Difference between revisions of "Character Generation/Risen"
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imported>Emurphy |
(fixed language for arcanoi) |
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− | + | Select Concept, Faction, Guild (if any), Nature, and Demeanor | |
+ | * Faction: Renegades, Heretics, Hierarchy, Guilds, Midnight Express | ||
+ | ** Ferrymen are not available in chargen (per prerequisites from Ends of Empire 98), and wouldn't make sense for a Risen anyway | ||
− | Attributes | + | {| class="wikitable" style="text-align: center" |
− | + | ! Stat | |
− | Abilities | + | ! style="width: 175px" | Baseline |
− | + | ! style="width: 150px" | Freebies per additional dot | |
− | Arcanoi: Puppetry | + | ! Notes |
− | + | |- | |
− | Backgrounds: | + | | [[Attributes]] || 1 in each + 7/5/3 || 5 || style="text-align: left" | |
− | * | + | * Strength must be at least 3 |
− | * | + | * Appearance cannot exceed 3 |
− | + | |- | |
− | + | | [[Abilities]] || 13/9/5 || 2 | |
− | + | |- | |
− | + | | [[Arcanoi]] || 5 || 5 || style="text-align: left" | | |
− | + | * Must include at least 1 in Puppetry, and 2 spent in or split between (Embody / Inhabit / Lifeweb) | |
− | + | * Capped at 3 during chargen | |
− | + | ** Initiate Arcanoi are also capped by Status background (-2 for allied Guild) | |
− | + | * Disciplines (Wraith20 394-395: Celerity, Fortitude, Potence) are costed same as arcanoi (house rule: 5, not 7) | |
− | + | |- | |
− | Willpower | + | | [[Backgrounds]] || 5 || 1 || style="text-align: left" | |
− | + | * Artifact not allowed | |
− | Freebies 15: | + | * Mentor / Status is limited to Shadowlands |
− | * | + | * Allies / Contacts / Resources must be specified as either Shadowlands or Skinlands |
− | * | + | |- |
− | + | | Passions || 10 || 2 | |
− | + | |- | |
− | * | + | | Fetters || 10 || 1 |
− | * | + | |- |
− | + | | Pathos || max 10 <br /> starts at 5 + Memoriam || +2 dots per freebie <br /> max total 10 | |
− | + | |- | |
− | + | | Willpower || 6 || 1 (house rule) || Max 8 | |
+ | |- | ||
+ | | Freebies || 15 || || style="text-align: left" | | ||
+ | * You can spend freebies to reduce your Shadow's freebies | ||
+ | * You can gain up to 7 freebies by increasing your Shadow's freebies by an equal amount | ||
+ | ** This is outside the usual merit/flaw cap | ||
+ | |} | ||
Shadow: | Shadow: | ||
* Your Risen does have a Shadow, whether it be banished to the Conduit or in control of her body. | * Your Risen does have a Shadow, whether it be banished to the Conduit or in control of her body. | ||
− | * The Shadow should be created in accordance with the rules for Shadow creation in Wraith, with an Archetype, Temporary and Permanent Angst scores (house rule: 0 and 4), Dark Passions, Thorns and 10 freebie points. | + | * The Shadow should be created in accordance with [[Character_Generation/Wraith|the rules for Shadow creation in Wraith]], with an Archetype, Temporary and Permanent Angst scores (house rule: 0 and 4), Dark Passions, Thorns and 10 freebie points. |
+ | * You should specify your Shadow's Conduit (Wraith20 392): one of your Fetters, usually the strongest / most important, and typically small and easily carried (both Risen and Shadow are +1 diff on Willpower rolls while separated from it). | ||
* Certain Thorns, such as Tainted Relic and Shadow Call, are inapplicable in the Skinlands. Others (Trick of the Light and Devil's Dare, in particular) acquire new power in the lands of the living, and can be devastating when the Shadowguide chooses to employ them. | * Certain Thorns, such as Tainted Relic and Shadow Call, are inapplicable in the Skinlands. Others (Trick of the Light and Devil's Dare, in particular) acquire new power in the lands of the living, and can be devastating when the Shadowguide chooses to employ them. | ||
+ | |||
+ | [[Category:Wraith]] | ||
+ | [[Category:Risen]] |
Latest revision as of 13:26, 2 May 2022
Select Concept, Faction, Guild (if any), Nature, and Demeanor
- Faction: Renegades, Heretics, Hierarchy, Guilds, Midnight Express
- Ferrymen are not available in chargen (per prerequisites from Ends of Empire 98), and wouldn't make sense for a Risen anyway
Stat | Baseline | Freebies per additional dot | Notes |
---|---|---|---|
Attributes | 1 in each + 7/5/3 | 5 |
|
Abilities | 13/9/5 | 2 | |
Arcanoi | 5 | 5 |
|
Backgrounds | 5 | 1 |
|
Passions | 10 | 2 | |
Fetters | 10 | 1 | |
Pathos | max 10 starts at 5 + Memoriam |
+2 dots per freebie max total 10 | |
Willpower | 6 | 1 (house rule) | Max 8 |
Freebies | 15 |
|
Shadow:
- Your Risen does have a Shadow, whether it be banished to the Conduit or in control of her body.
- The Shadow should be created in accordance with the rules for Shadow creation in Wraith, with an Archetype, Temporary and Permanent Angst scores (house rule: 0 and 4), Dark Passions, Thorns and 10 freebie points.
- You should specify your Shadow's Conduit (Wraith20 392): one of your Fetters, usually the strongest / most important, and typically small and easily carried (both Risen and Shadow are +1 diff on Willpower rolls while separated from it).
- Certain Thorns, such as Tainted Relic and Shadow Call, are inapplicable in the Skinlands. Others (Trick of the Light and Devil's Dare, in particular) acquire new power in the lands of the living, and can be devastating when the Shadowguide chooses to employ them.