Difference between revisions of "2023:12:21:How To Bag"
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[[Category:Massa]] | [[Category:Massa]] | ||
− | The Lost Kingdom - Main Park Grounds | + | '''The Lost Kingdom - Main Park Grounds''' |
− | + | Amidst the older, industrial district of Prospect a seedier part of town exists what some might call an 'amusement park'. It is cold here; warmth is for the living world. In truth, it is a place lost unto time forgotten by progressive minds and in essence a relic, fallen through the cracks of society. Ten foot high wooden fences topped with barbed wire line the area and give an unwelcoming appearance overall. A twisted Wonderland of sorts, it gives the impression of once being a thriving entity full of energy and growth, but now... The remaining lights of the games and rides look on with cloudy cataracts or jagged, gouged sockets, and the wind trills upon the torn flesh of the various tented stalls, their wooden skeletons tearing through the material in some places or collapsed entirely in others. | |
− | + | The rusted out forest of struts, supports and beams of the attractions cover a large portion of the land as the industrial nature of the place is laid bare before the naked eye and felt beneath one's tread; a macabre underbrush of cellophane and refuse underfoot. A place of power to be sure... This land, a former center of childlike wonderment, has deteriorated. Where once there was an air of joy and an odd sense of purity, there is now only a chill, savage hunger as the metal beasts creak in the wind above the fairgrounds, ominous and sentinel in nature. It is here, in this lonely part of the world, that Prospect's undesirables play, shooting up in the Tilt-a-Whirl or vandalizing the area in general. The street thugs, vagabonds, and homeless that call the Spirals and their ilk family have made it a regular haunt, their presence light, but noticeable. | |
--- --- --- | --- --- --- | ||
+ | In the haunting and now desolate landscape of The Lost Kingdom's main park grounds, the atmosphere is thick with the echoes of a once vibrant past, now twisted into a grotesque shadow of its former glory. Amidst the rusting carcasses of amusement rides and the eerie, wind-torn remnants of carnival tents, a sense of foreboding pervades the air. | ||
− | + | In this forsaken corner of Prospect, where the industrial decay meets the remnants of faded joy, the Black Spiral Dancers find a fitting stage for their undertaking. The Rite Master, traveling from The Pit is a figure of dread and power in this macabre setting. His form is shrouded in the gloom, his features intermittently illuminated by the flickering, dim lights of the abandoned park. | |
− | + | Massa, Ramon, and Nyx gather around him as they plot their nightly activity. They are attuned to the sinister energy of this place, feeling the resonance of the Wyrm that pervades it. Here, in the shadow of the twisted Wonderland, they prepare to embark on their perilous quest into the Umbra. | |
− | + | The Rite Master begins his incantations, his voice a deep, guttural resonance that seems to blend with the creaking of the metal structures around them. He invokes the dark spirits, his words cutting through the cold air, summoning the ancient powers needed to open the pathway to the spirit world. | |
− | + | As the ritual reaches its zenith, the air around them begins to shimmer and warp. A Moon Bridge, glowing with an eerie, unnatural light, materializes amidst the desolation of the Lost Kingdom. It arches gracefully yet ominously into the sky, a spectral path leading into the unknown depths of the Umbra. | |
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--- --- --- | --- --- --- | ||
− | + | Despite the nature of her moon, Nyx knows better than to interrupt a ritemaster at work especially when there's something being performed for her pack. Unlike her usual get-up of fashion, she has gone for a more subtle approach to her outfit with a pair of black combat boots,cargo pants and tank top.. Almost like she's trying to cos-play Tomb Raider but preggo version. A weird noise bubbles from witin the garou at the sight of the moon bridge opening, a mixture of a squeal and a howl from the homid formed ragabash. Swiftly she's reaching out to attempt to grasp at Massa's hand and *jerk* him forward as she begins to.. skip forward. | |
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--- --- --- | --- --- --- | ||
− | + | Massa had come as he'd been told. Geared in light 'tactical' clothing that provided maybe a bit of extra padding and didn't cut down on mobility much, an ornate looking Kalis, the blade held ready with blade down in the hand not being grasped by Nyx, his eyes shut as he sucks in his last lungful of Material air for now and if pulled forward into the 'unknown'. | |
--- --- --- | --- --- --- | ||
+ | The trio and the rite master make their way along the bridge. Once they step over to the other side, Ramon shifts from his homid form into a large black dire wolf with amber eyes. The rite master stays in place, waiting there for the group to return to open the bridge once more. | ||
− | + | So close to Christmas, the landscape is a twisted mirror of a winter wonderland, but with a sinister and oppressive atmosphere. The sky above is a deep, unnerving shade of violet, casting a strange hue over the snow-covered ground. | |
− | + | Eerily silent, the realm is devoid of the usual sounds of wildlife. Instead, the only noise is the soft crunch of snow underfoot, occasionally broken by the distant, haunting sound of chains dragging and a deep, guttural growl that seems to resonate from all directions. | |
− | + | As the trio moves through the snow, leaving the park and heading out towards what looks to be a twisted and gnarled version of some kind of forest,the trees here are gnarled and blackened, as if burned by an unseen fire, their branches clawing at the air like the hands of the damned. Scattered throughout the landscape are remnants of what appear to be old, decrepit toys and ornaments, each twisted into grotesque shapes, as if mocking the joy they once represented. The air is bitingly cold, and a pervasive sense of dread hangs over everything, as if the very essence of the realm is watching and waiting. | |
− | + | <br> | |
− | + | <---======##====================[ Dice Roll ]=====================##======---><br> | |
− | + | Nyx rolls Stamina + Primal Urge vs 6 for 0 successes.<br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | 2 4 4 5<br> |
− | Nyx rolls Stamina + Primal Urge vs 6 for 0 successes. | ||
− | 2 4 4 5 | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
--- --- --- | --- --- --- | ||
− | + | Those fingers coil tighter around the hand of Massa with bite of nails threatening against his flesh as if at any moment they could carve it open and yet there's a delicacy present there. Contrasting is the nature between the looming threat of nails and the near possessive nature of how she holds onto his hand. No word of reassurance echoes past her lips as they cross over the moon bridge and landing on the other side. "This is why I'm convinced Tim Burton's garou," says towards Massa as if they were just strolling through the real world and not some sick twisted layer of the spirit realm. Free hand extends outwards, pointing towards one of the toys. "See? Nightmare before Christmas style shit!" | |
− | + | <br> | |
− | + | Massa loses one Magical Essence<br> | |
− | Massa loses one Magical Essence | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | Massa rolls Manipulation + Occult vs 6 for 7 successes.<br> |
− | Massa rolls Manipulation + Occult vs 6 for 7 successes. | + | 3 5 +6 +9 +9 +10 +10 +10 +10<br> |
− | 3 5 +6 +9 +9 +10 +10 +10 +10 | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
--- --- --- | --- --- --- | ||
− | + | Once pulled through he keeps that grip on Nyxs hand, though after following along and listening, observing the alien landscape, he gently pulls away with a sheepish smile, bringing his blade to his lips to mutter softly against, a whispered incantation against the blade that leaves the corners of her mouth bleeding and the blade streaked in faint crimson before it burst into a sickly black/green flame that seems to 'drip upwards' more than flicker as a normal flame should. He remains silent, observing, much less flippant than Nyx. | |
--- --- --- | --- --- --- | ||
− | + | The group must be on high alert as the trio ventures deeper into this eerie domain. Ramon in his dire wolf like form sniffs at the air and lets out a chuff of breath. "Something stinks," he growls out and then starts to prowl off to the side, trying to slip into the shadows of the forest. More strange burnt and twisted toys and other rements of Christmas like figures can be seen. Mixed in are chunks of flesh, pits of clothing and other signs of terrible things. Blood is heavy in the air here, the scent coming from not so far off. | |
− | + | <br> | |
− | + | <---======##====================[ Dice Roll ]=====================##======---><br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | Nyx rolls Stamina + Primal Urge vs 6 for 2 successes.<br> |
− | Nyx rolls Stamina + Primal Urge vs 6 for 2 successes. | + | 1 +7 +8 8<br> |
− | 1 +7 +8 8 | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
--- --- --- | --- --- --- | ||
− | + | Nyx's lower lip moves to extend a bit at Massa pulling away from her which brings her fingers to extend outwards on either side of her as if she's stretching them out. A slow rumbling begins to emerge from within her throat, wolfish in nature, that sounds like the birthing of a growl. Bones cracking and flesh ripping noises echo out around the female as her hands shift into that of a pair of black fur covered ones, larger than her body itself. Long obsidian talons sprout from teh tips of the crinos hands as she flexes them momentarily as she glances towards Ramon's direction. "I used deodorant so it," she states. Even with Ramon slipping off, she continues on the path chosen. "Ohhh I wonder if I can find beanie beans here!", she casually mentions as nostrils flare intaking that particular scent lingerin in the air. | |
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--- --- --- | --- --- --- | ||
− | + | Massa, usually fairing someplace between aloof and bubbly-bitchy, has an air of silent seriousness as he follows, scenting the air himself as if he thought maybe his (notably enhaned) human senses could compare with the wolves. No, not quite...Not quite.. | |
− | + | But even he can smell the blood in the air. The IDEA of blood in the air.. The thought of it.. His hands turn slick with sweat as he cast a narrow side eye at Nyx and drifts a bit closer to Ramon. | |
− | + | <br> | |
− | + | <---======##====================[ Dice Roll ]=====================##======---><br> | |
− | + | Massa rolls Perception + Alertness vs 4 for 6 successes.<br> | |
− | + | 1 1 +4 +5 +5 +6 +6 +7 7 10<br> | |
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− | <---======##====================[ Dice Roll ]=====================##======---> | ||
− | Massa rolls Perception + Alertness vs 4 for 6 successes. | ||
− | 1 1 +4 +5 +5 +6 +6 +7 7 10 | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | Kills-the-Lights rolls 11 (11 dice) vs 6 for 4 successes. | + | Kills-the-Lights rolls 11 (11 dice) vs 6 for 4 successes.<br> |
− | 1 3 4 5 5 5 +8 +8 +9 +10 10 | + | 1 3 4 5 5 5 +8 +8 +9 +10 10<br> |
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | You paged Massa with ‘Also I'll put this here if you wanna pose out first or whatever, you defffffff sense something stalking and trying to flank you and the group, you can smell it, catch bits of the sounds even though its trying to be sneaky af, it only sounds/smells like one thing. Stinky, gross smelling but with hints of things like mint and spice.’ | + | ''You paged Massa with ‘Also I'll put this here if you wanna pose out first or whatever, you defffffff sense something stalking and trying to flank you and the group, you can smell it, catch bits of the sounds even though its trying to be sneaky af, it only sounds/smells like one thing. Stinky, gross smelling but with hints of things like mint and spice.’'' |
--- --- --- | --- --- --- | ||
− | + | Massa lets out a low rumble of a growl. "Shut up." He states in an unusually firm tone. "Open your ears." The blade is lifted, pointing into the blackness. "Smell that? The smell isn't constant..." Maybe his senses ARE as good as a wolves.. "Its moving. With us." A snatchy hand motion is made to try and grab Nyx, pull her close to him as he himself tries to move to press his back to Ramons side. | |
− | + | <br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | Kills-the-Lights rolls Dexterity(6) + Stealth(2) (8 dice) vs 6 for 4 successes. | + | Kills-the-Lights rolls Dexterity(6) + Stealth(2) (8 dice) vs 6 for 4 successes.<br> |
− | 1 2 5 +6 +6 +7 +8 9 | + | 1 2 5 +6 +6 +7 +8 9<br> |
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <br> |
− | Kills-the-Lights rolls 4 + 3 (7 dice) vs 6 for 4 successes. | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | 2 5 5 +7 +7 +8 +10 | + | Kills-the-Lights rolls 4 + 3 (7 dice) vs 6 for 4 successes.<br> |
+ | 2 5 5 +7 +7 +8 +10<br> | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <br> |
− | Kills-the-Lights rolls 1 (1 dice) vs 6 for -1 successes. | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | -1 | + | Kills-the-Lights rolls 1 (1 dice) vs 6 for -1 successes.<br> |
+ | -1<br> | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
--- --- --- | --- --- --- | ||
+ | In his direwolf like form, Ramon presses against his mate and then Massa before he's slinking off once more into the shadows of the trees, trying to hide at the warning from Massa. Secure in Nyx's fighting prowess and the help Massa will give with his blade, the Ahroun tries to hide in ambush for whatever is out there. | ||
+ | The black fur blends in well with the shadows but unknown to the group, not well enough to hide from whatever it is out there closing in on them. | ||
− | + | In the eerie, frozen landscape of the Umbral realm, the mated pair of Black Spiral Dancers and kin seem to freeze, their senses attuned to the treacherous and otherworldly environment. The oppressive silence of this twisted winter wonderland is only broken by the crunch of their steps on the snow and the occasional distant howl of the wind. | |
− | + | Unknown to them, lurking in the shadows, the Krampus-like spirit, a manifestation of the Wyrm's malevolence, watches with baleful eyes. It moves with a predatory grace, its form blending seamlessly with the darkness. Each step is calculated, each breath a measured whisper, as it prepares to ambush the unsuspecting werewolves and their kin companion. | |
− | + | However, Massa, vigilant, feels a prickle of instinctual warning. His heightened senses, attuned to the dangers of the Umbra, detect the subtle shift in the air, the faintest rustle that doesn't belong to the wind. and signals to his companions, eyes scanning the darkness. | |
− | + | Sensing that its presence is no longer concealed, the Krampus spirit abandons subtlety. With a terrifying snarl that echoes like a blast of cold wind through the barren trees, it leaps from its hiding spot. The spirit manifests in full, horrific glory – towering, horned, and with a twisted, malevolent sneer. Its eyes burn like embers of hate as it faces the Black Spiral Dancers and kin, chains rattling ominously at its side, and claws gleaming in the dim, otherworldly light. | |
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+ | Massa has rolled initiative: 13<br> | ||
+ | Nyx has rolled initiative: 12 <br> | ||
+ | Kills-the-Lights has rolled initiative: 14 <br> | ||
+ | Kills-the-Lights has rolled NPC initiative: NPC Krampus goes on 13<br> | ||
+ | <br> | ||
+ | <OOC> Nyx says, "https://static.wixstatic.com/media/7c57b8_9c1b3e428c384ff581f51271a85042da~mv2.jpg/v1/fill/w_454,h_302,al_c,lg_1,q_80,enc_auto/7c57b8_9c1b3e428c384ff581f51271a85042da~mv2.jpg"<br> | ||
+ | <OOC> Nyx says, "Massa ^"<br> | ||
+ | <OOC> Massa says, "Well now I wanna put him in a little dutch boy sailor suit>_>"<br> | ||
+ | <OOC> Nyx says, "Bwahaha"<br> | ||
+ | <OOC> Nyx says, "Had to jinx it."<br> | ||
+ | <OOC> Kills-the-Lights says, "Ok! So bottom to top, Nyx/Krampus/Massa/Ramon"<br> | ||
+ | <OOC> Nyx says, "Toxic Claws"<br> | ||
+ | <OOC> Kills-the-Lights says, "Krampus is going to try to put Massa in his sack (grapple cause he's the little boy in this)"<br> | ||
+ | <OOC> Nyx says, "Activating them"<br> | ||
+ | <OOC> Nyx dies laughing.<br> | ||
+ | <OOC> Kills-the-Lights says, "Massa!?"<br> | ||
+ | <OOC> Massa says, "lmfao"<br> | ||
+ | <OOC> Massa says, "I'm going to scream like a bitch and try and stab it o_O"<br> | ||
+ | <OOC> Kills-the-Lights says, "lol, Ramon is going to attack! do some rage x2 to make it 3 attacks"<br> | ||
+ | <OOC> Kills-the-Lights says, "so Nyx is +lose rage, to burn a rage and activate, it takes a turn of concentration so that can be your pose/action"<br> | ||
+ | <OOC> Kills-the-Lights says, "She'll have super oozy green-gray slime claws"<br> | ||
+ | <OOC> Massa says, "oh la la"<br> | ||
+ | <OOC> Kills-the-Lights says, "The spirit tries to get his little dutch boy"<br> | ||
+ | <br> | ||
Nyx loses one Magical Essence | Nyx loses one Magical Essence | ||
--- --- --- | --- --- --- | ||
− | + | The sudden 'shut up' in the domineering tone that Massa possesses brings a widening of her eyes in a shocked fashion. Her slips slowly fall apart from one another as if she's about to speak on that but then she's being dragged inwards. Boots scrape across the icy slush of the snow as she glances over between Massa and her mate until things begin to turn away from the strolling through the penumbra in christmas wonderland. "Ah shit!", comes the initial reply from Nyx as her eyes land on the Krampus spirit that suddenly appears. "Least none of us are child-like enough for it-" Cut off swiftly by this train of thought her eyes widen further. "Wait.." | |
− | + | <br> | |
− | + | <---======##====================[ Dice Roll ]=====================##======---><br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | Kills-the-Lights rolls 8 (8 dice) vs 6 for 1 successes.<br> |
− | Kills-the-Lights rolls 8 (8 dice) vs 6 for 1 successes. | + | 1 3 4 4 5 5 +8 10<br> |
− | 1 3 4 4 5 5 +8 10 | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | Massa rolls Strength + Brawl vs 6 for 4 successes. | + | Massa rolls Strength + Brawl vs 6 for 4 successes.<br> |
− | 5 +6 +7 +8 +9 | + | 5 +6 +7 +8 +9<br> |
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | Massa rolls Dexterity + Melee vs 4 for 7 successes. | + | Massa rolls Dexterity + Melee vs 4 for 7 successes.<br> |
− | 3 +4 +6 +8 +8 +9 +9 +10 | + | 3 +4 +6 +8 +8 +9 +9 +10<br> |
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | Massa rolls Strength + 6 + 2 vs 6 for 5 successes. | + | Massa rolls Strength + 6 + 2 vs 6 for 5 successes.<br> |
− | 2 3 4 4 5 +6 +7 +7 +8 +8 | + | 2 3 4 4 5 +6 +7 +7 +8 +8<br> |
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | Kills-the-Lights rolls 5 (5 dice) vs 6 for 4 successes. | + | Kills-the-Lights rolls 5 (5 dice) vs 6 for 4 successes.<br> |
− | 5 +6 +8 +8 +10 | + | 5 +6 +8 +8 +10<br> |
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
--- --- --- | --- --- --- | ||
+ | The spirit, emanating malevolence and wrath, fixes its burning gaze upon Massa, ignoring the Black Spiral Dancers. With a guttural growl reverberating through the frozen landscape, it lunges forward, its massive form surprisingly agile. | ||
− | + | The Krampus moves with a purpose, its clawed hands reaching out to ensnare Massa. Its intention is clear – to capture him, to imprison him in the dark, depthless confines of its sack, a fate whispered in legends and feared even among the hardiest of Garou. The sack, a tattered and ominous relic, seems to writhe with a life of its own, hanging from the creature's broad shoulder. | |
− | + | Massa reacts with lightning-fast reflexes, his agility on full display as he attempts to dodge the grasping claws of the Krampus. His movements are a dance of survival, each step a calculated effort to evade the spirit's overwhelming strength as he slips out of its grasp. | |
− | + | You lose one Rage<br> | |
− | + | You lose one Rage<br> | |
− | You lose one Rage | + | <br> |
− | You lose one Rage | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 3 successes.<br> |
− | Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 3 successes. | + | 1 1 2 3 3 5 +6 +6 +8 9 9<br> |
− | 1 1 2 3 3 5 +6 +6 +8 9 9 | + | <-------------=============++++++++++++++++++++++++=============-------------><be> |
− | <-------------=============++++++++++++++++++++++++=============-------------><br> | + | <br> |
--- --- --- | --- --- --- | ||
− | + | Massa lets out a high pitched shriek as he feels that grip on him, claws brushing his skin as he violently jerks forward and flails his arms out, turning the panic motion into a quick spin to bring his flaming dagger to draw across The Spirits face as he skitters backwards blindly, hoping beyond hope, that one of the Garou would be between him and the Krampus in the next few milliseconds. | |
− | + | <br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | Kills-the-Lights rolls 2 + 1 (3 dice) vs 6 for -1 successes. | + | Kills-the-Lights rolls 2 + 1 (3 dice) vs 6 for -1 successes.<br> |
− | -1 -1 3 | + | -1 -1 3<br> |
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 4 successes. | + | Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 4 successes.<br> |
− | 1 2 3 4 4 5 +6 +6 +7 +9 10 | + | 1 2 3 4 4 5 +6 +6 +7 +9 10<br> |
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 6 successes. | + | Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 6 successes.<br> |
− | 3 3 4 4 5 +6 +6 +7 +7 +7 +9 | + | 3 3 4 4 5 +6 +6 +7 +7 +7 +9<br> |
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | Kills-the-Lights rolls 3 + 1 (4 dice) vs 6 for 0 successes. | + | Kills-the-Lights rolls 3 + 1 (4 dice) vs 6 for 0 successes.<br> |
− | 1 2 4 7 | + | 1 2 4 7<br> |
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | Kills-the-Lights rolls 5 + 1 (6 dice) vs 6 for 4 successes. | + | Kills-the-Lights rolls 5 + 1 (6 dice) vs 6 for 4 successes.<br> |
− | 2 4 +6 +7 +8 +8 | + | 2 4 +6 +7 +8 +8<br> |
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
<br> | <br> | ||
− | + | <---======##====================[ Dice Roll ]=====================##======---><br> | |
− | <---======##============[ | + | Kills-the-Lights rolls 5 (5 dice) vs 6 for 2 successes.<br> |
− | + | 3 4 4 +8 +10<br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | + | <---======##============[ Initiative order for turn ]============##======---><br> | |
− | <---======##====================[ Dice Roll ]=====================##======---> | + | 17 Krampus<br> |
− | Kills-the-Lights rolls 9 (9 dice) vs 6 for 1 successes. | + | 14 Massa<br> |
− | 1 1 2 3 5 5 +6 8 10 | + | 11 Kills-the-Lights<br> |
+ | 7 Nyx<br> | ||
+ | <br><br> | ||
+ | * Characters declare low to high (unless ST chooses high to low)<br> | ||
+ | * Characters act high to low<br> | ||
+ | <-------------=============++++++++++++++++++++++++=============-------------><be> | ||
+ | <br> | ||
+ | <---======##====================[ Dice Roll ]=====================##======---><br> | ||
+ | Kills-the-Lights rolls 9 (9 dice) vs 6 for 1 successes.<br> | ||
+ | 1 1 2 3 5 5 +6 8 10<br> | ||
+ | <-------------=============++++++++++++++++++++++++=============-------------><be> | ||
+ | <br> | ||
+ | <---======##====================[ Dice Roll ]=====================##======---><br> | ||
+ | Kills-the-Lights rolls 1 + 1 (2 dice) vs 6 for 2 successes.<br> | ||
+ | +8 +10<br> | ||
+ | <-------------=============++++++++++++++++++++++++=============-------------><be> | ||
+ | <br> | ||
+ | <---======##====================[ Dice Roll ]=====================##======---><br> | ||
+ | Kills-the-Lights rolls Stamina(6) + 3 (9 dice) vs 6 for 4 successes.<br> | ||
+ | 1 3 5 5 +6 +6 +7 +7 9<br> | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
--- --- --- | --- --- --- | ||
+ | Having transformed into his hispo form, a massive and formidable dire wolf, Ramon lunges towards the Krampus with a primal, rage-fueled ferocity. | ||
− | + | The Krampus, momentarily focused on Massa, finds itself suddenly under a ferocious assault. Ramon, his eyes burning with a fierce light, attacks with a relentless fury. His first bite is a powerful lunge aimed at the spirit's arm, the jaws of the dire wolf snapping shut with a force that could crush bone. The Krampus recoils, a guttural snarl escaping its twisted lips, but Ramon is unyielding. | |
− | + | With a swift, agile maneuver, Ramon launches a second attack, this time aiming for the Krampus' leg. His teeth seek to tear through whatever unholy flesh or spirit matter makes up the Wyrm creature. The Krampus staggers under the assault, its form wavering as if struggling to maintain its materialization in the face of such ferocity. | |
− | + | Before the Krampus can recover, Ramon strikes again, a third attack in rapid succession. He goes for a vulnerable spot, perhaps the creature's side or its neck, aiming to cripple or severely wound the spirit. The force of Ramon's attack is a testament to the strength and savagery inherent in the Black Spiral Dancers, a display of raw power and aggression. | |
− | + | However, the Krampus is not a foe to be underestimated. It lashes out with its claws in a swift counterattack, a blur of motion aimed at striking Ramon. Its claws, imbued with the corrupt essence of the Wyrm, are deadly weapons capable of inflicting grievous wounds. The spirit swings with a ferocious might, each strike seeking to rend flesh and crush bone, a whirlwind of rage and malice. | |
− | + | Massa loses one Magical Essence<br> | |
+ | Massa loses one Magical Essence<br> | ||
− | + | Massa rolls Manipulation + Occult vs 4 for 3 successes.<br> | |
− | + | 1 1 2 3 +4 +6 +8 9 10<br> | |
− | + | <-------------=============++++++++++++++++++++++++=============-------------><be> | |
− | + | <br> | |
− | Massa rolls Manipulation + Occult vs 4 for 3 successes. | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | 1 1 2 3 +4 +6 +8 9 10 | + | Massa rolls 4 vs 6 for 1 successes.<br> |
+ | 1 4 +7 8<br> | ||
+ | <-------------=============++++++++++++++++++++++++=============-------------><be> | ||
+ | <br> | ||
+ | <---======##====================[ Dice Roll ]=====================##======---><br> | ||
+ | Massa rolls 2 vs 6 for 2 successes.<br> | ||
+ | +6 +8<br> | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <br> |
− | + | <---======##====================[ Dice Roll ]=====================##======---><br> | |
− | 1 4 | + | Kills-the-Lights rolls 5 (5 dice) vs 6 for 0 successes.<br> |
+ | 1 1 4 6 9<br> | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <br> |
− | + | Nyx loses one Magical Essence<br> | |
− | + | + | Nyx loses one Willpower<br> |
+ | <br> | ||
+ | <---======##====================[ Dice Roll ]=====================##======---><br> | ||
+ | Nyx rolls Strength + Intimidation vs 6 for 2 successes.<br> | ||
+ | 1 2 2 +7 +9 10<br> | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | |||
− | |||
− | |||
− | |||
<br> | <br> | ||
+ | --- --- --- | ||
− | + | Still skittering backwards, still screaming, thoughn that high shriek of startled fear deepns into something more rage fueled as he slaps his hands together as hard as he can, voice raising to a bellow before the space around the Krampus's torso just /explodes/ in a ball of fire, twisting around him like a tornado of flame before disappearing before it could 'catch' though the heat had been intense. | |
− | |||
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− | |||
− | |||
− | |||
--- --- --- | --- --- --- | ||
− | + | Neon green liquid begins to bubble up from those extended claws of Nyx's, dripping down along the obsidian in a vivid contrast. Everything is happening so fast around her and yet the Ragabash is not moving from her spot that's a bit out of the direct impact of the fight itself as if she is *waiting for her allies to weaken the enemy before joining the fight*. Of course, Ragabash do what Ragabash do best - get the attention on her in other means besides fisticuffs. The lips peel back across her teeth as she snaps her eyes towards the Krampus in question, letting out a .. well, that little fart noise didn't meant to happen really, blame pregnancy and distraction from the sudden ball of fire that Krampus is engulfed in! Without missing a beat, she clears her throat and begins again as her body rolls to stand up straighter, her features knitting down into a fierce replica within homid form of a pissed off wolf as she screams at Krampus, billowing out from within her every bit of ragey intimidation resting within her. | |
− | + | <br> | |
− | + | <---======##====================[ Dice Roll ]=====================##======---><br> | |
− | + | Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 7 successes.<br> | |
− | + | 2 3 4 5 +7 +8 +8 +8 +10 +10 +10<br> | |
− | |||
− | |||
− | |||
− | <---======##====================[ Dice Roll ]=====================##======---> | ||
− | Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 7 successes. | ||
− | 2 3 4 5 +7 +8 +8 +8 +10 +10 +10 | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <br> |
− | Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 5 successes. | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | 1 4 4 4 5 +6 +7 +7 +8 +9 10 | + | Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 5 successes.<br> |
+ | 1 4 4 4 5 +6 +7 +7 +8 +9 10<br> | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <br> |
− | Kills-the-Lights rolls Strength(8) + 1 + 6 (15 dice) vs 6 for 7 successes. | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | 1 1 2 2 2 4 +6 +6 +7 +7 +8 +9 +10 10 10 | + | Kills-the-Lights rolls Strength(8) + 1 + 6 (15 dice) vs 6 for 7 successes.<br> |
+ | 1 1 2 2 2 4 +6 +6 +7 +7 +8 +9 +10 10 10<br> | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <br> |
− | Kills-the-Lights rolls Strength(8) + 1 + 4 (13 dice) vs 6 for 5 successes. | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | 2 3 3 3 3 4 5 5 +8 +8 +9 +10 +10 | + | Kills-the-Lights rolls Strength(8) + 1 + 4 (13 dice) vs 6 for 5 successes.<br> |
+ | 2 3 3 3 3 4 5 5 +8 +8 +9 +10 +10<br> | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | |||
− | |||
--- --- --- | --- --- --- | ||
Line 392: | Line 337: | ||
Transformation Complete! | Transformation Complete! | ||
+ | |||
--- --- --- | --- --- --- | ||
+ | The Krampus, wounded and enraged, faces the trio with a malevolent defiance. Its eyes burn with a hatred born of the Wyrm's corruption, but the resolve of Massa, Ramon, and Nyx is unyielding. | ||
− | + | Massa channels his emotions and focus into a singular, devastating act. With a primal scream, he conjures a massive ball of fire. The fireball strikes the spirit square in the chest, erupting in a cataclysmic explosion of heat and light. The Krampus staggers back, its form writhing in the inferno, a howl of pain and fury escaping its twisted maw. | |
− | + | Amidst the chaos, Nyx steps forward, her eyes gleaming with an otherworldly power. She invokes a potent Gift, tapping into the primal fears that lurk in the depths of all beings. The air around the Krampus thickens, the shadows twisting and dancing with malevolent intent. The spirit, caught in the grip of Nyx's power, shudders as an overwhelming terror takes hold, paralyzing it and rendering it unable to defend itself against the onslaught. | |
− | + | Seizing the moment, Ramon, in his towering Crinos form, becomes an avatar of destruction. He lunges at the incapacitated Krampus with a roar that shakes the ground. His claws, now massive weapons of war, tear into the spirit's flesh with relentless savagery. Ramon's attacks are a blur of motion, each strike a deadly dance of death. The Krampus, weakened by Massa's fiery assault and crippled by Nyx's fearful Gift, is unable to withstand the ferocity of Ramon's attack. | |
− | + | The spirit's form begins to unravel, its essence torn asunder by the combined might of the Black Spiral Dancers. With one final, earth-shaking howl, the Krampus crumbles, its form collapsing into a mass of flesh and oozing blackened blood as a corrupt mist dissipates into the cold air. | |
− | + | <br> | |
− | + | <---======##====================[ Dice Roll ]=====================##======---><br> | |
− | + | Massa rolls Perception + Alertness vs 4 for 6 successes.<br> | |
− | + | 1 2 3 +4 +6 +7 +7 +8 +8 9<br> | |
− | |||
− | <---======##====================[ Dice Roll ]=====================##======---> | ||
− | Massa rolls Perception + Alertness vs 4 for 6 successes. | ||
− | 1 2 3 +4 +6 +7 +7 +8 +8 9 | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | <---======##====================[ Dice Roll ]=====================##======---> | + | <br> |
− | Nyx rolls Perception + Primal Urge vs 6 for 5 successes. | + | <---======##====================[ Dice Roll ]=====================##======---><br> |
− | 3 +6 +6 +7 +8 +10 | + | Nyx rolls Perception + Primal Urge vs 6 for 5 successes.<br> |
+ | 3 +6 +6 +7 +8 +10<br> | ||
<-------------=============++++++++++++++++++++++++=============-------------><br> | <-------------=============++++++++++++++++++++++++=============-------------><br> | ||
− | + | <br> | |
− | |||
− | |||
--- --- --- | --- --- --- | ||
− | + | Massa is panting, his hands are smoking and ach with a burning sting. Eyes wide and manic. Is, is it dead? Massa moves to bring his boot down on its 'face'. Then again and again and again. "Fuck you dad!" He screams as he boots it until he gets tired. NO ISSUES TO WORK THROUGH HERE! | |
− | + | Panting even harder now he drops to his knees and tries to fling open that sac... | |
--- --- --- | --- --- --- | ||
− | + | As the last bit of a scream echoes out from the Ragabash, she goes to catch her breath a few times while here eyes flash over towards the direction of the fallen foe as the combination of the team-work makes the dream-work finalizes the blow to the enemy. The tension begins to slowly fade away from her as she begins to pull out large bottles from those over-sized cargo pants pockets, tossing them towards the direction of the body as a silent hint to the others to start collecting. Unfortunately timing is never a good thing for a Raggie, thus as she watches the display from Massa the next words out of her mouth are.. "Did dad try to put you in a sack too?" Nyx steps forward towards the waste of the body, eyes searching out across it as she collects the bottles, beginning to fill them with the blood needed. | |
− | |||
--- --- --- | --- --- --- | ||
+ | In the aftermath of their ferocious battle, the once ominous and oppressive air of the Umbral realm seems to have lightened slightly, the malevolent presence of the Krampus-like spirit now vanquished. The trio, Massa, Ramon, and Nyx, their adrenaline still coursing, turn to the task at hand – harvesting the Dragon's Ichor from their fallen foe. | ||
− | + | The ground where the Krampus fell is stained with its dark, viscous blood – a tangible remnant of its corrupt existence. Massa, with a grim determination, approaches the site, retrieving the vials dropped on the body, he carefully begins to collect the ichor after venting his rage on it. The substance is thick and almost seems to pulsate with a malevolent energy. The ichor of such a powerful Wyrmish spirit is a rare and potent material essential for their dark rituals. | |
− | |||
− | |||
− | + | Ramon shifts to his homid form and helps with collecting the blood, speaking softly to them both, "It really wanted Massa in that sack..." Trailing off he laughs softly as he works, looking to Nyx as she searches the gear and sack the Krampus carried. Massa notices that a small, worn pouch is attached to the spirit's belt at the same time Nyx does. With a cautious hand, she opens it, revealing a collection of strange, dark beans. These beans emit a faint, eerie glow and seem to throb with a subtle power. "Bean-Banes," she smiles and pockets the bean bag. | |
− | + | Nyx, her expression one of stoic resolve, moves to examine the Krampus's sack. The sack, a grotesque and tattered thing, seems to squirm under her touch. Bracing herself, she peers inside and finds a ghastly sight – the hacked-up remains of unknown victims, a testament to the Krampus's reign of terror. | |
− | + | As they make their way back to the Moon Bridge, their silhouettes are cast long and eerie in the twisted landscape of the Umbra. They carry with them the physical tokens of their victory when meeting up with the rite master that moon bridges them back. | |
--- --- --- | --- --- --- | ||
− | + | Once Massa has collected himself he sets back to kick the thing one more time before he scoops up a fistful of its "Brain" matter. Whatever was in that cracked skull, and stuffs it into one of the pockets of his padded vest. Why? God, who knows... "Of course he did I'm a fucking SNACK, Ramon, everyone wants me in the sac." |
Latest revision as of 10:02, 22 December 2023
How To Bag | |
---|---|
Krampus tries to bag Massa. | |
IC Date | 2023.12.21 |
Players | Massa, Nyx, Ramon |
Location | Umbra |
Spheres | BSD, Garou |
The Lost Kingdom - Main Park Grounds
Amidst the older, industrial district of Prospect a seedier part of town exists what some might call an 'amusement park'. It is cold here; warmth is for the living world. In truth, it is a place lost unto time forgotten by progressive minds and in essence a relic, fallen through the cracks of society. Ten foot high wooden fences topped with barbed wire line the area and give an unwelcoming appearance overall. A twisted Wonderland of sorts, it gives the impression of once being a thriving entity full of energy and growth, but now... The remaining lights of the games and rides look on with cloudy cataracts or jagged, gouged sockets, and the wind trills upon the torn flesh of the various tented stalls, their wooden skeletons tearing through the material in some places or collapsed entirely in others.
The rusted out forest of struts, supports and beams of the attractions cover a large portion of the land as the industrial nature of the place is laid bare before the naked eye and felt beneath one's tread; a macabre underbrush of cellophane and refuse underfoot. A place of power to be sure... This land, a former center of childlike wonderment, has deteriorated. Where once there was an air of joy and an odd sense of purity, there is now only a chill, savage hunger as the metal beasts creak in the wind above the fairgrounds, ominous and sentinel in nature. It is here, in this lonely part of the world, that Prospect's undesirables play, shooting up in the Tilt-a-Whirl or vandalizing the area in general. The street thugs, vagabonds, and homeless that call the Spirals and their ilk family have made it a regular haunt, their presence light, but noticeable.
--- --- ---
In the haunting and now desolate landscape of The Lost Kingdom's main park grounds, the atmosphere is thick with the echoes of a once vibrant past, now twisted into a grotesque shadow of its former glory. Amidst the rusting carcasses of amusement rides and the eerie, wind-torn remnants of carnival tents, a sense of foreboding pervades the air.
In this forsaken corner of Prospect, where the industrial decay meets the remnants of faded joy, the Black Spiral Dancers find a fitting stage for their undertaking. The Rite Master, traveling from The Pit is a figure of dread and power in this macabre setting. His form is shrouded in the gloom, his features intermittently illuminated by the flickering, dim lights of the abandoned park.
Massa, Ramon, and Nyx gather around him as they plot their nightly activity. They are attuned to the sinister energy of this place, feeling the resonance of the Wyrm that pervades it. Here, in the shadow of the twisted Wonderland, they prepare to embark on their perilous quest into the Umbra.
The Rite Master begins his incantations, his voice a deep, guttural resonance that seems to blend with the creaking of the metal structures around them. He invokes the dark spirits, his words cutting through the cold air, summoning the ancient powers needed to open the pathway to the spirit world.
As the ritual reaches its zenith, the air around them begins to shimmer and warp. A Moon Bridge, glowing with an eerie, unnatural light, materializes amidst the desolation of the Lost Kingdom. It arches gracefully yet ominously into the sky, a spectral path leading into the unknown depths of the Umbra.
--- --- ---
Despite the nature of her moon, Nyx knows better than to interrupt a ritemaster at work especially when there's something being performed for her pack. Unlike her usual get-up of fashion, she has gone for a more subtle approach to her outfit with a pair of black combat boots,cargo pants and tank top.. Almost like she's trying to cos-play Tomb Raider but preggo version. A weird noise bubbles from witin the garou at the sight of the moon bridge opening, a mixture of a squeal and a howl from the homid formed ragabash. Swiftly she's reaching out to attempt to grasp at Massa's hand and *jerk* him forward as she begins to.. skip forward.
--- --- ---
Massa had come as he'd been told. Geared in light 'tactical' clothing that provided maybe a bit of extra padding and didn't cut down on mobility much, an ornate looking Kalis, the blade held ready with blade down in the hand not being grasped by Nyx, his eyes shut as he sucks in his last lungful of Material air for now and if pulled forward into the 'unknown'.
--- --- ---
The trio and the rite master make their way along the bridge. Once they step over to the other side, Ramon shifts from his homid form into a large black dire wolf with amber eyes. The rite master stays in place, waiting there for the group to return to open the bridge once more.
So close to Christmas, the landscape is a twisted mirror of a winter wonderland, but with a sinister and oppressive atmosphere. The sky above is a deep, unnerving shade of violet, casting a strange hue over the snow-covered ground.
Eerily silent, the realm is devoid of the usual sounds of wildlife. Instead, the only noise is the soft crunch of snow underfoot, occasionally broken by the distant, haunting sound of chains dragging and a deep, guttural growl that seems to resonate from all directions.
As the trio moves through the snow, leaving the park and heading out towards what looks to be a twisted and gnarled version of some kind of forest,the trees here are gnarled and blackened, as if burned by an unseen fire, their branches clawing at the air like the hands of the damned. Scattered throughout the landscape are remnants of what appear to be old, decrepit toys and ornaments, each twisted into grotesque shapes, as if mocking the joy they once represented. The air is bitingly cold, and a pervasive sense of dread hangs over everything, as if the very essence of the realm is watching and waiting.
<---======##====================[ Dice Roll ]=====================##======--->
Nyx rolls Stamina + Primal Urge vs 6 for 0 successes.
2 4 4 5
<-------------=============++++++++++++++++++++++++=============------------->
--- --- ---
Those fingers coil tighter around the hand of Massa with bite of nails threatening against his flesh as if at any moment they could carve it open and yet there's a delicacy present there. Contrasting is the nature between the looming threat of nails and the near possessive nature of how she holds onto his hand. No word of reassurance echoes past her lips as they cross over the moon bridge and landing on the other side. "This is why I'm convinced Tim Burton's garou," says towards Massa as if they were just strolling through the real world and not some sick twisted layer of the spirit realm. Free hand extends outwards, pointing towards one of the toys. "See? Nightmare before Christmas style shit!"
Massa loses one Magical Essence
<---======##====================[ Dice Roll ]=====================##======--->
Massa rolls Manipulation + Occult vs 6 for 7 successes.
3 5 +6 +9 +9 +10 +10 +10 +10
<-------------=============++++++++++++++++++++++++=============------------->
--- --- ---
Once pulled through he keeps that grip on Nyxs hand, though after following along and listening, observing the alien landscape, he gently pulls away with a sheepish smile, bringing his blade to his lips to mutter softly against, a whispered incantation against the blade that leaves the corners of her mouth bleeding and the blade streaked in faint crimson before it burst into a sickly black/green flame that seems to 'drip upwards' more than flicker as a normal flame should. He remains silent, observing, much less flippant than Nyx.
--- --- ---
The group must be on high alert as the trio ventures deeper into this eerie domain. Ramon in his dire wolf like form sniffs at the air and lets out a chuff of breath. "Something stinks," he growls out and then starts to prowl off to the side, trying to slip into the shadows of the forest. More strange burnt and twisted toys and other rements of Christmas like figures can be seen. Mixed in are chunks of flesh, pits of clothing and other signs of terrible things. Blood is heavy in the air here, the scent coming from not so far off.
<---======##====================[ Dice Roll ]=====================##======--->
Nyx rolls Stamina + Primal Urge vs 6 for 2 successes.
1 +7 +8 8
<-------------=============++++++++++++++++++++++++=============------------->
--- --- ---
Nyx's lower lip moves to extend a bit at Massa pulling away from her which brings her fingers to extend outwards on either side of her as if she's stretching them out. A slow rumbling begins to emerge from within her throat, wolfish in nature, that sounds like the birthing of a growl. Bones cracking and flesh ripping noises echo out around the female as her hands shift into that of a pair of black fur covered ones, larger than her body itself. Long obsidian talons sprout from teh tips of the crinos hands as she flexes them momentarily as she glances towards Ramon's direction. "I used deodorant so it," she states. Even with Ramon slipping off, she continues on the path chosen. "Ohhh I wonder if I can find beanie beans here!", she casually mentions as nostrils flare intaking that particular scent lingerin in the air.
--- --- ---
Massa, usually fairing someplace between aloof and bubbly-bitchy, has an air of silent seriousness as he follows, scenting the air himself as if he thought maybe his (notably enhaned) human senses could compare with the wolves. No, not quite...Not quite..
But even he can smell the blood in the air. The IDEA of blood in the air.. The thought of it.. His hands turn slick with sweat as he cast a narrow side eye at Nyx and drifts a bit closer to Ramon.
<---======##====================[ Dice Roll ]=====================##======--->
Massa rolls Perception + Alertness vs 4 for 6 successes.
1 1 +4 +5 +5 +6 +6 +7 7 10
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 11 (11 dice) vs 6 for 4 successes.
1 3 4 5 5 5 +8 +8 +9 +10 10
<-------------=============++++++++++++++++++++++++=============------------->
You paged Massa with ‘Also I'll put this here if you wanna pose out first or whatever, you defffffff sense something stalking and trying to flank you and the group, you can smell it, catch bits of the sounds even though its trying to be sneaky af, it only sounds/smells like one thing. Stinky, gross smelling but with hints of things like mint and spice.’
--- --- ---
Massa lets out a low rumble of a growl. "Shut up." He states in an unusually firm tone. "Open your ears." The blade is lifted, pointing into the blackness. "Smell that? The smell isn't constant..." Maybe his senses ARE as good as a wolves.. "Its moving. With us." A snatchy hand motion is made to try and grab Nyx, pull her close to him as he himself tries to move to press his back to Ramons side.
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls Dexterity(6) + Stealth(2) (8 dice) vs 6 for 4 successes.
1 2 5 +6 +6 +7 +8 9
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 4 + 3 (7 dice) vs 6 for 4 successes.
2 5 5 +7 +7 +8 +10
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 1 (1 dice) vs 6 for -1 successes.
-1
<-------------=============++++++++++++++++++++++++=============------------->
--- --- ---
In his direwolf like form, Ramon presses against his mate and then Massa before he's slinking off once more into the shadows of the trees, trying to hide at the warning from Massa. Secure in Nyx's fighting prowess and the help Massa will give with his blade, the Ahroun tries to hide in ambush for whatever is out there.
The black fur blends in well with the shadows but unknown to the group, not well enough to hide from whatever it is out there closing in on them.
In the eerie, frozen landscape of the Umbral realm, the mated pair of Black Spiral Dancers and kin seem to freeze, their senses attuned to the treacherous and otherworldly environment. The oppressive silence of this twisted winter wonderland is only broken by the crunch of their steps on the snow and the occasional distant howl of the wind.
Unknown to them, lurking in the shadows, the Krampus-like spirit, a manifestation of the Wyrm's malevolence, watches with baleful eyes. It moves with a predatory grace, its form blending seamlessly with the darkness. Each step is calculated, each breath a measured whisper, as it prepares to ambush the unsuspecting werewolves and their kin companion.
However, Massa, vigilant, feels a prickle of instinctual warning. His heightened senses, attuned to the dangers of the Umbra, detect the subtle shift in the air, the faintest rustle that doesn't belong to the wind. and signals to his companions, eyes scanning the darkness.
Sensing that its presence is no longer concealed, the Krampus spirit abandons subtlety. With a terrifying snarl that echoes like a blast of cold wind through the barren trees, it leaps from its hiding spot. The spirit manifests in full, horrific glory – towering, horned, and with a twisted, malevolent sneer. Its eyes burn like embers of hate as it faces the Black Spiral Dancers and kin, chains rattling ominously at its side, and claws gleaming in the dim, otherworldly light.
Massa has rolled initiative: 13
Nyx has rolled initiative: 12
Kills-the-Lights has rolled initiative: 14
Kills-the-Lights has rolled NPC initiative: NPC Krampus goes on 13
<OOC> Nyx says, "https://static.wixstatic.com/media/7c57b8_9c1b3e428c384ff581f51271a85042da~mv2.jpg/v1/fill/w_454,h_302,al_c,lg_1,q_80,enc_auto/7c57b8_9c1b3e428c384ff581f51271a85042da~mv2.jpg"
<OOC> Nyx says, "Massa ^"
<OOC> Massa says, "Well now I wanna put him in a little dutch boy sailor suit>_>"
<OOC> Nyx says, "Bwahaha"
<OOC> Nyx says, "Had to jinx it."
<OOC> Kills-the-Lights says, "Ok! So bottom to top, Nyx/Krampus/Massa/Ramon"
<OOC> Nyx says, "Toxic Claws"
<OOC> Kills-the-Lights says, "Krampus is going to try to put Massa in his sack (grapple cause he's the little boy in this)"
<OOC> Nyx says, "Activating them"
<OOC> Nyx dies laughing.
<OOC> Kills-the-Lights says, "Massa!?"
<OOC> Massa says, "lmfao"
<OOC> Massa says, "I'm going to scream like a bitch and try and stab it o_O"
<OOC> Kills-the-Lights says, "lol, Ramon is going to attack! do some rage x2 to make it 3 attacks"
<OOC> Kills-the-Lights says, "so Nyx is +lose rage, to burn a rage and activate, it takes a turn of concentration so that can be your pose/action"
<OOC> Kills-the-Lights says, "She'll have super oozy green-gray slime claws"
<OOC> Massa says, "oh la la"
<OOC> Kills-the-Lights says, "The spirit tries to get his little dutch boy"
Nyx loses one Magical Essence
--- --- ---
The sudden 'shut up' in the domineering tone that Massa possesses brings a widening of her eyes in a shocked fashion. Her slips slowly fall apart from one another as if she's about to speak on that but then she's being dragged inwards. Boots scrape across the icy slush of the snow as she glances over between Massa and her mate until things begin to turn away from the strolling through the penumbra in christmas wonderland. "Ah shit!", comes the initial reply from Nyx as her eyes land on the Krampus spirit that suddenly appears. "Least none of us are child-like enough for it-" Cut off swiftly by this train of thought her eyes widen further. "Wait.."
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 8 (8 dice) vs 6 for 1 successes.
1 3 4 4 5 5 +8 10
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Massa rolls Strength + Brawl vs 6 for 4 successes.
5 +6 +7 +8 +9
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<---======##====================[ Dice Roll ]=====================##======--->
Massa rolls Dexterity + Melee vs 4 for 7 successes.
3 +4 +6 +8 +8 +9 +9 +10
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<---======##====================[ Dice Roll ]=====================##======--->
Massa rolls Strength + 6 + 2 vs 6 for 5 successes.
2 3 4 4 5 +6 +7 +7 +8 +8
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 5 (5 dice) vs 6 for 4 successes.
5 +6 +8 +8 +10
<-------------=============++++++++++++++++++++++++=============------------->
--- --- ---
The spirit, emanating malevolence and wrath, fixes its burning gaze upon Massa, ignoring the Black Spiral Dancers. With a guttural growl reverberating through the frozen landscape, it lunges forward, its massive form surprisingly agile.
The Krampus moves with a purpose, its clawed hands reaching out to ensnare Massa. Its intention is clear – to capture him, to imprison him in the dark, depthless confines of its sack, a fate whispered in legends and feared even among the hardiest of Garou. The sack, a tattered and ominous relic, seems to writhe with a life of its own, hanging from the creature's broad shoulder.
Massa reacts with lightning-fast reflexes, his agility on full display as he attempts to dodge the grasping claws of the Krampus. His movements are a dance of survival, each step a calculated effort to evade the spirit's overwhelming strength as he slips out of its grasp.
You lose one Rage
You lose one Rage
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 3 successes.
1 1 2 3 3 5 +6 +6 +8 9 9
<-------------=============++++++++++++++++++++++++=============-------------><be>
--- --- ---
Massa lets out a high pitched shriek as he feels that grip on him, claws brushing his skin as he violently jerks forward and flails his arms out, turning the panic motion into a quick spin to bring his flaming dagger to draw across The Spirits face as he skitters backwards blindly, hoping beyond hope, that one of the Garou would be between him and the Krampus in the next few milliseconds.
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 2 + 1 (3 dice) vs 6 for -1 successes.
-1 -1 3
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 4 successes.
1 2 3 4 4 5 +6 +6 +7 +9 10
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 6 successes.
3 3 4 4 5 +6 +6 +7 +7 +7 +9
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 3 + 1 (4 dice) vs 6 for 0 successes.
1 2 4 7
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 5 + 1 (6 dice) vs 6 for 4 successes.
2 4 +6 +7 +8 +8
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 5 (5 dice) vs 6 for 2 successes.
3 4 4 +8 +10
<-------------=============++++++++++++++++++++++++=============------------->
<---======##============[ Initiative order for turn ]============##======--->
17 Krampus
14 Massa
11 Kills-the-Lights
7 Nyx
- Characters declare low to high (unless ST chooses high to low)
- Characters act high to low
<-------------=============++++++++++++++++++++++++=============-------------><be>
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 9 (9 dice) vs 6 for 1 successes.
1 1 2 3 5 5 +6 8 10
<-------------=============++++++++++++++++++++++++=============-------------><be>
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 1 + 1 (2 dice) vs 6 for 2 successes.
+8 +10
<-------------=============++++++++++++++++++++++++=============-------------><be>
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls Stamina(6) + 3 (9 dice) vs 6 for 4 successes.
1 3 5 5 +6 +6 +7 +7 9
<-------------=============++++++++++++++++++++++++=============------------->
--- --- ---
Having transformed into his hispo form, a massive and formidable dire wolf, Ramon lunges towards the Krampus with a primal, rage-fueled ferocity.
The Krampus, momentarily focused on Massa, finds itself suddenly under a ferocious assault. Ramon, his eyes burning with a fierce light, attacks with a relentless fury. His first bite is a powerful lunge aimed at the spirit's arm, the jaws of the dire wolf snapping shut with a force that could crush bone. The Krampus recoils, a guttural snarl escaping its twisted lips, but Ramon is unyielding.
With a swift, agile maneuver, Ramon launches a second attack, this time aiming for the Krampus' leg. His teeth seek to tear through whatever unholy flesh or spirit matter makes up the Wyrm creature. The Krampus staggers under the assault, its form wavering as if struggling to maintain its materialization in the face of such ferocity.
Before the Krampus can recover, Ramon strikes again, a third attack in rapid succession. He goes for a vulnerable spot, perhaps the creature's side or its neck, aiming to cripple or severely wound the spirit. The force of Ramon's attack is a testament to the strength and savagery inherent in the Black Spiral Dancers, a display of raw power and aggression.
However, the Krampus is not a foe to be underestimated. It lashes out with its claws in a swift counterattack, a blur of motion aimed at striking Ramon. Its claws, imbued with the corrupt essence of the Wyrm, are deadly weapons capable of inflicting grievous wounds. The spirit swings with a ferocious might, each strike seeking to rend flesh and crush bone, a whirlwind of rage and malice.
Massa loses one Magical Essence
Massa loses one Magical Essence
Massa rolls Manipulation + Occult vs 4 for 3 successes.
1 1 2 3 +4 +6 +8 9 10
<-------------=============++++++++++++++++++++++++=============-------------><be>
<---======##====================[ Dice Roll ]=====================##======--->
Massa rolls 4 vs 6 for 1 successes.
1 4 +7 8
<-------------=============++++++++++++++++++++++++=============-------------><be>
<---======##====================[ Dice Roll ]=====================##======--->
Massa rolls 2 vs 6 for 2 successes.
+6 +8
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls 5 (5 dice) vs 6 for 0 successes.
1 1 4 6 9
<-------------=============++++++++++++++++++++++++=============------------->
Nyx loses one Magical Essence
Nyx loses one Willpower
<---======##====================[ Dice Roll ]=====================##======--->
Nyx rolls Strength + Intimidation vs 6 for 2 successes.
1 2 2 +7 +9 10
<-------------=============++++++++++++++++++++++++=============------------->
--- --- ---
Still skittering backwards, still screaming, thoughn that high shriek of startled fear deepns into something more rage fueled as he slaps his hands together as hard as he can, voice raising to a bellow before the space around the Krampus's torso just /explodes/ in a ball of fire, twisting around him like a tornado of flame before disappearing before it could 'catch' though the heat had been intense.
--- --- ---
Neon green liquid begins to bubble up from those extended claws of Nyx's, dripping down along the obsidian in a vivid contrast. Everything is happening so fast around her and yet the Ragabash is not moving from her spot that's a bit out of the direct impact of the fight itself as if she is *waiting for her allies to weaken the enemy before joining the fight*. Of course, Ragabash do what Ragabash do best - get the attention on her in other means besides fisticuffs. The lips peel back across her teeth as she snaps her eyes towards the Krampus in question, letting out a .. well, that little fart noise didn't meant to happen really, blame pregnancy and distraction from the sudden ball of fire that Krampus is engulfed in! Without missing a beat, she clears her throat and begins again as her body rolls to stand up straighter, her features knitting down into a fierce replica within homid form of a pissed off wolf as she screams at Krampus, billowing out from within her every bit of ragey intimidation resting within her.
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 7 successes.
2 3 4 5 +7 +8 +8 +8 +10 +10 +10
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls Dexterity(6) + Brawl(5) (11 dice) vs 6 for 5 successes.
1 4 4 4 5 +6 +7 +7 +8 +9 10
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls Strength(8) + 1 + 6 (15 dice) vs 6 for 7 successes.
1 1 2 2 2 4 +6 +6 +7 +7 +8 +9 +10 10 10
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Kills-the-Lights rolls Strength(8) + 1 + 4 (13 dice) vs 6 for 5 successes.
2 3 3 3 3 4 5 5 +8 +8 +9 +10 +10
<-------------=============++++++++++++++++++++++++=============------------->
--- --- ---
Kills-the-Lights shifts into a black and green furred garou.
Transformation Complete!
--- --- ---
The Krampus, wounded and enraged, faces the trio with a malevolent defiance. Its eyes burn with a hatred born of the Wyrm's corruption, but the resolve of Massa, Ramon, and Nyx is unyielding.
Massa channels his emotions and focus into a singular, devastating act. With a primal scream, he conjures a massive ball of fire. The fireball strikes the spirit square in the chest, erupting in a cataclysmic explosion of heat and light. The Krampus staggers back, its form writhing in the inferno, a howl of pain and fury escaping its twisted maw.
Amidst the chaos, Nyx steps forward, her eyes gleaming with an otherworldly power. She invokes a potent Gift, tapping into the primal fears that lurk in the depths of all beings. The air around the Krampus thickens, the shadows twisting and dancing with malevolent intent. The spirit, caught in the grip of Nyx's power, shudders as an overwhelming terror takes hold, paralyzing it and rendering it unable to defend itself against the onslaught.
Seizing the moment, Ramon, in his towering Crinos form, becomes an avatar of destruction. He lunges at the incapacitated Krampus with a roar that shakes the ground. His claws, now massive weapons of war, tear into the spirit's flesh with relentless savagery. Ramon's attacks are a blur of motion, each strike a deadly dance of death. The Krampus, weakened by Massa's fiery assault and crippled by Nyx's fearful Gift, is unable to withstand the ferocity of Ramon's attack.
The spirit's form begins to unravel, its essence torn asunder by the combined might of the Black Spiral Dancers. With one final, earth-shaking howl, the Krampus crumbles, its form collapsing into a mass of flesh and oozing blackened blood as a corrupt mist dissipates into the cold air.
<---======##====================[ Dice Roll ]=====================##======--->
Massa rolls Perception + Alertness vs 4 for 6 successes.
1 2 3 +4 +6 +7 +7 +8 +8 9
<-------------=============++++++++++++++++++++++++=============------------->
<---======##====================[ Dice Roll ]=====================##======--->
Nyx rolls Perception + Primal Urge vs 6 for 5 successes.
3 +6 +6 +7 +8 +10
<-------------=============++++++++++++++++++++++++=============------------->
--- --- ---
Massa is panting, his hands are smoking and ach with a burning sting. Eyes wide and manic. Is, is it dead? Massa moves to bring his boot down on its 'face'. Then again and again and again. "Fuck you dad!" He screams as he boots it until he gets tired. NO ISSUES TO WORK THROUGH HERE!
Panting even harder now he drops to his knees and tries to fling open that sac...
--- --- ---
As the last bit of a scream echoes out from the Ragabash, she goes to catch her breath a few times while here eyes flash over towards the direction of the fallen foe as the combination of the team-work makes the dream-work finalizes the blow to the enemy. The tension begins to slowly fade away from her as she begins to pull out large bottles from those over-sized cargo pants pockets, tossing them towards the direction of the body as a silent hint to the others to start collecting. Unfortunately timing is never a good thing for a Raggie, thus as she watches the display from Massa the next words out of her mouth are.. "Did dad try to put you in a sack too?" Nyx steps forward towards the waste of the body, eyes searching out across it as she collects the bottles, beginning to fill them with the blood needed.
--- --- ---
In the aftermath of their ferocious battle, the once ominous and oppressive air of the Umbral realm seems to have lightened slightly, the malevolent presence of the Krampus-like spirit now vanquished. The trio, Massa, Ramon, and Nyx, their adrenaline still coursing, turn to the task at hand – harvesting the Dragon's Ichor from their fallen foe.
The ground where the Krampus fell is stained with its dark, viscous blood – a tangible remnant of its corrupt existence. Massa, with a grim determination, approaches the site, retrieving the vials dropped on the body, he carefully begins to collect the ichor after venting his rage on it. The substance is thick and almost seems to pulsate with a malevolent energy. The ichor of such a powerful Wyrmish spirit is a rare and potent material essential for their dark rituals.
Ramon shifts to his homid form and helps with collecting the blood, speaking softly to them both, "It really wanted Massa in that sack..." Trailing off he laughs softly as he works, looking to Nyx as she searches the gear and sack the Krampus carried. Massa notices that a small, worn pouch is attached to the spirit's belt at the same time Nyx does. With a cautious hand, she opens it, revealing a collection of strange, dark beans. These beans emit a faint, eerie glow and seem to throb with a subtle power. "Bean-Banes," she smiles and pockets the bean bag.
Nyx, her expression one of stoic resolve, moves to examine the Krampus's sack. The sack, a grotesque and tattered thing, seems to squirm under her touch. Bracing herself, she peers inside and finds a ghastly sight – the hacked-up remains of unknown victims, a testament to the Krampus's reign of terror.
As they make their way back to the Moon Bridge, their silhouettes are cast long and eerie in the twisted landscape of the Umbra. They carry with them the physical tokens of their victory when meeting up with the rite master that moon bridges them back.
--- --- ---
Once Massa has collected himself he sets back to kick the thing one more time before he scoops up a fistful of its "Brain" matter. Whatever was in that cracked skull, and stuffs it into one of the pockets of his padded vest. Why? God, who knows... "Of course he did I'm a fucking SNACK, Ramon, everyone wants me in the sac."