Difference between revisions of "Renown"

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* A [[Renown/Guide|Guide]] to submitting Renown Requests.
 
* A [[Renown/Guide|Guide]] to submitting Renown Requests.
* A [[Renown_FAQ|Renown FAQ]] if you have questions about the system.
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<!--* A [[Renown_FAQ|Renown FAQ]] if you have questions about the system. -->
 
* A [[Character_Generation/Garou|Cheatsheet]] for creating a Garou
 
* A [[Character_Generation/Garou|Cheatsheet]] for creating a Garou
 
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* [[Werewolf|Main Gaian Garou page]]
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* [[Garou|Main Gaian Garou page]]
 
* [[??|All Gaian Garou Gifts]]
 
* [[??|All Gaian Garou Gifts]]
 
* [[Rituals_by_Name|All Gaian Garou Rites]]
 
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Latest revision as of 14:59, 15 November 2024

Only staff can approve edits made to this page

Categories

Glory

  • I shall be valorous
  • I shall be dependable
  • I shall be generous
  • I shall protect the weak
  • I shall slay the Wyrm

Defeating mighty enemies and succeeding at noble quests are both ways to gain Glory. Fighting on through overwhelming odds and triumphing will ensure the Garou his fair share of Glory. But just the fighting isn't enough. The cause must be clear, and, in the end, you must never surrender, regardless of the cost. Many young Garou have found their Glory stripped for entering into fights they could not hope to win. The best way to win great Glory is by attempting the impossible, and living to tell the tale. Even so, a grand death gives the deceased a large share of the Glory they strove for in life.

Honor

  • I shall be respectful
  • I shall be loyal
  • I shall be just
  • I shall live by my word
  • I shall accept all fair challenges

Honor is the moral imperative to uphold the laws of the Garou. It refers to a fundamental belief in the wisdom of society's laws, up to and including the ultimate standard of Garou behavior: the Litany. To gain Honor Renown in Garou society shows an individual to be of honesty, integrity and respect. Honor can sometimes be a rare trait, but werewolves strive to maintain their honor with ferocity for fear of losing it.

Werewolves on the path of Honor hold themselves to the highest possible standards. They don't do so to feel superior to others, for the Garou who looks down his nose at his compatriots finds his Honor Renown slow to rise, while those who tolerate the braggart soon surpass him.

Honor requires a large share of self-control, not only to uphold strict principles when easier alternatives abound, but also to keep from falling into a frenzy. When berserk, a Garou is capable of all sorts of evil, and more than a few young Garou have awakened to find themselves covered in blood and bereft of honor.

Wisdom

  • I shall be calm
  • I shall be prudent
  • I shall be merciful
  • I shall think before I act and listen before I think

Garou with a reputation for Wisdom are the ones most likely to be listened to and deferred to at moots. High Wisdom Renown marks a character who thinks through her words and actions before sharing them, and is adept at sensing when others have not done the same.

Werewolves rich in both wisdom and glory are a rare breed. The two ate often at odds, with the glory-seekers charging into battle at any opportunity and those who quest for Wisdom picking their battles carefully. Both have their advantages, but those who lose on the quest for Wisdom are most likely to be able to try again. A werewolf who is both wise and valorous knows when to fight and how, and he is, therefore, the most valuable of allies.

Rank and Auspice

Ragabash

Rank Any Combination
1 (Cliath) 3
2 (Fostern) 7
3 (Adren) 13
4 (Athro) 19
5 (Elder) 25

Theurge

Rank Glory Honor Wisdom
1 (Cliath) 3
2 (Fostern) 1 5
3 (Adren) 2 1 7
4 (Athro) 4 2 9
5 (Elder) 4 9 10

Philodox

Rank Glory Honor Wisdom
1 (Cliath) 3
2 (Fostern) 1 4 1
3 (Adren) 2 6 2
4 (Athro) 3 8 4
5 (Elder) 4 10 9

Galliard

Rank Glory Honor Wisdom
1 (Cliath) 2 1
2 (Fostern) 4 2
3 (Adren) 4 2 4
4 (Athro) 7 2 6
5 (Elder) 9 5 9

Ahroun

Rank Glory Honor Wisdom
1 (Cliath) 2 1
2 (Fostern) 4 1 1
3 (Adren) 6 3 1
4 (Athro) 9 4 2
5 (Elder) 10 9 4

If a player is approved at Rank 0 and then goes through a Rite of Passage to Rank 1, then they gain gifts and renown as usual for Rank 1 and their breed/tribe/auspice.

  • These gifts don't cost XP.
  • Any previous renown unconnected to the Rite of Passage is retained on top of the auspice baseline.

Sample Renown Awards

Note: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.

Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and Gaia's purpose, then go ahead and submit a request.

The following types have been tinted for ease of reading and browsing:

  • These awards and penalties are directly from the established renown lists, with changes limited to specifying Garou use.

Items in Black are positive renown awards.

Items in Red are negative renown penalties

  • These awards and penalties have been either created from scratch, or taken from lists and more heavily modified for Garou use.

Items in Blue are positive home-brew renown awards

Items in Purple are negative home-brew renown penalties

Source: WtA 2nd ed pages 190-193

Combat and Encounters

Activity Glory Honor Wisdom Comments
Award given once per combat, not per enemy
Showing restraint in the face of certain death 1 3
Ending a threat without serious harm to any Garou 5
Surviving an Incapacitating wound 2
Surviving any toxic waste/flux attack 2
Attacking a much more powerful force without aid -3
Losing to an enemy without even harming it -3
Conscious cowardice that results in the death of a Garou -7 -5 -5
Summoning help when there is no real danger present -5
Dying in service to Gaia (Posthumous) 7 7
Threats associated with the unbalanced Triat (typically Wyrm)
Threats determined by actual threat posed, not rank
Attacking a minion without regard to personal safety 3 Actions above and beyond attacking like a lunatic
Defeating a minor threat 2 Below your strength level
Defeating an average threat 3 An even match
Defeating a strong threat 5 Stronger than your strength level
Defeating a very powerful threat 7 Much more powerful than you
Other supernatural threats
Defeating a strong threat 2
Defeating a very powerful threat 3
Bonuses for either type of threat
...drawing first blood in combat +1
  • Given to the FIRST person to draw blood in combat.
  • Exception: If two people acted on the same turn and inflicted damage on the enemy.
...permanently destroying or killing the threat in question +1
...without a single other Garou being hurt +1
...without personally being hurt +1
...when the threats were armed with silver +1
...utterly destroying an enemy stronghold +7
...being captured by an enemy -1 -1 -1
Earning a Battle Scar 1 See WW:tA Revised, p189
Earning a Battle Scar and immediately healing it (on purpose) -2

Detecting Threats of the Wyrm/Weaver/Wyld

Activity Glory Honor Wisdom Comments
Revealing, with certain proof, that a human or kinfolk is tainted 2
Falsely accusing a Kinfolk of being tainted -2 -3
Revealing, with certain proof, that an area or object is tainted 3
Revealing, with certain proof, that a Garou is tainted 6
Falsely accusing a Garou of being tainted -5 -4
Purifying a tainted object, person, or place 2

Mystical

Activity Glory Honor Wisdom Comments
Summoning an Incarna avatar 2
Summoning an Incarna avatar for no good reason -3
Dealing with a spirit rather than Binding it 1
Knowing and offering the correct Chiminage without being asked 1
...Dealing generously +1 +1
...Dealing extravagantly -1
Helping another fulfill an agreement with a spirit 1
Breaking an agreement with a spirit -3 -2
Completing a Chiminage quest 1 2
Successfully completing a spirit quest in the umbra 3
Releasing a spirit from a taboo-induced Slumber 1
Causing a spirit to fall into Slumber -1
Releasing a spirit from unjust bondage 2 1 Including fetishes
Traveling to any of the Umbral Realms and surviving 3
Failing to succeed in a spirit quest in the Umbra -3
Having and properly following a prophetic dream of great import 5
Following another's prophetic dream 2
Consulting an oracle and successfully interpreting its advice 2
Giving a prophetic warning that later comes true 5
Giving a prophetic warning that does not come true -4
Ignoring omens, dreams, and the like for no good reason -3
Spending a year in ritualistic seclusion 5
Besting someone (including a spirit) in a riddle contest 3

After following mystic signs and advice...

Activity Glory Honor Wisdom Comments
Discovering a talen 1 Must be approved by staff and OOCly created by a PC before the PRP
Discovering a fetish 2 Must be approved by staff and OOCly created by a PC before the PRP
Discovering ancient Garou lore 3 Must be in a PRP
Discovering mystic lore 2 Must be in a PRP
Discovering a Pathstone 4 Must be in a PRP
Discovering an ancient Caern that was lost 7 Must be in a PRP approved by staff

Rites and Gifts

Activity Glory Honor Wisdom Comments
Performing a Rite of Passage 2 1 This refers to conducting the rite; going through the rite is covered above
Receiving a Rite of Wounding 2
Performing a Rite of Caern Building 3 5 7
Participating in a Rite of Caern Building 5 3
Participating in a successful Great Hunt 3
Participating in a failed Great Hunt -2
Suffering the Rite of Ostracism -1 -5 -1
Suffering the Stone of Scorn -8 -2
Suffering the Rite: Voice of the Jackal -2 -5
Suffering a Satire Rite lose one rank and all temp renown
Performing a punishment rite 2
Performing a punishment rite unjustly -5 Botching the roll
Giggling, joking, or otherwise being disrespectful during a rite -1 to -5
Learning a new Rite 1
Binding ‘inappropriate’ items to oneself with the Rite of Talisman Dedication -2 e.g. excessive or advanced tech; Exception: Glass Walkers

Fetishes

Activity Glory Honor Wisdom Comments
Successfully creating talens 1
Using a fetish for the good of Sept or Tribe 2 May depend on cleverly bringing and/or using an appropriate fetish, not just e.g. using the same Fang Dagger you always use
Using a fetish for selfish reason only -1
Creating a fetish 4 Limited to 2 rewards/month (or equivalent with talens)
Owning a klaive (awarded once, only after 3 moons of use) 2 1
Sacrificing a fetish for the good of Sept or Tribe 4
Accidentally breaking a fetish or talen -1 to -5
Accidentally breaking or losing a klaive -3

Caern Activities

Activity Glory Honor Wisdom Comments
Helping guard a Caern 1 Routinely approved monthly if requested in a timely fashion

Can request for current month no earlier than the last week

Not staying on your guard post -3
Not helping guard a Caern, even when asked -3
Keeping a Caern safe from humans through trickery or negotiation 4
Helping to prevent a Caern from being overrun by the unbalanced Triat 3 4
Not preventing a Caern from being overrun by the unbalanced Triat -3 -7
Single-handedly preventing a Caern from being taken by the unbalanced Triat 5 8
Deliberately allowing/enabling a Caern to be violated
(most likely, your death is the actual outcome)
-8 -10 -5
Accidentally allowing a caern to be violated -2 -5 -4
Dying while defending a caern (Posthumous) 5 8

Garou Relations and Society

Activity Glory Honor Wisdom Comments
Teaching other Garou (depends on the depth of study) 1 to 5 3 to 5 Teaching rites: 1H 3W per month, regardless of number of rites or students
Learning the complete Silver Record (lifetime work) 7 8
Performing regular duties and chores for the Sept 1 Routinely approved monthly if requested in a timely fashion

Can request for current month no earlier than the last week

Failing to perform regular duties and chores -3
Disobeying a Sept officer without good reason -1 to -2
Refusing any Sept position -1 -2 -1
Serving in any Sept position 1/year 3/year 1/year Routinely approved if requested in a timely fashion
Maintaining loyal service to the Sept 1/year 2/year 1/year Routinely approved if requested in a timely fashion
Maintaining loyal service to a Tribe 1/year 3/year 1/year Routinely approved if requested in a timely fashion
Maintaining loyal service to a Camp 1/year 2/year 1/year Routinely approved if requested in a timely fashion

Breed

Activity Glory Honor Wisdom Comments
For a homid, ignoring one’s wolf nature for too long -3
For a metis, attempting to hide one’s deformity -3
For a lupus, using too many human tools/Weaver things -1/use
For a homid Garou, surviving to age 75 8 10
For a lupus Garou, surviving to age 65 8 10

Pack

Activity Glory Honor Wisdom Comments
Gaining the position of pack leader 3
Living alone, without one’s pack, except for ritual reasons -3
Establishing and maintaining a pack territory 1 1 1 May also be requested yearly if the pack is still active and still has the same territory
Expanding existing pack territory 1 1 1 RP or PRP required (provide a log)
Losing control of pack territory -2 -2 -2
Speaking poorly of one’s pack -6
Dying while defending your pack (Posthumous) 4 6

Litany

Activity Glory Honor Wisdom Comments
Upholding the Litany (in the face of adversity, extreme measures, etc.) 1 to 5 1 to 3 Above and beyond the usual, e.g. "killing a BSD" vs "killing your sister when she turns out to be a BSD"
Breaking the Litany (depending on severity of transgression,
could be less for lesser offenses)
-2 to -4 -5 to -8 -2 to -4

Challenges

Activity Glory Honor Wisdom Comments
Participating in a just challenge 1 2 Rank-Up challenges are not applicable for this renown
Participating in an unjust challenge -3
Challenging someone far too above or too far below your Rank -3 If an appropriately ranked challenge cant be found and a higher ranked Garou is willing and fair, there may be no renown penalty

Behavior

Activity Glory Honor Wisdom Comments
Giving good advice for important matters 2
Giving bad advice for important matters -2
Mediating a dispute fairly 3
Mediating a dispute unfairly -4
Keeping an important promise 2 Must have kept it for longer than a few minutes. Must provide timeline to justify earning it.
Failing to keep one’s promise -3
Being truthful in the face of extreme adversity 5
Being deceptive -3
Being deceptive in the face of extreme adversity -1
Having your trickery backfire -2
Attempting to openly act outside one’s auspice -1 to -5
Speaking dishonorably to one’s elders -1 to -5
Speaking poorly of the Garou as a whole -2
Speaking poorly of one’s auspice -4
Speaking poorly of one’s tribe -4
Speaking poorly of another tribe (except Gnawers) -1

Moots

Activity Glory Honor Wisdom Comments
Performing a Moot Rite 2
Refusing to perform a Moot Rite -3
Missing a Moot Rite -1
Telling a good story 1 1 1-3 successes, rolling Charisma+Performance/Singing/or other appropriate stat (difficulty 6)
...At a moot +1
...That is later copied by others +1 +1 +1 4 or more successes on the above roll
Telling a boring/uninspired story -1 -1 Botching the roll
Speaking without permission and interrupting a moot -1

Protection and Defense

Activity Glory Honor Wisdom Comments
Healing a fellow Garou (non-pack member) unselfishly 1
Showing mercy to a wayward Garou 3
Protecting a helpless Garou 4
Not protecting a helpless Garou -5
Supporting an innocent accused of a crime (who is later proven innocent) 5
Supporting a person accused of a crime (who is later proven guilty) -4
Ignoring strong feelings of vengeance and hatred for the greater good 5
Protecting the Veil 4
Harming or rending the Veil -5
Repairing the Veil 3 1

Frenzy

Activity Glory Honor Wisdom Comments
Succumbing to a berserk frenzy -1
Succumbing to a fox frenzy -1 -1
Succumbing to a fox frenzy and abandoning your pack -1 -2
Succumbing to a berserk frenzy and injuring fellow Garou -3
Succumbing to the thrall of the Wyrm -4
Succuming to heinous acts while in the thrall of the Wyrm -3 -1

Human and Kinfolk

Activity Glory Honor Wisdom Comments
Maintaining good relations with nearby Kinfolk 2
  • Logs are required. Awarded at staff discretion.
Having poor relations with nearby Kinfolk -3
Protecting a helpless human(s) 2
  • Includes human kinfolk
  • Protecting a group: generally only one counts
  • 'Helpless' depends on power level of target (especially if a PC) and attacker
Not protecting a helpless human(s) -1
Protecting a helpless wolf(s) 5
  • Includes wolf kinfolk
Not protecting a helpless wolf(s) -6
Choosing a mate and breeding 3
  • Awarded when child is born
  • Requires rolling one die on a +request twice for % chance of kin or kind
...and the child is a Kinfolk +1
...and the child is Garou +1 +1 +1
Choosing a mate, but not breeding -1
Honorably staying mated 2/year Routinely approved if requested in a timely fashion
Dishonoring one's own mate -2 Cheating, abuse, violence, etc.
Your Kinfolk Mate dishonoring you through bad behavior -2 Being disrespectful to Garou, trickery, cheating, breaking the veil, accusing Garou falsely, etc.