Difference between revisions of "Leah/Powers"
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Leah's Powers
imported>Saryn m |
imported>WhoopingCrane |
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<font color="00D304">===Fascinate===</font> | <font color="00D304">===Fascinate===</font> | ||
− | * <font color="00D304">'''Tuning In'''</font> ~ <font color="white"> Roll Performance + Fascinate vs WP. Each success indicates an hour in which the PC can't concentrate and hears the tune. | + | * <font color="00D304">'''Tuning In'''</font> ~ <font color="white"> Roll Performance + Fascinate vs WP. Each success indicates an hour in which the PC can't concentrate and hears the tune.</font> |
* <font color="00D304">'''Deja Vu'''</font> ~ <font color="white"> Roll Charisma + Fascinate vs WP. Each success brings about feelings of familiarity. </font> | * <font color="00D304">'''Deja Vu'''</font> ~ <font color="white"> Roll Charisma + Fascinate vs WP. Each success brings about feelings of familiarity. </font> | ||
* <font color="00D304">'''Distraction'''</font> ~ <font color="white"> Roll Manipulation + Fascinate vs WP. Each success brings about an urgent distraction. Per success - 1) Target is momentarily distracted. 2) Target turns away for a turn. 3) Target's thoughts are elsewhere for at least three turns. 4) The target 's attention is complete diverted. 5) The target suddenly remembers urgent business elsewhere.</font> | * <font color="00D304">'''Distraction'''</font> ~ <font color="white"> Roll Manipulation + Fascinate vs WP. Each success brings about an urgent distraction. Per success - 1) Target is momentarily distracted. 2) Target turns away for a turn. 3) Target's thoughts are elsewhere for at least three turns. 4) The target 's attention is complete diverted. 5) The target suddenly remembers urgent business elsewhere.</font> |
Revision as of 10:27, 18 October 2018
===Powers===
===Fascinate===
- Tuning In ~ Roll Performance + Fascinate vs WP. Each success indicates an hour in which the PC can't concentrate and hears the tune.
- Deja Vu ~ Roll Charisma + Fascinate vs WP. Each success brings about feelings of familiarity.
- Distraction ~ Roll Manipulation + Fascinate vs WP. Each success brings about an urgent distraction. Per success - 1) Target is momentarily distracted. 2) Target turns away for a turn. 3) Target's thoughts are elsewhere for at least three turns. 4) The target 's attention is complete diverted. 5) The target suddenly remembers urgent business elsewhere.
===Inhabit===
- Sense Gremlin ~ Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.
- Surge ~ Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.
===Lifeweb===
- Locate Fetter ~ Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice that may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction.
- Sense Strand ~ Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter.
===Puppety===
- Detect Possession ~ Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.
- Skin Ride ~ Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body.
===Usury===
- Assessment ~ Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.
- Transfer ~ Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.