Difference between revisions of "House Rules/Sorcerer-Psychic"
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* Techno-sorcerers may substitute Science or Technology for Occult in numina rolls. (generalized from Sorc Rev 60 "Rolls") | * Techno-sorcerers may substitute Science or Technology for Occult in numina rolls. (generalized from Sorc Rev 60 "Rolls") | ||
* Numina at 6: Subrace:Sorcerer-Psychic only. Only one numina per PC (you can have others at 5 or lower). Limited at staff discretion. | * Numina at 6: Subrace:Sorcerer-Psychic only. Only one numina per PC (you can have others at 5 or lower). Limited at staff discretion. | ||
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* Sorcerer/psychic ghouls are allowed, but not straight out of chargen, and each numina is capped at (8 - Domitor background). See also '+rules multiclass'. | * Sorcerer/psychic ghouls are allowed, but not straight out of chargen, and each numina is capped at (8 - Domitor background). See also '+rules multiclass'. | ||
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* Mana Manipulation 4 to store extra Mana: Immediately before meditation, cast MM4 to reset your cap to (Mana background + MM4 successes), replacing any previous casting. | * Mana Manipulation 4 to store extra Mana: Immediately before meditation, cast MM4 to reset your cap to (Mana background + MM4 successes), replacing any previous casting. | ||
* Lucid Dreaming and Dreamcraft are the same thing, and use the easier game mechanics from WoD: Sorcerer page 58. | * Lucid Dreaming and Dreamcraft are the same thing, and use the easier game mechanics from WoD: Sorcerer page 58. | ||
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** Cannot include counterspells or unweaving, only path rituals. | ** Cannot include counterspells or unweaving, only path rituals. | ||
** If a path doesn't have any rituals at a given level, then you can skip that level. | ** If a path doesn't have any rituals at a given level, then you can skip that level. | ||
+ | * Fire's Weal: 2 successes is sufficient, each additional success = -1 difficulty. | ||
+ | * Shape Mana (Mana Manipulation 3 ritual) with 5+ successes can convert one type of Ward or Warding Circle to another, provided the sorcerer has relevant Lore for both creature types greater than or equal to the ward levels. | ||
+ | ** Example: Ward vs Simple Spirit (level 1 S/B/W ritual) to Ward vs Ghosts (level 2 S/B/W ritual) requires Lore Spirit 1+ and Lore Wraith 2+ | ||
=Sorcerers vs. psychics= | =Sorcerers vs. psychics= |
Revision as of 11:58, 14 April 2018
"You can't process me with a normal brain."
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Aspects (only applies to sorcery)
Merits/flaws
Miscellaneous
Reduced difficulties and such
Rituals
Sorcerers vs. psychics
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