through a telephone system Wits + Alertness vs 5.

===Lifeweb===

  • Locate Fetter ~ Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice that may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction.
  • Sense Strand ~ Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter.

===Puppety===

  • Detect Possession ~ Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.
  • Skin Ride ~ Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body.

===Serendipity===

  • Right Time, Right Place ~ All Risen with Serendipity often find themselves in the right (or at least most interesting) place at the right time. While Right Place, Right Time does not replace research and legwork, it will generally place a Risen in the rough vicinity of where she needs to be in order to further her goals. System: There is no system per se for this Basic Ability.
  • Key Player ~ Like Right Place, Right Time, this ability is always on. A Risen with Key Player will instinctively know if she is in the presence who is important to her in some capacity. The Risen will have no idea what importance the individual who triggered the art has; in a crowded locale she may not even be able to determine who caused the response. System: All that needs to be done for Key Player to be activated is for someone important (or potentially important) to the character walk across their field of vision. No rolls are necessary.
  • Fortuitous Wandering ~ The Risen rolls Serendipity + Awareness (difficulty 6). The number of successes achieved determines how pertinent the Risen's new destination is to her current concerns/Passions.

===Usury===

  • Assessment ~ Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.
  • Transfer ~ Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.
  • Early Withdrawal ~ Manipulation + Usury vs WP. Number of successes equals the amount of Health/Levels Corpus stolen.

===Chains of Life + Fetters===~ A fetter may reduce the difficulty for an Arcanos. Roll Rating of Fetter vs 6. Each success lowers the difficulty of an Arcanos. Arcanos can never be lower than 4.

  • Vlad ~ 4 ~ A very evil ferret and Leah's conduit.
  • The Hive ~ 2 ~ Where we all fall down.
  • Motorcycle ~ 1 ~ It purrs between my thighs.
  • Lock Picking Set ~ 1 ~ It was unlocked officer, I swear!
  • Snuff Film ~ 2 ~ That's totally a fake. Right?

===Shroud=== ~ is usually 9. At night or in certain cities it can drop to 8-7. Haunts reduce shroud ratings. Shroud can never go below 4.