Difference between revisions of "Character Generation/Sorcerer-Psychic"

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imported>WhoopingCrane
imported>WhoopingCrane
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Choose: Concept, society (Faction) if any, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)
 
Choose: Concept, society (Faction) if any, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)
  
Attributes: 6/4/3
+
{| class="wikitable" style="text-align: center"
 +
! Stat !! Baseline !! Freebies per additional dot
 +
|-
 +
| [[Attributes]] || 1 in each + 6/4/3 || 5
 +
|-
 +
| [[Abilities]] || 11/7/4 || 2
 +
|-
 +
| [[Numina]] || 5 || 7
 +
|-
 +
| Rituals || see below || 3
 +
|-
 +
| [[Backgrounds]] || 5 || 1
 +
|-
 +
| Willpower || 5 || 1
 +
|-
 +
| Mana Pool || equal to Mana background
 +
|-
 +
| Freebies || 21
 +
|}
  
Abilities: 11/7/4
+
[[Numina]] (Sorcery Paths and/or Psychic Powers)
 
 
Backgrounds: 5
 
 
 
[[Numina]]: 5 (Sorcery Paths and/or Psychic Powers)
 
 
* For paths with rituals, pick one of those rituals per dot in that path
 
* For paths with rituals, pick one of those rituals per dot in that path
 
* You can only take a higher-level ritual if you have at least one of that path's rituals at each lower level
 
* You can only take a higher-level ritual if you have at least one of that path's rituals at each lower level
 
* Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2)
 
* Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2)
 
* Example: Enchantment 3 lets you start with 1/2/3 or 1/1/2, but not 1/3/3
 
* Example: Enchantment 3 lets you start with 1/2/3 or 1/1/2, but not 1/3/3
 
Set: Willpower = 5, Mana Pool = Mana Background
 
  
 
Select Resonance (adjective related to Essence)
 
Select Resonance (adjective related to Essence)
 
Freebie Points: 21
 
 
Freebie Costs:
 
* Attribute: 5
 
* Ability: 2
 
* Path: 7
 
* Ritual: 3
 
* Background: 1
 
* Willpower: 1
 
  
 
[[Category:Mortal+]]
 
[[Category:Mortal+]]
 
[[Category:Sorcerer]]
 
[[Category:Sorcerer]]
 
[[Category:Psychic]]
 
[[Category:Psychic]]

Revision as of 13:22, 16 June 2018

Notes:

  • We consider Sorcerers and Psychics to be the same thing.
  • Sorcerers may purchase psychic powers.
  • Psychics may purchase sorcerer powers.

Choose: Concept, society (Faction) if any, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)

Stat Baseline Freebies per additional dot
Attributes 1 in each + 6/4/3 5
Abilities 11/7/4 2
Numina 5 7
Rituals see below 3
Backgrounds 5 1
Willpower 5 1
Mana Pool equal to Mana background
Freebies 21

Numina (Sorcery Paths and/or Psychic Powers)

  • For paths with rituals, pick one of those rituals per dot in that path
  • You can only take a higher-level ritual if you have at least one of that path's rituals at each lower level
  • Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2)
  • Example: Enchantment 3 lets you start with 1/2/3 or 1/1/2, but not 1/3/3

Select Resonance (adjective related to Essence)