Difference between revisions of "HarpyReqs FAQ"

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imported>Epicene
imported>Epicene
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Social activities that benefit the Praxis
 
Social activities that benefit the Praxis
  
Cooperation between clans toward goals
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Cooperation between clans  
  
 
Mediating a situation
 
Mediating a situation
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Outstanding or great improvement
  
 
Acts of selflessness and courage
 
Acts of selflessness and courage
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Publicly Challenging a Praxis
 
Publicly Challenging a Praxis
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Acts that endanger the Praxis
  
  

Revision as of 06:04, 27 November 2018


Camarilla-disk.png
Camarilla-disk.png

HARPYREQS FAQ


Answering questions on the mysterious thing we all love to hate



This page is in initial draft stage and subject to change.

Harpyreqs Frequently Asked Questions - or avoided out of fear

This page is intended to explain what a harpyreq is, how to use them, when to use them, and why they should be used. It seems that many people do not understand how it works here on CoH, or they have tried and it failed or backlashed, or they are used to doing it differently in other games and the help files or other explanations have simply failed to grant an understanding. We hope to provide more clarity here in this medium. If there are more questions still after reading this, please seek out one of the harpies so we can further clarify OOCly.



WHO SHOULD USE A HARPYREQ?


WHAT IS A HARPYREQ?

INFO



WHEN SHOULD I USE A HARPYREQ?

MORE


WHY SHOULD I USE A HARPYREQ?

INFO


YYY

  1. SSSSS -

Examples:


HOW DO I USE A HARPYREQ?


Characters may gain Status by helping to preserve the Masquerade, doing favors for the Prince, or an Elder, or saving another Kindred or Elder's unlife. They may also gain it by overthrowing the holder of a station and assuming their mantle, granting it in return for a boon, or defeating a Sabbat menace in the city. In the same way characters may lose Status, and the possibilities for that are almost endless.

There are three Harpy types. One, or more, are used for every Harpy req, rather it is scandal or praise:

BEHAVIOR, COURT and PRAXIS


Example:


BEHAVIOR


Losing:

Airing Dirty Laundry

Behavior Not Befitting One's Station

Disrespecting the Standing of Other Camarilla Kindred

Frenzing, Violence, Reneging on a Boon

Spreading Heresy, Supporting Scandalous Kindred

Minor Violations of the Traditions


Gaining:

Encouraging the arts

Social activities that benefit the Praxis

Cooperation between clans

Mediating a situation

Outstanding or great improvement

Acts of selflessness and courage



COURT


Losing:

Disrespecting Elysium

Interfering With the Duties of a Court Officer

Violation of Domain Protocols


Gaining:

Being praised in public by Prince, Officers, or Esteemed Kindred



PRAXIS


Losing:

Announcing an Attempted Praxis Seizure

Bloodhunting During A Praxis Seizure

Publicly Challenging a Praxis

Acts that endanger the Praxis


Gaining:

Safeguarding from threat

Acts that benefit the Praxis


Remember that actions of a Character's Childer and Retainers can gain or lose Status for them.