Difference between revisions of "House Rules/Changeling"
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=Kinain= | =Kinain= | ||
+ | *Please disregard what is on the game for +rules kinain - it is in the process of being updated to C20* | ||
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We do not use the rules from Changeling: the Enchanted. | We do not use the rules from Changeling: the Enchanted. | ||
* Subrace:Kinain has the effects of the Kinain merit (see below) in addition to their arts and realms. This includes the equivalent of An-da-shealladh (fae sight) and Parted Mists. | * Subrace:Kinain has the effects of the Kinain merit (see below) in addition to their arts and realms. This includes the equivalent of An-da-shealladh (fae sight) and Parted Mists. | ||
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Characters that wish to be kinain in addition to something else must take this merit: | Characters that wish to be kinain in addition to something else must take this merit: | ||
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* Note: This merit has been altered some so as to ensure game balance. | * Note: This merit has been altered some so as to ensure game balance. | ||
− | * PCs with this merit may buy arts/realms, in which case they start with Glamour | + | * PCs with this merit may buy arts/realms, in which case they start with Glamour 2. This must fit within the limits from '+rules multiclass'. |
− | * Kinain may have faedescs, but they | + | * Kinain may have faedescs, but only to state that Kithain can notice that they are Kinain. |
− | + | ** Exception: If you have specific relevant birthright for certain kiths. | |
− | ** Exception: If you have specific relevant | ||
=Kith= | =Kith= | ||
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| 10 || 1 year || Complete Blank || The person remembers absolutely nothing of his experiences with the fae. | | 10 || 1 year || Complete Blank || The person remembers absolutely nothing of his experiences with the fae. | ||
|} | |} | ||
+ | |||
+ | ="Mortals"= | ||
+ | '''"Mortals"''' - when a Changeling Merit/Flaw/Birthright/Fraility/etc refers to it affecting a Mortal, Staff has ruled that this means anyone that would be affected by The Mists. See +rules the Mists to see if it applies to your PC. | ||
=Nightmare Dice= | =Nightmare Dice= | ||
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See Also: Holdings | See Also: Holdings | ||
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+ | |||
+ | =Treasures= | ||
+ | For use of Treasures, the dice roll for the Art within it is the same as a normal Art roll. An Art's normal dice roll is (Art level) + (relevant realm level), full details in [[Arts]] page on wiki. | ||
+ | |||
+ | '''Drafted HRs for treasures under staff review currently (September 2024):''' | ||
+ | * If the user doesn't have the Art, or has it at a lower level, then use the Treasure's Art level. | ||
+ | * If the user doesn't have the relevant Realm, then they can still use the treasure, but add 0 dice for the Realm level. | ||
|} | |} |
Latest revision as of 19:40, 14 September 2024
"If you obey all the rules you miss all the fun."
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Arts
C20 arts are available.
BanalitySee Banality BirthrightsThe Redcap birthright Dark Appetite, in combat:
The Satyr birthright +1 Stamina applies to both fae mien and mortal seeming. The Troll birthright +1 / +2 health levels applies only to fae mien, unless the troll calls upon the Wyrd or has Seeming's Blessing. (cf. page 168, Huge Size) Damage, soakingBecause Changeling does not have a revised edition, staff has made a house ruling for soaking chimerical and normal damage. This puts Fae at parity with other races. Normal Soaking: Changelings can soak Bashing and Lethal damage. They can not soak Aggravated damage. Chimerical Soaking: Changelings can soak Bashing and Lethal chimerical damage. They can not soak Aggravated chimerical damage. DrossStaff has implemented a new background for Changelings called: Dross. This background is a measure of a PC's chimerical wealth. This stat will be equivalent to the same level of: Resources, but for buying minor chimerical goods. A player can spend xp to buy Dross as per +rules XP Cost. This Dross can be destroyed to release its Glamour, provided that the Glamour is immediately used in a cantrip (CtD 216). Up to 1 point of Glamour per dot per month can be released this way. Mages can use Dross as Tass with a heavy dynamic / anti-restrictive resonance. This does not cover chimerical weapons, armor, or items with magic effects:
GlamourSee Glamour Holdings / TrodHoldings background:
Trod background:
See Also: Title Kinain
We do not use the rules from Changeling: the Enchanted.
Characters that wish to be kinain in addition to something else must take this merit: Kinain (4 pt. Merit) Although your character is not a changeling, they've got their heritage running through their veins - literally. This merit allows the character to walk in the Dreaming as if they were Fae themselves. While doing so exposes the character to chimerical attack, it also opens them to a new and wondrous world. Their Banality is also quite low (typically two to five) and their presence is often welcome in the courts of the Fae. Naturally, this sort of gift carries an obligation to play Faerie politics. Nevertheless, it can be a wondrous game. This merit also allows the character immunity to the effects of the mists. (pg. 296 MtA Revised)
Kith
MiscellaneousRetinue background may include kithain NPCs at staff discretion. Retinue members may have arts and realms, but may only use them on behalf of PCs with explicit staff authorization (approved +note or on a per-scene basis). House Leanhaun flaw uses the rules from C20 133. Echoes 5 (CtD 160) gives -2 difficulty on cantrips cast on any person not immune to the Mists (+rules The Mists). Art Affinity: Round down, not up. (Compare Sphere Natural, MtA 297) A vampire who drinks a changeling's blood becomes enchanted. (CtD 210, CtE 80) In the Dreaming, mage powers operate weirdly unless their paradigm is compatible (think "Grimm's Fairy Tales"), and Paradox may still occur (Dreams and Nightmares 31), though they count as coincidental due to the lack of a large sleeper population. The MistsThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: The Mists - The Mists separate the Fae from the mundane, clouding the minds of mortals so that they do not remember the encounters with things faerie. A side effect of Banality, the Mists exemplify the force of human rationality. Most mortals (and unenchanted supernatural beings) do not remember their encounters with the Fae accurately. The Mists are likely to erase much of these memories or at least relegate them to a dream-like quality. The amount of Banality an individual possesses determines exactly what she remembers. (CtD page 208)
The following are immune to the Mists:
PCs with fae sight by other means (e.g. Spirit Sight merit) have limited immunity:
The Deep and Far Dreaming bypass all of this immunity. (Dreams and Nightmares 13) See Also: Banality
"Mortals""Mortals" - when a Changeling Merit/Flaw/Birthright/Fraility/etc refers to it affecting a Mortal, Staff has ruled that this means anyone that would be affected by The Mists. See +rules the Mists to see if it applies to your PC. Nightmare DiceOathsThese rules are in draft status and not yet official.
Reference: CtD 211-212 RealmsThe canon rules for Realms are kithain-centric, and do not explicitly account for kinain (part-fae), nor for cases like a Nunnehi casting a cantrip on a regular kithain. Here's how we've chosen to clarify these issues. Targeting a changeling:
Targeting a kinain:
Inanimae casters use Spirit instead of Fae, as usual. Cantrips with multiple realms:
TitleTitle background:
See Also: Holdings See Also: Holdings
TreasuresFor use of Treasures, the dice roll for the Art within it is the same as a normal Art roll. An Art's normal dice roll is (Art level) + (relevant realm level), full details in Arts page on wiki. Drafted HRs for treasures under staff review currently (September 2024):
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