Difference between revisions of "House Rules/Sorcerer-Psychic"
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=Merits/flaws= | =Merits/flaws= | ||
* Blood Magic is a flaw, not a merit. (Obvious White Wolf edit fail.) | * Blood Magic is a flaw, not a merit. (Obvious White Wolf edit fail.) | ||
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* Clear Sighted merit (pre-Revised): | * Clear Sighted merit (pre-Revised): | ||
** 3 dot version only works if the target consents (+policy hand waving). | ** 3 dot version only works if the target consents (+policy hand waving). | ||
** 5 dot version can also be used if you have reason to be suspicious (+rules sniping). This is an active effort, so you can spend Willpower for an auto-success. | ** 5 dot version can also be used if you have reason to be suspicious (+rules sniping). This is an active effort, so you can spend Willpower for an auto-success. | ||
+ | * Path Natural merit: Round down, not up. (Compare Sphere Natural, MtA 297) | ||
+ | * Path Inept merit: Round up, not down. (Compare Sphere Inept, MtA 300) | ||
* Twin Link merit: 6 dot version gives you Synergy 2 using up only 1 of your baseline dots, additional dots cost 3 freebies or 7 XP each. (Canon is 7 freebies / 3 XP but this is assumed to be a thinko) | * Twin Link merit: 6 dot version gives you Synergy 2 using up only 1 of your baseline dots, additional dots cost 3 freebies or 7 XP each. (Canon is 7 freebies / 3 XP but this is assumed to be a thinko) | ||
+ | * Wild Talent merit/flaw: Psychic powers only, limit two per PC. | ||
=Miscellaneous= | =Miscellaneous= |
Revision as of 09:37, 4 August 2019
"You can't process me with a normal brain."
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Aspects (only applies to sorcery)
Merits/flaws
Miscellaneous
Numina
Reduced difficulties and such
Rituals
Sorcerers vs. psychics
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