Difference between revisions of "Character Generation/Sorcerer-Psychic"
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* Psychics may purchase sorcerer powers. | * Psychics may purchase sorcerer powers. | ||
− | Choose: Concept, society, Nature, Demeanor, and Essence (Dynamic/Static/Entropic) | + | Choose: Concept, society (Faction) if any, Nature, Demeanor, and Essence (Dynamic/Static/Entropic) |
Attributes: 6/4/3 | Attributes: 6/4/3 |
Revision as of 13:34, 30 March 2017
Notes:
- We consider Sorcerers and Psychics to be the same thing.
- Sorcerers may purchase psychic powers.
- Psychics may purchase sorcerer powers.
Choose: Concept, society (Faction) if any, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)
Attributes: 6/4/3
Abilities: 11/7/4
Backgrounds: 5
Numina: 5 (Sorcery Paths and/or Psychic Powers)
- For paths with rituals, pick one of those rituals per dot in that path
- You can only take a higher-level ritual if you have at least one of that path's rituals at each lower level
- Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2)
- Example: Enchantment 3 lets you start with 1/2/3 or 1/1/2, but not 1/3/3
Set: Willpower = 5, Mana Pool = Mana Background
Select Resonance (adjective related to Essence)
Freebie Points: 21
Freebie Costs:
- Attribute: 5
- Ability: 2
- Path: 7
- Ritual: 3
- Background: 1
- Willpower: 1