Difference between revisions of "Leah/Powers"
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Leah's Powers
imported>Saryn (Created page with "===Powers=== <center>Leah's Powers</center>") |
imported>Saryn m |
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===Powers=== | ===Powers=== | ||
<center>[[Leah/Powers|Leah's Powers]]</center> | <center>[[Leah/Powers|Leah's Powers]]</center> | ||
+ | |||
+ | ===Inhabit=== | ||
+ | * '''Sense Gremlin''' - Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past. | ||
+ | * '''Surge''' - Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once. | ||
+ | |||
+ | ===Lifeweb=== | ||
+ | * '''Locate Fetter''' - Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction. | ||
+ | * '''Sense Strand''' - Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter. | ||
+ | |||
+ | ===Puppety=== | ||
+ | * '''Detect Possession''' - Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6. | ||
+ | * '''Skin Ride''' - Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body. | ||
+ | |||
+ | ===Usury=== | ||
+ | * '''Assessment''' - Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus. | ||
+ | * '''Transfer''' - Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos. |
Revision as of 06:57, 18 October 2018
Powers
Inhabit
- Sense Gremlin - Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.
- Surge - Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.
Lifeweb
- Locate Fetter - Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction.
- Sense Strand - Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter.
Puppety
- Detect Possession - Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.
- Skin Ride - Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body.
Usury
- Assessment - Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.
- Transfer - Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.