Difference between revisions of "House Rules/Sorcerer-Psychic"
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** Cannot include counterspells or unweaving, only path rituals. | ** Cannot include counterspells or unweaving, only path rituals. | ||
** If a path doesn't have any rituals at a given level, then you can skip that level. | ** If a path doesn't have any rituals at a given level, then you can skip that level. | ||
− | * Fire's Weal: 2 successes is sufficient, each additional success = -1 difficulty. | + | * Fire's Weal (Hellfire 2 ritual): 2 successes is sufficient, each additional success = -1 difficulty. |
* Shape Mana (Mana Manipulation 3 ritual) with 5+ successes can convert one type of Ward or Warding Circle to another, provided the sorcerer has relevant Lore for both creature types greater than or equal to the ward levels. | * Shape Mana (Mana Manipulation 3 ritual) with 5+ successes can convert one type of Ward or Warding Circle to another, provided the sorcerer has relevant Lore for both creature types greater than or equal to the ward levels. | ||
** Example: Ward vs Simple Spirit (level 1 S/B/W ritual) to Ward vs Ghosts (level 2 S/B/W ritual) requires Lore Spirit 1+ and Lore Wraith 2+ | ** Example: Ward vs Simple Spirit (level 1 S/B/W ritual) to Ward vs Ghosts (level 2 S/B/W ritual) requires Lore Spirit 1+ and Lore Wraith 2+ |
Revision as of 11:59, 14 April 2018
"You can't process me with a normal brain."
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Aspects (only applies to sorcery)
Merits/flaws
Miscellaneous
Reduced difficulties and such
Rituals
Sorcerers vs. psychics
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