Difference between revisions of "Character Generation/Sorcerer-Psychic"
Jump to navigation
Jump to search
imported>WhoopingCrane |
imported>WhoopingCrane |
||
Line 13: | Line 13: | ||
[[Numina]]: 5 (Sorcery Paths and/or Psychic Powers) | [[Numina]]: 5 (Sorcery Paths and/or Psychic Powers) | ||
+ | * For paths with rituals, pick one free ritual at each level | ||
+ | * If a level doesn't have any rituals, then you can bump that one up to the next higher level that does | ||
+ | * Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2) | ||
Set: Willpower = 5, Mana Pool = Mana Background | Set: Willpower = 5, Mana Pool = Mana Background |
Revision as of 16:59, 9 June 2016
Notes:
- We consider Sorcerers and Psychics to be the same thing.
- Sorcerers may purchase psychic powers.
- Psychics may purchase sorcerer powers.
Choose: Concept, society, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)
Attributes: 6/4/3
Abilities: 11/7/4
Backgrounds: 5
Numina: 5 (Sorcery Paths and/or Psychic Powers)
- For paths with rituals, pick one free ritual at each level
- If a level doesn't have any rituals, then you can bump that one up to the next higher level that does
- Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2)
Set: Willpower = 5, Mana Pool = Mana Background
Select Resonance (adjective related to Essence)
Freebie Points: 21
Freebie Costs:
- Attribute: 5
- Ability: 2
- Path: 7
- Ritual: 3
- Background: 1
- Willpower: 1