Difference between revisions of "Advanced Combat"
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imported>WhoopingCrane (Created page with "This is for more unusual combat maneuvers. For the basics, see the Combat page. =Martial Arts= * Reference: KotE 83, 140-142 * Available to all races. * House rule: Mart...") |
imported>WhoopingCrane |
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* If you get more successes, then attacker must roll Dexterity vs 8 (fail = fall to ground and roll their Strength as bashing damage to themselves) | * If you get more successes, then attacker must roll Dexterity vs 8 (fail = fall to ground and roll their Strength as bashing damage to themselves) | ||
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− | | Joint Lock || During a [[Combat#Clinch_.2F_Grapple | clinch/grapple]], roll Dexterity + Martial Arts (soft style) | + | | Joint Lock || During a [[Combat#Clinch_.2F_Grapple | clinch/grapple]], roll Dexterity + Martial Arts (soft style), each success does 1 level of damage (soakable) |
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| Mantis Strike || Dexterity + Martial Arts (soft style) vs 7 | | Mantis Strike || Dexterity + Martial Arts (soft style) vs 7 |
Revision as of 13:04, 25 July 2018
This is for more unusual combat maneuvers. For the basics, see the Combat page.
Contents
Martial Arts
- Reference: KotE 83, 140-142
- Available to all races.
- House rule: Martial Arts costs the same as a normal primary ability, but you must have Brawl at an equal/higher level first.
- House rule: Hard style and soft style are two separate abilities. You may learn both.
Simple maneuvers
Name | Summary | Soft style | Hard style |
---|---|---|---|
Strike | Same as normal punch | Can substitute Martial Arts (hard style) at -1 difficulty | |
Kick | Same as normal kick | Can substitute Martial Arts (hard style) at -1 difficulty | |
Grapple | Same as normal hold or clinch/grapple | Can substitute Martial Arts (soft style) at -1 difficulty | |
Throw | After a hold or clinch/grapple, roll Dexterity + Martial Arts
|
Can substitute Martial Arts (soft style) at -1 difficulty |
Additional maneuvers
For each dot in Martial Arts after the first, you may pick one of these maneuvers.
Soft style
Name | Description |
---|---|
Counter Throw | Defensive action vs Brawl / Melee / Martial Arts
|
Deflecting Block | Defensive action vs Brawl / Melee / Martial Arts
|
Joint Lock | During a clinch/grapple, roll Dexterity + Martial Arts (soft style), each success does 1 level of damage (soakable) |
Mantis Strike | Dexterity + Martial Arts (soft style) vs 7
|
Withering Grasp | Dexterity + Martial Arts (soft style), damage as usual
|
Hard style
Name | Attack | Damage | Notes |
---|---|---|---|
Blow to Pressure Point / Thunder Kick | Dexterity + Martial Arts (hard style) vs 8 | Strength + 3 | |
Damaging Block | Block roll
| ||
Dragon Tail Sweep | Throw without requiring a hold or clinch/grapple first, difficulty 8 | as above | |
Elbow Strike | Dexterity + Martial Arts (hard style) vs 5 | Strength + 1 | |
Spinning Kick | Dexterity + Martial Arts (hard style) vs 7 | Strength + 2 |
Shifter pack tactics
- Reference: WtA 212-213
- Each shifter pack may pick a number of these maneuvers equal to the lowest Gnosis score among pack members, even if that member isn't participating.
- Includes some minor adjustments/clarifications.
Name | Minimum number of PCs | Description |
---|---|---|
Fur Gnarl | 1 | Claw attack (Dexterity + Brawl vs 7), every 2 damage successes (pre-soak) = -1 soak dice when same location is targeted (choose any tier of standard targeting maneuver) until flesh healed or armor repaired |
Harrying | 4 | Pack (Lupus or Hispo or equivalent) surrounds target. Rearmost rolls Dexterity + Athletics vs 5, target resists with same roll.
|
Savage | 3 | Body tackle or sweep attack, packmates (Lupus or Hispo or equivalent) bite whatever they can reach, target must succeed at Strength + Athletics vs (4 + number of attackers, max 10) to get up |
Wishbone | 2 | Dexterity + Brawl vs (6 - number of grabs that already succeeded) to grab an extremity, then all successful grabbers roll Strength for damage (their choice of lethal or bashing); if any individual does 4+ levels of damage (after soak) then that extremity is broken/severed (ST discretion); can be done in Lupus or Hispo (or equivalent) if target is knocked down first |