Difference between revisions of "Evan/Horrors"

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| Combat        || +2 Initiative Modifier, -1 dc to hit, Str +6 || +4 Initiative Modifier, -1 dc to hit, Str +7 || +6 Initiative Modifier, -2 dc to hit, Str +7 || +7 Initiative Modifier, -2 dc to hit, Str +8 || +8 Initiative Modifier, -3 dc to hit, Str +9
 
| Combat        || +2 Initiative Modifier, -1 dc to hit, Str +6 || +4 Initiative Modifier, -1 dc to hit, Str +7 || +6 Initiative Modifier, -2 dc to hit, Str +7 || +7 Initiative Modifier, -2 dc to hit, Str +8 || +8 Initiative Modifier, -3 dc to hit, Str +9
 
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| Illumination        || "Inhabit (Orpheus)"  || Witch's Nimbus      || Broadband Ghost        || Hell on Wheels          || Banshee horrors
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| Illumination        || -2 Perception DC, 30 feet Illumination, Spectre Penalty -1, Telepathic DC 8 || -2 Perception DC, 50 feet Illumination, Spectre Penalty -1, Telepathic DC 7 || -2 Perception DC, 70 feet Illumination, Spectre Penalty -2, Telepathic DC 6  || -2 Perception DC, 80 feet Illumination, Spectre Penalty -3, Telepathic DC 5  || -2 Perception DC, 100 feet Illumination, Spectre Penalty -4, Telepathic DC 4
 
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| Protection        || Flesh-Flux          || "Familiar (Orpheus)" || Legion Born            || Nightmarish Gestalt      || Phantasm Horrors
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| Protection        || -2 Stealth DC, +2 Soak Dice, (+4 Nimbus Damage Dice) || -2 Stealth DC, +4 Soak Dice, (+8 Nimbus Damage Dice) || -2 Stealth DC, +6 Soak Dice, (+12 Nimbus Damage Dice) || -2 Stealth DC, +8 Soak Dice, (+16 Nimbus Damage Dice) || -2 Stealth DC, +10 Soak Dice, (+20 Nimbus Damage Dice)
 
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| Restraint      || Bedlam              || Sandman              || Dream-Walker           || Draw Forth              || Haunter horrors
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| Restraint      || Willpower DC to act 7, Reduces Dex by 2 (Min 1) || Willpower DC to act 7, Difficulties for all Horrors raised to 8 || Willpower DC to act 8, Reduces Str by 2 (Min 1)           || Willpower DC to act 8, Disconnects from Hive-Mind || Willpower DC to act 9, Reduces Sta by 2 (Min 1) *Note: All restraint effects are cumulative.
 
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Latest revision as of 11:01, 6 July 2020

Marrow Horrors

Vitality Emblems

Vitality 1st tier 2nd tier 3rd tier 4th tier 5th tier
Combat +2 Initiative Modifier, -1 dc to hit, Str +6 +4 Initiative Modifier, -1 dc to hit, Str +7 +6 Initiative Modifier, -2 dc to hit, Str +7 +7 Initiative Modifier, -2 dc to hit, Str +8 +8 Initiative Modifier, -3 dc to hit, Str +9
Illumination -2 Perception DC, 30 feet Illumination, Spectre Penalty -1, Telepathic DC 8 -2 Perception DC, 50 feet Illumination, Spectre Penalty -1, Telepathic DC 7 -2 Perception DC, 70 feet Illumination, Spectre Penalty -2, Telepathic DC 6 -2 Perception DC, 80 feet Illumination, Spectre Penalty -3, Telepathic DC 5 -2 Perception DC, 100 feet Illumination, Spectre Penalty -4, Telepathic DC 4
Protection -2 Stealth DC, +2 Soak Dice, (+4 Nimbus Damage Dice) -2 Stealth DC, +4 Soak Dice, (+8 Nimbus Damage Dice) -2 Stealth DC, +6 Soak Dice, (+12 Nimbus Damage Dice) -2 Stealth DC, +8 Soak Dice, (+16 Nimbus Damage Dice) -2 Stealth DC, +10 Soak Dice, (+20 Nimbus Damage Dice)
Restraint Willpower DC to act 7, Reduces Dex by 2 (Min 1) Willpower DC to act 7, Difficulties for all Horrors raised to 8 Willpower DC to act 8, Reduces Str by 2 (Min 1) Willpower DC to act 8, Disconnects from Hive-Mind Willpower DC to act 9, Reduces Sta by 2 (Min 1) *Note: All restraint effects are cumulative.