Difference between revisions of "Character Generation/Sorcerer-Psychic"

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imported>WhoopingCrane
imported>WhoopingCrane
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* Psychics may purchase sorcerer powers.
 
* Psychics may purchase sorcerer powers.
  
Choose: Concept, society, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)
+
Choose: Concept, society (Faction) if any, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)
  
 
Attributes: 6/4/3
 
Attributes: 6/4/3

Revision as of 13:34, 30 March 2017

Notes:

  • We consider Sorcerers and Psychics to be the same thing.
  • Sorcerers may purchase psychic powers.
  • Psychics may purchase sorcerer powers.

Choose: Concept, society (Faction) if any, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)

Attributes: 6/4/3

Abilities: 11/7/4

Backgrounds: 5

Numina: 5 (Sorcery Paths and/or Psychic Powers)

  • For paths with rituals, pick one of those rituals per dot in that path
  • You can only take a higher-level ritual if you have at least one of that path's rituals at each lower level
  • Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2)
  • Example: Enchantment 3 lets you start with 1/2/3 or 1/1/2, but not 1/3/3

Set: Willpower = 5, Mana Pool = Mana Background

Select Resonance (adjective related to Essence)

Freebie Points: 21

Freebie Costs:

  • Attribute: 5
  • Ability: 2
  • Path: 7
  • Ritual: 3
  • Background: 1
  • Willpower: 1