Difference between revisions of "Character Generation/Mokole"
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Archid characteristics: | Archid characteristics: | ||
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* Request a custom MOKOLE-ARCHID +shift form if relevant (standard is +4 Str, +4 Sta, -1 Dex, -3 Man, -5 App) | * Request a custom MOKOLE-ARCHID +shift form if relevant (standard is +4 Str, +4 Sta, -1 Dex, -3 Man, -5 App) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! PGttCB 116 | ||
+ | ! Breedbook 57-60 (if not superseded) | ||
+ | |- | ||
+ | | | ||
+ | * Armor (+2 soak) | ||
+ | * Bladed Tail (Str+2 agg, diff 7) | ||
+ | * Color Change (+1 diff to spot when hiding) | ||
+ | * Constricting Coils (+3 dice to immobilize) | ||
+ | * Fins (x2 swimming speed) | ||
+ | * Gills | ||
+ | * Grasping Hands | ||
+ | * Horn (Str+2 agg, diff 7) | ||
+ | * Huge Size (+1 Sta, +2 damage Body Slam / Overbear) | ||
+ | * Long Teeth (bite does Str+3) | ||
+ | * Poison Sacs (once/day, +4 damage dice) | ||
+ | * Royal Crest (+2 to social rolls with Mokole/Nagah) | ||
+ | * Terrible Claws (claws do Str+3) | ||
+ | * Upright Walking | ||
+ | * Webbed Feet (x1.5 swimming speed, walk on mud, +1 diff other Dex rolls on dry land) | ||
+ | | colspan="3" | | ||
+ | * Air Sacs (others are -1 Willpower for Delirium reactions) | ||
+ | * Armor (may take a second time, total +3 soak) | ||
+ | * Back Sail (rear is +1 soak, Temperature Control merit) | ||
+ | * Binocular Vision (-2 diff sight-related Perception) | ||
+ | * Color Change (may take multiple times, max diff 9) | ||
+ | * Contact Venom (damage pool = Stamina, soaked like agg, each health level = 5 minutes paralysis, below incap = die unless resuscitated) | ||
+ | ** Undead (vampires, mummies, corporeal wraiths): each health level = -1 die on all actions instead | ||
+ | * Crop (food storage) | ||
+ | * Deep Lung (swim underwater 1 hour, hold breath in combat 5 minutes) | ||
+ | * Disarticulating Jaw (victim lasts Stamina turns before starting to suffocate, 3+ agg to cut their way out) | ||
+ | * Dragon Masque (if face visible: +1 Bellow, Dragonfear, terror-inducing gifts/rites; others are -1 Willpower for Delirium reactions; -1 diff social rolls with relevant totems) | ||
+ | * Duck Bill (+2 Expression) | ||
+ | * Extra Limbs (may combo with Sacral Plexus, may take multiple times, does not auto-include claws/hands/etc.) | ||
+ | * Eye Cones (360-degree vision) | ||
+ | * Feathers (App 3) | ||
+ | * Food Storage (fast for Stamina seasons) | ||
+ | * Fur (cold resistance) | ||
+ | * Gecko Pads (climb flat surfaces, can't combo with Huge Size) | ||
+ | * Hard Skull (head is +3 soak, headbutt is +3 damage but doesn't combo with Horns) | ||
+ | * Hollow Bones (+3 Dex for movement, wings can soar for hours, may break more easily) | ||
+ | * Huge Size (may be taken multiple times) | ||
+ | * Jacobson's Organ (heat vision) | ||
+ | * Long Neck (situational Perception/bite bonuses) | ||
+ | * Long Tongue (Str 1, may be taken multiple times for +1 per, sticky, Dex normal) | ||
+ | * Multiple Heads (may be taken multiple times, does not affect mental attributes, does not auto-include Long Teeth/Horn/etc., allows Wishbone, +1 die per head when splitting actions for multiple bites) | ||
+ | * Neck Frill (front +2 soak) | ||
+ | * Nictating Membrane (underwater vision) | ||
+ | * Prehensile Tail (Str and Dex normal, may combo with Sacral Plexus) | ||
+ | * Regeneration (spend perm Gnosis to eventually regrow a limb) | ||
+ | * Sacral Plexus (secondary brain with 1 ability dot relevant to lower body, may take multiple times, may take extra actions without penalty but limited to 3+slots dice) | ||
+ | * Snorkel (breathe with minimal exposure, usually diff 10 to spot) | ||
+ | * Spitter (Poison Sacs gains range of Rage yards) | ||
+ | * Tail Blades/Spikes (Str+2 agg) | ||
+ | * Tail Club (Str+3 not agg) | ||
+ | * Thorns (bare-handed attackers take 2 levels of agg) | ||
+ | * Throat Sac and Wattles (+1 Expression, +2 Bellow) | ||
+ | * Wings (20 mph, fly for Stamina hours per day, can't combo with Armor or multiple levels of Huge Size) | ||
+ | |- | ||
+ | ! PGttCB 200 | ||
+ | * Fiery Pearl (+3 Intimidate vs Kuei-jin, Wyrmspawn, superstitious) | ||
+ | * Resplendent Crest (+3 App, +1 Cha) | ||
+ | |} | ||
Freebies: 15 | Freebies: 15 |
Revision as of 16:18, 9 August 2018
Choose:
- Concept
- Breed (Homid/Suchid)
- Stream (Mokole-mbembe, Makara, Gumagan, Zhong Lung)
- Varna (Halpatee, Paisa, Ora, Unktehi, Karna, Champsa, Gharial, Syrta, Makara)
- Auspice (solar auspice if Mokole-mbembe/Gumagan, seasonal auspice if Makara/Zhong Lung)
- Attributes: 7/5/3
- Abilities: 13/9/5
- Suchid Restricted: Drive, Etiquette, Firearms, Computer, Law, Linguistics, Medicine, Politics, Science
- Backgrounds: 5
- Suchid: Allies, Contacts, Resources are restricted
- Zhong Lung: Ancestors is restricted, Pure Breed is common, Allies and Kinfolk are less common
- Gifts:
- 1 Mokole common - Falling Touch, Fatal Flaw, Inspiration, Razor Claws (only usable in Archid), Sense Wyrm, Scent of the True Form, Speed of Thought (must spend 2 Gnosis instead of 1), Find Land, Find Water, Scent of Sweet Honey, Sense Moon, Sense Prey, Shed, Tailbiter's Mumble, Talk
- 1 Auspice
- Rising Sun (Striking): Bellow, Eye of the Raptor
- Noonday Sun (Unshading): Truth of Gaia, Scent of the True Form, Gold Claws
- Setting Sun (Warding): Mother's Touch, Resist Pain
- Midnight Sun (Shining): Darksight, Lambent Flame, Sense Sun, Spirits of Laughter, Talk
- Shrouded Sun (Concealing): Mother's Touch, Spirit Speech, Sense Weaver, Sense Wyrm, Call the Rain, Sense Magic, Talk
- Decorated Sun (Gathering): Persuasion, Mother's Touch, Pilot Snake, Cooking, Talk, Wind Beneath My Wings
- Eclipsed Sun (Crowning): Aura of Confidence, Lambent Flame, Bellow, Razor Claws
- Tung Chun: Any of the Garou Galliard or Ahroun starting gifts
- Nam Hsia: Any of the Garou Galliard or Philodox starting gifts
- Sai Chau: Any of the Garou Galliard or Theurge starting gifts
- Pei Tung: Any of the Garou Galliard or Ragabash starting gifts
Rage (by Varna, except for Zhong Lung):
- Halpatee/Paisa: 4
- Ora: 5
- Unktehi: 5
- Karna/Champsa: 2
- Gharial/Syrta: 3
- Makara: 4
- Zhong Lung
- Tung Chun: 4
- Nam Hsia: 3
- Sai Chau: 2
- Pei Tung: 1
Gnosis: Homid - 2, Suchid - 4
Willpower (by Auspice):
- Rising Sun/Striking: 3
- Noonday Sun/Unshading: 5
- Setting Sun/Warding: 3
- Shrouded Sun/Concealing: 4
- Midnight Sun/Shining: 4
- Decorated Sun/Gathering: 5
- Solar Eclipse/Crowning: 5
- Zhong Lung: 4
Rank: 1
- You can choose to start at rank 0 instead, in which case you start with 0 renown and 0 gifts (gain the usual gifts free when you reach rank 1)
Renown:
(Gumagan/Mokole-Mbembe)
- Shining: Any 3
- Everyone else: 1/1/1
(Makara/Zhong Lung)
- Hemanta/Pei Tung: As Ragabash
- Zarad/Sai Chau: As Theurge
- Grisma/Nam Hsia: As Philodox
- Vasanta/Tung Chun: As Ahroun
- Wyrm: replace Glory with Power, Honor with Infamy, Wisdom with Cunning
Archid characteristics:
- Request a custom MOKOLE-ARCHID +shift form if relevant (standard is +4 Str, +4 Sta, -1 Dex, -3 Man, -5 App)
PGttCB 116 | Breedbook 57-60 (if not superseded) | ||
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PGttCB 200
|
Freebies: 15
- Attributes: 5
- Abilities: 2
- Backgrounds: 1
- Gifts: 7 (level 1 only)
- Rage: 1
- Gnosis: 2
- Willpower: 1