Difference between revisions of "Demon"
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<u>'''CG numbers''' </u><br> | <u>'''CG numbers''' </u><br> | ||
− | * Your character begins with each Attribute at one dot. Priority selection determines how many additional dots you may place in each category: Divide | + | * Your character begins with each Attribute at one dot. Priority selection determines how many additional dots you may place in each category: Divide 7 dots among your character's primary Attributes, 5 dots among her secondary Attributes and 3 dots among her tertiary Attributes. You may not raise an Attribute above 5 dots. Freebie points allow you to increase an Attribute in chargen. |
− | *Assign 13 dots to your primary category, | + | *Assign 13 dots to your primary category, 9 dots to your secondary category, and 5 dots to your tertiary category. You may not assign more than 3 dots to any Ability, but you can increase Abilities to 4 or 5 dots with freebie points later. |
− | * Your character receives | + | * Your character receives 5 background points to divide as you choose |
− | * Your character | + | * You can allocate your character’s 3 starting faith points to the lore your character knows, and you may purchase more with freebie points. |
− | * | + | * Your character starts with an automatic dot in each virtue: conscious, conviction, and courage. You receive 3 additional points to divide as you wish. |
− | * The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. | + | * You start with 3 faith, and can increase this with freebies |
− | * If your character has any Attribute or Ability at four or five dots, you may choose a specialty that applies to that Trait (appropriate specialties are listed with Traits, in Chapter Four) Specialties serve as a roleplaying tool, and they provide a bonus to dice rolls that apply to them | + | * A character’s beginning torment score is based on the house their character is in. |
+ | * Willpower is the sum of the two highest virtue points. | ||
+ | * The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 124). | ||
+ | * If your character has any Attribute or Ability at four or five dots, you may choose a specialty that applies to that Trait (appropriate specialties are listed with Traits, in Chapter Four) Specialties serve as a roleplaying tool, and they provide a bonus to dice rolls that apply to them. | ||
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<u>'''Approval Tips'''</u><br> | <u>'''Approval Tips'''</u><br> |
Revision as of 00:31, 5 July 2012
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