Difference between revisions of "Character Generation/Risen"
imported>Chrissy m (White Wolf editors are idiots) |
imported>Emurphy |
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Arcanoi: Puppetry: 1, 2 dots among Embody, Inhabit, Lifeweb, then 2 free dots in Arcanoi | Arcanoi: Puppetry: 1, 2 dots among Embody, Inhabit, Lifeweb, then 2 free dots in Arcanoi | ||
− | Backgrounds: 5 Risen cannot purchase the Background Artifact, and any Mentors or Status they have remain in the Shadowlands. Risen taking Allies, Contacts or Resources must specify whether the Background applies to the Shadowlands or the Skinlands. | + | Backgrounds: 5 |
+ | * Risen cannot purchase the Background Artifact, and any Mentors or Status they have remain in the Shadowlands. | ||
+ | * Risen taking Allies, Contacts or Resources must specify whether the Background applies to the Shadowlands or the Skinlands. | ||
Fetters: 10 | Fetters: 10 |
Revision as of 16:22, 15 September 2013
Choose Concept, Nature, and Demeanor
Attributes: 7/5/3 (with Strength 3+, Appearance 3-)
Abilities: 13/9/5
Arcanoi: Puppetry: 1, 2 dots among Embody, Inhabit, Lifeweb, then 2 free dots in Arcanoi
Backgrounds: 5
- Risen cannot purchase the Background Artifact, and any Mentors or Status they have remain in the Shadowlands.
- Risen taking Allies, Contacts or Resources must specify whether the Background applies to the Shadowlands or the Skinlands.
Fetters: 10
Passions: 10
Starting Pathos: 5 + Memoriam
Willpower: 6
Freebies 15:
- Attribute: 5
- Ability: 2
- Background: 1
- Disciplines (Celerity, Fortitude, Obfuscate, Potence): 7
- Arcanoi: 5
- Fetter: 1
- Passion: 1
- Pathos: 1 pt = 2
- Willpower: 1
Shadow: Your Risen does have a Shadow, whether it be banished to the Conduit or in control of her body. The Shadow should be created in accordance with the rules for Shadow creation in Wraith, with an Archetype, Temporary and Permanent Angst scores, Dark Passions, Thorns and 10 freebie points. Certain Thorns, such as Tainted Relic and Shadow Call, are inapplicable in the Skinlands. Others (Trick of the Light and Devil's Dare, in particular) acquire new power in the lands of the living, and can be devastating when the Shadowguide chooses to employ them.